diff options
author | chai <chaifix@163.com> | 2018-09-07 13:30:44 +0800 |
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committer | chai <chaifix@163.com> | 2018-09-07 13:30:44 +0800 |
commit | e72188433348c270a54879da9f086f1b527b580f (patch) | |
tree | b2cb92b37579c6f9cff77f52fc591426eb2d8286 /src/libjin/Graphics/Shader.cpp | |
parent | 28ca1f570d417671904a25c2a9c589fdb1eb7a03 (diff) |
*update
Diffstat (limited to 'src/libjin/Graphics/Shader.cpp')
-rw-r--r-- | src/libjin/Graphics/Shader.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/libjin/Graphics/Shader.cpp b/src/libjin/Graphics/Shader.cpp index 13e259d..f078648 100644 --- a/src/libjin/Graphics/Shader.cpp +++ b/src/libjin/Graphics/Shader.cpp @@ -33,7 +33,7 @@ namespace graphics * it clear to anybody reading your code that you really mean to sample from * texture unit 0, and did not just forget to set the value. */ - const int DEFAULT_TEX_UNIT = 0; + const int DEFAULT_TEXTURE_UNIT = 0; /*static*/ JSLProgram* JSLProgram::currentJSLProgram = nullptr; @@ -43,7 +43,7 @@ namespace graphics } JSLProgram::JSLProgram(const char* program) - : currentTextureUnit(DEFAULT_TEX_UNIT) + : currentTextureUnit(DEFAULT_TEXTURE_UNIT) { char* fs = (char*)calloc(1, strlen(program) + SHADER_FORMAT_SIZE); formatShader(fs, program); @@ -84,8 +84,8 @@ namespace graphics void JSLProgram::bindDefaultTexture() { - int loc = glGetUniformLocation(pid, default_tex); - glUniform1i(loc, DEFAULT_TEX_UNIT); + int loc = glGetUniformLocation(pid, default_texture); + glUniform1i(loc, DEFAULT_TEXTURE_UNIT); } GLint JSLProgram::claimTextureUnit(const std::string& name) |