diff options
author | chai <chaifix@163.com> | 2018-10-29 08:27:51 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2018-10-29 08:27:51 +0800 |
commit | aca962d7ce3d404671cace2a82b04ff937375009 (patch) | |
tree | ec315ef9df3dbd971bc914dae689e97cf9cf31ff /src/libjin/Graphics/Shader/shaders | |
parent | 297c78319e6bd891f27f9546334feedc030fc0a7 (diff) |
*修改代码结构
Diffstat (limited to 'src/libjin/Graphics/Shader/shaders')
-rw-r--r-- | src/libjin/Graphics/Shader/shaders/je_default.shader.h | 21 | ||||
-rw-r--r-- | src/libjin/Graphics/Shader/shaders/je_font.shader.h | 21 | ||||
-rw-r--r-- | src/libjin/Graphics/Shader/shaders/je_texture.shader.h | 21 |
3 files changed, 0 insertions, 63 deletions
diff --git a/src/libjin/Graphics/Shader/shaders/je_default.shader.h b/src/libjin/Graphics/Shader/shaders/je_default.shader.h deleted file mode 100644 index 3f57c44..0000000 --- a/src/libjin/Graphics/Shader/shaders/je_default.shader.h +++ /dev/null @@ -1,21 +0,0 @@ -// Ĭshader -static const char* default_shader = R"( - -#VERTEX_SHADER - -Vertex vert(Vertex v) -{ - return v; -} - -#END_VERTEX_SHADER - -#FRAGMENT_SHADER - -Color frag(Color col, Texture tex, Vertex v) -{ - return col * texel(tex, v.uv); -} - -#END_FRAGMENT_SHADER -)";
\ No newline at end of file diff --git a/src/libjin/Graphics/Shader/shaders/je_font.shader.h b/src/libjin/Graphics/Shader/shaders/je_font.shader.h deleted file mode 100644 index e04c225..0000000 --- a/src/libjin/Graphics/Shader/shaders/je_font.shader.h +++ /dev/null @@ -1,21 +0,0 @@ -// shader -static const char* font_shader = R"( - -#VERTEX_SHADER - -Vertex vert(Vertex v) -{ - return v; -} - -#END_VERTEX_SHADER - -#FRAGMENT_SHADER - -Color frag(Color col, Texture tex, Vertex v) -{ - return Color(col.rgb, texel(tex, v.uv).a); -} - -#END_FRAGMENT_SHADER -)";
\ No newline at end of file diff --git a/src/libjin/Graphics/Shader/shaders/je_texture.shader.h b/src/libjin/Graphics/Shader/shaders/je_texture.shader.h deleted file mode 100644 index d1fc86f..0000000 --- a/src/libjin/Graphics/Shader/shaders/je_texture.shader.h +++ /dev/null @@ -1,21 +0,0 @@ -// ͼshader -static const char* texture_shader = R"( - -#VERTEX_SHADER - -Vertex vert(Vertex v) -{ - return v; -} - -#END_VERTEX_SHADER - -#FRAGMENT_SHADER - -Color frag(Color col, Texture tex, Vertex v) -{ - return col * texel(tex, v.uv); -} - -#END_FRAGMENT_SHADER -)";
\ No newline at end of file |