diff options
author | chai <chaifix@163.com> | 2018-10-14 22:52:40 +0800 |
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committer | chai <chaifix@163.com> | 2018-10-14 22:52:40 +0800 |
commit | b1bbc998960fff2169dc5a992c47d08723472f9b (patch) | |
tree | 220f3bd5de2266e248884e11161dd715d7632ef2 /src/libjin/Graphics/Font/TextureFont.cpp | |
parent | fbf989f9950a38566e0fb0fc5b6a7aebc9f0fb45 (diff) |
*直接渲染字符串
Diffstat (limited to 'src/libjin/Graphics/Font/TextureFont.cpp')
-rw-r--r-- | src/libjin/Graphics/Font/TextureFont.cpp | 300 |
1 files changed, 300 insertions, 0 deletions
diff --git a/src/libjin/Graphics/Font/TextureFont.cpp b/src/libjin/Graphics/Font/TextureFont.cpp new file mode 100644 index 0000000..4dde236 --- /dev/null +++ b/src/libjin/Graphics/Font/TextureFont.cpp @@ -0,0 +1,300 @@ +#include <vector> + +#include "../../Math/Vector2.hpp" +#include "../Shader.h" +#include "TextureFont.h" + +namespace jin +{ +namespace graphics +{ + + using namespace std; + using namespace math; + + TextureFont * TextureFont::createTextureFont(const Bitmap* bitmap, const Content& codepoints, int cellw, int cellh) + { + TextureFont* tf = new TextureFont(bitmap, codepoints, cellw, cellh); + return tf; + } + + TextureFont * TextureFont::createTextureFont(const Bitmap* bitmap, const Text& codepoints, int cellw, int cellh) + { + TextureFont* tf = new TextureFont(bitmap, *codepoints, cellw, cellh); + return tf; + } + + TextureFont* TextureFont::createTextureFont(const Bitmap* bitmap, const Content& codepoints, Color mask, int cellh) + { + TextureFont* tf = new TextureFont(bitmap, codepoints, mask, cellh); + return tf; + } + + TextureFont* TextureFont::createTextureFont(const Bitmap* bitmap, const Text& codepoints, Color mask, int cellh) + { + TextureFont* tf = new TextureFont(bitmap, *codepoints, mask, cellh); + return tf; + } + + TextureFont::~TextureFont() + { + } + + const TextureFont::TextureGlyph* TextureFont::findGlyph(Codepoint codepoint) const + { + auto it = glyphs.find(codepoint); + if (it != glyphs.end()) + { + return &it->second; + } + else + return nullptr; + } + + Page* TextureFont::typeset(const Content& text, int lineheight, int spacing) + { + Page* page = new Page(); + page->font = this; + vector<GlyphArrayDrawInfo>& glyphinfolist = page->glyphinfolist; + vector<GlyphVertex>& glyphvertices = page->glyphvertices; + int texture = -1; + const TextureGlyph* glyph = nullptr; + GlyphVertex vertex; + Vector2<int> p(0, 0); + int i = 0; + +#define glyphvertices_push(_x, _y, _u, _v) \ + vertex.x = _x; vertex.y = _y;\ + vertex.u = _u; vertex.v = _v;\ + glyphvertices.push_back(vertex);\ + + for (Codepoint c : text) + { + if (c == 0x0D) + continue; + if (c == 0x0A) + { + /* new line */ + p.y += lineheight; + p.x = 0; + continue; + } + glyph = findGlyph(c); + if (glyph == nullptr) + continue; + if (texture != this->texture) + { + texture = this->texture; + GlyphArrayDrawInfo info; + info.start = i; + info.count = 0; + info.texture = texture; + glyphinfolist.push_back(info); + } + glyphinfolist[glyphinfolist.size() - 1].count += 4; + // normalized + float nx = glyph->x / (float)size.w, ny = glyph->y / (float)size.h; + float nw = glyph->w / (float)size.w, nh = glyph->h / (float)size.h; + glyphvertices_push(p.x, p.y, nx, ny); + glyphvertices_push(p.x, p.y + glyph->h, nx, ny + nh); + glyphvertices_push(p.x + glyph->w, p.y + glyph->h, nx + nw, ny + nh); + glyphvertices_push(p.x + glyph->w, p.y, nx + nw, ny); + p.x += glyph->w + spacing; + i += 4; + } + getTextBox(text, &page->size.w, &page->size.h, lineheight, spacing); + return page; + } + + int TextureFont::getCharWidth(int c) + { + auto it = glyphs.find(c); + if (it != glyphs.end()) + { + return it->second.w; + } + return 0; + } + + int TextureFont::getCharHeight(int c) + { + auto it = glyphs.find(c); + if (it != glyphs.end()) + { + return it->second.h; + } + return 