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authorchai <chaifix@163.com>2018-11-18 22:32:55 +0800
committerchai <chaifix@163.com>2018-11-18 22:32:55 +0800
commitfc7b4579e49aaeecc81919e247e03f68bd5abfd4 (patch)
tree6547b8c7d3632591358267d06006eddc53216105 /src/libjin/Game/je_gameobject.h
parent3905924fc35f92e5092576c3f6e8fc5db7588cde (diff)
*粒子系统
Diffstat (limited to 'src/libjin/Game/je_gameobject.h')
-rw-r--r--src/libjin/Game/je_gameobject.h9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/libjin/Game/je_gameobject.h b/src/libjin/Game/je_gameobject.h
index fefc6df..7c6ec2b 100644
--- a/src/libjin/Game/je_gameobject.h
+++ b/src/libjin/Game/je_gameobject.h
@@ -16,7 +16,7 @@ namespace JinEngine
{
namespace Game
{
-
+ /*
///
/// Game object base class.
///
@@ -61,10 +61,7 @@ namespace JinEngine
bool mIsVisible; // if the entity is visible or not
bool mIsActive; // if the entity is joined into the logic
- ///
- /// Position of entity.
- ///
- Math::Vector2<float> mPosition;
+ Math::Transform mTransform;
};
@@ -77,7 +74,7 @@ namespace JinEngine
/// Entity set. For searching and keeps entities unique and sorted.
///
typedef std::set<GameObject*> EntitySet;
-
+ */
} // namespace Game
} // namespace JinEngine