diff options
author | chai <chaifix@163.com> | 2018-10-23 12:23:58 +0800 |
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committer | chai <chaifix@163.com> | 2018-10-23 12:23:58 +0800 |
commit | 40fc27154fe754181934dc7ee31375e6bdfb33fc (patch) | |
tree | 897ad98d759bc308ef66561181ba88b85f2ccd47 /src/libjin/Graphics/JSL.cpp | |
parent | 1480c9445100075c9e1a894eb07c0ef727b509a1 (diff) |
*merge from minimal
Diffstat (limited to 'src/libjin/Graphics/JSL.cpp')
-rw-r--r-- | src/libjin/Graphics/JSL.cpp | 159 |
1 files changed, 0 insertions, 159 deletions
diff --git a/src/libjin/Graphics/JSL.cpp b/src/libjin/Graphics/JSL.cpp deleted file mode 100644 index 2ab7ceb..0000000 --- a/src/libjin/Graphics/JSL.cpp +++ /dev/null @@ -1,159 +0,0 @@ -#include "../modules.h" -#if JIN_MODULES_RENDER - -#include "../utils/macros.h" -#include "jsl.h" -namespace jin -{ -namespace graphics -{ - //vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) - static const char* base_f = " " - //"#version 120 \n" - "#define number float \n" - "#define Image sampler2D \n" - "#define Canvas sampler2D \n" - "#define Color vec4 \n" - "#define Texel texture2D \n" - "#define extern uniform \n" - "uniform Image _tex0_; \n" - "%s \n" - "void main(){ \n" - " gl_FragColor = effect(gl_Color, _tex0_, gl_TexCoord[0].xy, gl_FragCoord.xy);\n" - "}\0"; - - /*static*/ JSLProgram* JSLProgram::currentJSLProgram = nullptr; - - JSLProgram* JSLProgram::createJSLProgram(const char* program) - { - return new JSLProgram(program); - } - - JSLProgram::JSLProgram(const char* program) - : currentTextureUnit(0) - { - initialize(program); - } - - JSLProgram::~JSLProgram() - { - destroy(); - } - - inline void JSLProgram::destroy() - { - if (currentJSLProgram == this) - unuse(); - } - - inline void JSLProgram::initialize(const char* program) - { - char* fs = (char*)alloca(strlen(program) + strlen(base_f)); - sprintf(fs, base_f, program); - GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fragmentShader, 1, (const GLchar**)&fs, NULL); - glCompileShader(fragmentShader); - - pid = glCreateProgram(); - glAttachShader(pid, fragmentShader); - glLinkProgram(pid); - } - - static inline GLint getMaxTextureUnits() - { - GLint maxTextureUnits = 0; - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); - return maxTextureUnits; - } - - GLint JSLProgram::getTextureUnit(const std::string& name) - { - std::map<std::string, GLint>::iterator texture_unit = texturePool.find(name); - if (texture_unit != texturePool.end()) - return texture_unit->second; - static GLint maxTextureUnits = getMaxTextureUnits(); - if (++currentTextureUnit >= maxTextureUnits) - return 0; - texturePool[name] = currentTextureUnit; - return currentTextureUnit; - } - -#define checkJSL() if (currentJSLProgram != this) return - - void JSLProgram::sendFloat(const char* variable, float number) - { - checkJSL(); - - int loc = glGetUniformLocation(pid, variable); - glUniform1f(loc, number); - } - - void JSLProgram::sendTexture(const char* variable, const Texture* tex) - { - checkJSL(); - - GLint location = glGetUniformLocation(pid, variable); - if (location == -1) - return; - GLint texture_unit = getTextureUnit(variable); - glUniform1i(location, texture_unit); - glActiveTexture(GL_TEXTURE0 + texture_unit); - glBindTexture(GL_TEXTURE_2D, tex->getTexture()); - glActiveTexture(GL_TEXTURE0); - } - - void JSLProgram::sendCanvas(const char* variable, const Canvas* canvas) - { - checkJSL(); - - GLint location = glGetUniformLocation(pid, variable); - if (location == -1) - return; - GLint texture_unit = getTextureUnit(variable); - glUniform1i(location, texture_unit); - glActiveTexture(GL_TEXTURE0 + texture_unit); - glBindTexture(GL_TEXTURE_2D, canvas->getTexture()); - glActiveTexture(GL_TEXTURE0); - } - - void JSLProgram::sendVec2(const char* name, float x, float y) - { - checkJSL(); - - int loc = glGetUniformLocation(pid, name); - glUniform2f(loc, x, y); - } - - void JSLProgram::sendVec3(const char* name, float x, float y, float z) - { - checkJSL(); - - int loc = glGetUniformLocation(pid, name); - glUniform3f(loc, x, y, z); - } - - void JSLProgram::sendVec4(const char* name, float x, float y, float z, float w) - { - checkJSL(); - - int loc = glGetUniformLocation(pid, name); - glUniform4f(loc, x, y, z, w); - } - - void JSLProgram::sendColor(const char* name, const color* col) - { - checkJSL(); - - int loc = glGetUniformLocation(pid, name); - glUniform4f(loc, - col->rgba.r / 255.f, - col->rgba.g / 255.f, - col->rgba.b / 255.f, - col->rgba.a / 255.f - ); - } - -} -} - -#endif // JIN_MODULES_RENDER
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