diff options
author | chai <chaifix@163.com> | 2018-11-16 00:24:51 +0800 |
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committer | chai <chaifix@163.com> | 2018-11-16 00:24:51 +0800 |
commit | 831e814ce9bdb84e86c06c4a52008f6bdaaa00d6 (patch) | |
tree | f91fccc7d2628d6e0a39886134b2bb174f5eede4 /src/libjin/Game/je_game.cpp | |
parent | 6dc75930fe5fe02f1af5489917752d315cf9e48f (diff) |
*合并master到minimal分支
Diffstat (limited to 'src/libjin/Game/je_game.cpp')
-rw-r--r-- | src/libjin/Game/je_game.cpp | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/src/libjin/Game/je_game.cpp b/src/libjin/Game/je_game.cpp deleted file mode 100644 index 6eb1d3f..0000000 --- a/src/libjin/Game/je_game.cpp +++ /dev/null @@ -1,79 +0,0 @@ -#include "../core/je_configuration.h" -#if defined(jin_game) - -#include <iostream> - -#include "../time/je_timer.h" -#include "../input/je_event.h" -#include "../graphics/je_window.h" -#include "../math/je_math.h" - -#include "je_game.h" - -namespace JinEngine -{ - namespace Core - { - - using namespace JinEngine::Graphics; - using namespace JinEngine::Input; - using namespace JinEngine::Time; - using namespace JinEngine::Math; - - Game::Game() :_running(true) {}; - - /* default game loop */ - void Game::run() - { - if (_onLoad != nullptr) - _onLoad(); - Window* wnd = Window::get(); - const int FPS = wnd ? wnd->getFPS() : 60; - const int MS_PER_UPDATE = 1000.0f / FPS; - _running = true; - Event e; - int current = getMilliSecond(); - int previous = current; - int dt = 0; - while (_running) - { - while (JinEngine::Input::pollEvent(&e)) - { - if (_onEvent != nullptr) - _onEvent(&e); - if (!_running) - goto quitloop; - } - previous = current; - current = getMilliSecond(); - dt = current - previous; - if (_onUpdate != nullptr) - _onUpdate(dt); - if (_onDraw != nullptr) - _onDraw(); - wnd->swapBuffers(); - sleep(1); - } - quitloop:; - } - - bool Game::initSystem(const SettingBase* setting) - { - if (setting == nullptr) - return false; - Game::Setting* s = (Game::Setting*) setting; - _onEvent = s->eventHandler; - _onUpdate = s->updater; - _onDraw = s->drawer; - _onLoad = s->loader; - return true; - } - - void Game::quitSystem() - { - } - - } // namespace Core -} // namespace JinEngine - -#endif // jin_game
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