0; + } + + int TextureFont::getTextWidth(const Content& t, int spacing) + { + int res = 0; + int tmp = 0; + for (Codepoint c : t) + { + if (c == 0x0D) + continue; + if (c == 0x0A) + { + tmp = 0; + continue; + } + tmp += getCharWidth(c) + spacing; + if (tmp > res) + res = tmp; + } + return res; + } + + int TextureFont::getTextHeight(const Content& t, int lineheight) + { + int res = 0; + bool newline = true; + for (Codepoint c : t) + { + if (c == 0x0A) + newline = true; + else if (c == 0x0D); + else if (newline) + { + newline = false; + res += lineheight; + } + } + return res; + } + + void TextureFont::getTextBox(const Content& text, int* w, int* h, int lineheight, int spacing) + { + *w = 0; + *h = 0; + int tmp = 0; + bool newline = true; + for (Codepoint c : text) + { + if (c == 0x0D) + continue; + if (c == 0x0A) + { + tmp = 0; + newline = true; + continue; + } + else if (newline) + { + newline = false; + *h += lineheight; + } + tmp += getCharWidth(c) + spacing; + if (tmp > *w) + *w = tmp; + } + } + + Page* TextureFont::typeset(const Text& text, int lineheight, int spacing) + { + return typeset(*text, lineheight, spacing); + } + + void TextureFont::print(const Page* page, int x, int y) + { + Shader* shader = Shader::getCurrentShader(); + const vector<GlyphArrayDrawInfo>& glyphinfolist = page->glyphinfolist; + const vector<GlyphVertex>& glyphvertices = page->glyphvertices; + gl.ModelMatrix.setTransformation(x, y, 0, 1, 1, 0, 0); + shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); + shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); + for (int i = 0; i < glyphinfolist.size(); ++i) + { + const GlyphArrayDrawInfo& info = glyphinfolist[i]; + shader->bindVertexPointer(2, GL_INT, sizeof(GlyphVertex), &glyphvertices[info.start].x); + shader->bindUVPointer(2, GL_FLOAT, sizeof(GlyphVertex), &glyphvertices[info.start].u); + gl.bindTexture(info.texture); + gl.drawArrays(GL_QUADS, 0, info.count); + gl.bindTexture(0); + } + } + + void TextureFont::print(const Content& text, int x, int y, int lineheight, int spacing) + { + Page* page = typeset(text, lineheight, spacing); + print(page, x, y); + delete page; + } + + void TextureFont::print(const Text& text, int x, int y, int lineheight, int spacing) + { + Page* page = typeset(text, lineheight, spacing); + print(page, x, y); + delete page; + } + + TextureFont::TextureFont(const Bitmap* bitmap, const Content& codepoints, int cellw, int cellh) + : Drawable(bitmap) + { + TextureGlyph glyph; + Vector2<int> count(bitmap->getWidth() / cellw, bitmap->getHeight() / cellh); + glyph.w = cellw; + glyph.h = cellh; + for (int y = 0; y < count.row; ++y) + { + glyph.y = y * cellh; + for (int x = 0; x < count.colum; ++x) + { + glyph.x = x * cellw; + if (x + y * count.colum >= codepoints.size()) + return; + glyphs.insert(std::pair<Codepoint, TextureGlyph>(codepoints[x + y * count.colum], glyph)); + } + } + } + + TextureFont::TextureFont(const Bitmap* bitmap, const Content& codepoints, Color mask, int cellh) + : Drawable(bitmap) + { + TextureGlyph glyph; + glyph.h = cellh; + int w = bitmap->getWidth(); + int h = bitmap->getHeight(); + int i = 0; + for (int y = 0; y < h; y += cellh) + { + glyph.y = y; + bool newc = false; + for (int x = 0; x <= w; ++x) + { + if (x == w && newc) + { + glyph.w = x - glyph.x; + if (i >= codepoints.size()) + return; + glyphs.insert(std::pair<Codepoint, TextureGlyph>(codepoints[i], glyph)); + ++i; + newc = false; + break; + } + Color c = bitmap->getPixels()[x + y * w]; + if (!newc && c != mask) + { + glyph.x = x; + newc = true; + } + else if (newc && c == mask) + { + glyph.w = x - glyph.x; + if (i >= codepoints.size()) + return; + glyphs.insert(std::pair<Codepoint, TextureGlyph>(codepoints[i], glyph)); + if (codepoints[i] == 't') + { + int a = 10; + } + ++i; + newc = false; + } + } + } + } + +} +}
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