diff options
author | chai <chaifix@163.com> | 2018-11-18 22:32:55 +0800 |
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committer | chai <chaifix@163.com> | 2018-11-18 22:32:55 +0800 |
commit | fc7b4579e49aaeecc81919e247e03f68bd5abfd4 (patch) | |
tree | 6547b8c7d3632591358267d06006eddc53216105 /src/libjin/Game/je_gameobject.h | |
parent | 3905924fc35f92e5092576c3f6e8fc5db7588cde (diff) |
*粒子系统
Diffstat (limited to 'src/libjin/Game/je_gameobject.h')
-rw-r--r-- | src/libjin/Game/je_gameobject.h | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/libjin/Game/je_gameobject.h b/src/libjin/Game/je_gameobject.h index fefc6df..7c6ec2b 100644 --- a/src/libjin/Game/je_gameobject.h +++ b/src/libjin/Game/je_gameobject.h @@ -16,7 +16,7 @@ namespace JinEngine { namespace Game { - + /* /// /// Game object base class. /// @@ -61,10 +61,7 @@ namespace JinEngine bool mIsVisible; // if the entity is visible or not bool mIsActive; // if the entity is joined into the logic - /// - /// Position of entity. - /// - Math::Vector2<float> mPosition; + Math::Transform mTransform; }; @@ -77,7 +74,7 @@ namespace JinEngine /// Entity set. For searching and keeps entities unique and sorted. /// typedef std::set<GameObject*> EntitySet; - + */ } // namespace Game } // namespace JinEngine |