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authorchai <chaifix@163.com>2018-10-25 00:50:35 +0800
committerchai <chaifix@163.com>2018-10-25 00:50:35 +0800
commitf889c9c20fc09f26eb8a70674c1d60181835c38a (patch)
tree4c5a994a8494595b6a94c1ac135d1e0646ac621d /src/libjin/Game/je_game.cpp
parentd8d7963b9b658799b806d516bbd6b44c4baa28f8 (diff)
*修改项目结构
Diffstat (limited to 'src/libjin/Game/je_game.cpp')
-rw-r--r--src/libjin/Game/je_game.cpp79
1 files changed, 0 insertions, 79 deletions
diff --git a/src/libjin/Game/je_game.cpp b/src/libjin/Game/je_game.cpp
deleted file mode 100644
index 7562831..0000000
--- a/src/libjin/Game/je_game.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-#include "../core/je_configuration.h"
-#if defined(jin_game)
-
-#include <iostream>
-
-#include "../time/je_timer.h"
-#include "../input/je_event.h"
-#include "../graphics/je_window.h"
-#include "../math/je_math.h"
-
-#include "je_game.h"
-
-namespace JinEngine
-{
- namespace Game
- {
-
- using namespace JinEngine::Graphics;
- using namespace JinEngine::Input;
- using namespace JinEngine::Time;
- using namespace JinEngine::Math;
-
- Game::Game() :_running(true) {};
-
- /* default game loop */
- void Game::run()
- {
- if (_onLoad != nullptr)
- _onLoad();
- Window* wnd = Window::get();
- const int FPS = wnd ? wnd->getFPS() : 60;
- const int MS_PER_UPDATE = 1000.0f / FPS;
- _running = true;
- Event e;
- int current = getMilliSecond();
- int previous = current;
- int dt = 0;
- while (_running)
- {
- while (JinEngine::Input::pollEvent(&e))
- {
- if (_onEvent != nullptr)
- _onEvent(&e);
- if (!_running)
- goto quitloop;
- }
- previous = current;
- current = getMilliSecond();
- dt = current - previous;
- if (_onUpdate != nullptr)
- _onUpdate(dt);
- if (_onDraw != nullptr)
- _onDraw();
- wnd->swapBuffers();
- sleep(1);
- }
- quitloop:;
- }
-
- bool Game::initSystem(const SettingBase* setting)
- {
- if (setting == nullptr)
- return false;
- Game::Setting* s = (Game::Setting*) setting;
- _onEvent = s->eventHandler;
- _onUpdate = s->updater;
- _onDraw = s->drawer;
- _onLoad = s->loader;
- return true;
- }
-
- void Game::quitSystem()
- {
- }
-
- } // namespace Core
-} // namespace JinEngine
-
-#endif // jin_game \ No newline at end of file