diff options
author | chai <chaifix@163.com> | 2018-10-21 13:37:27 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2018-10-21 13:37:27 +0800 |
commit | 066e5987c515dfc34537d73ca9d2a81ddd1f9e1b (patch) | |
tree | ec45fe523daa4f9e8a30db0a045a0eb9cee84822 /src/libjin/Game | |
parent | 3292019e55dd02a96420e72bad88711fd36ef249 (diff) |
*注释
Diffstat (limited to 'src/libjin/Game')
-rw-r--r-- | src/libjin/Game/je_entity.h | 51 | ||||
-rw-r--r-- | src/libjin/Game/je_game.h | 33 | ||||
-rw-r--r-- | src/libjin/Game/je_scene.h | 68 |
3 files changed, 148 insertions, 4 deletions
diff --git a/src/libjin/Game/je_entity.h b/src/libjin/Game/je_entity.h new file mode 100644 index 0000000..29fe8be --- /dev/null +++ b/src/libjin/Game/je_entity.h @@ -0,0 +1,51 @@ +#ifndef __JE_GAME_OBJECT_H +#define __JE_GAME_OBJECT_H + +#include <map> +#include <set> + +#include "../common/je_types.h" + +namespace JinEngine +{ + namespace Game + { + + /// + /// Game object base class. + /// + class Entity + { + public: + virtual ~Entity(); + + void lifecycle(); + + protected: + virtual void onAlive(); + virtual void onUpdate(float dt); + virtual void onDraw(); + virtual void onDie(); + + uint32 layer; // layer where entity belongs + uint32 index; // render index in layer + uint64 tag; // tag of entity + bool mIsVisible; + bool mIsActive; + + }; + + /// + /// Entity list. For quickly adding and removing entities. + /// + typedef std::list<Entity*> EntityList; + + /// + /// Entity set. For searching and keeps entities unique and sorted. + /// + typedef std::set<Entity*> EntitySet; + + } // namespace Game +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin/Game/je_game.h b/src/libjin/Game/je_game.h index 8fe4b51..6f7ad6d 100644 --- a/src/libjin/Game/je_game.h +++ b/src/libjin/Game/je_game.h @@ -12,6 +12,9 @@ namespace JinEngine namespace Core { + /// + /// Game class. + /// class Game : public Subsystem<Game> { public: @@ -21,6 +24,9 @@ namespace JinEngine typedef void(*onUpdate)(int dt); typedef void(*onDraw)(); + /// + /// Game setting. + /// struct Setting : SettingBase { onEvent eventHandler; @@ -29,12 +35,31 @@ namespace JinEngine onLoad loader; }; + /// + /// Main game loop. + /// void run(); - inline void stop() { _running = false; }; - inline bool running() { return _running; }; + + /// + /// Stop game. + /// + inline void stop() + { + _running = false; + }; + + /// + /// Return if game is running. + /// + /// @return True if game is running, otherwise return false. + /// + inline bool running() + { + return _running; + }; private: - + Game(); ~Game() {}; @@ -55,4 +80,4 @@ namespace JinEngine } // namespace Core } // namespace JinEngine -#endif // __JE_CORE_GAME_H +#endif // __JE_CORE_GAME_H
\ No newline at end of file diff --git a/src/libjin/Game/je_scene.h b/src/libjin/Game/je_scene.h new file mode 100644 index 0000000..388b047 --- /dev/null +++ b/src/libjin/Game/je_scene.h @@ -0,0 +1,68 @@ +#ifndef __JE_GAME_SCENE_H +#define __JE_GAME_SCENE_H + +#include <map> +#include <list> + +#include "je_entity.h" + +namespace JinEngine +{ + namespace Game + { + + /// + /// Handle all entities. + /// + class Scene + { + public: + /// + /// + /// + void addEntity(Entity* entity); + + /// + /// + /// + EntityList& getEntitiesByTag(uint64 tag); + + /// + /// + /// + EntityList& getEntitiesByLayer(uint32 layer); + + /// + /// + /// + void setEntitiesActiveByTag(uint64 tag); + + /// + /// + /// + void setEntitiesActiveByLayer(uint32 layer); + + /// + /// + /// + void removeEntitiesByLayer(uint32 layer); + + /// + /// + /// + void removeEntitiesByTag(uint64 tag); + + protected: + // all entities + EntitySet entities; + // all entities grouped by layer, render order + std::map<uint32, EntityList> layers; + // all entities grouped by tag + std::map<uint64, EntityList> tags; + + }; + + } +} + +#endif
\ No newline at end of file |