aboutsummaryrefslogtreecommitdiff
path: root/src/libjin/Graphics/Shader
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2018-10-19 08:36:44 +0800
committerchai <chaifix@163.com>2018-10-19 08:36:44 +0800
commit7d5f055547e70fa93ee9ac944e62f8d657b9dc55 (patch)
tree081782a1541854db4b8eb69c4b43081f52711286 /src/libjin/Graphics/Shader
parent02dd1f38008594048f0e28bad01e7c6d18844198 (diff)
*修改文件名
Diffstat (limited to 'src/libjin/Graphics/Shader')
-rw-r--r--src/libjin/Graphics/Shader/je_base.shader.h (renamed from src/libjin/Graphics/Shader/base.shader.h)0
-rw-r--r--src/libjin/Graphics/Shader/je_default.shader.h (renamed from src/libjin/Graphics/Shader/default.shader.h)0
-rw-r--r--src/libjin/Graphics/Shader/je_font.shader.h (renamed from src/libjin/Graphics/Shader/font.shader.h)0
-rw-r--r--src/libjin/Graphics/Shader/je_shader.cpp (renamed from src/libjin/Graphics/Shader/Shader.cpp)12
-rw-r--r--src/libjin/Graphics/Shader/je_shader.h (renamed from src/libjin/Graphics/Shader/Shader.h)13
-rw-r--r--src/libjin/Graphics/Shader/je_texture.shader.h (renamed from src/libjin/Graphics/Shader/texture.shader.h)0
6 files changed, 15 insertions, 10 deletions
diff --git a/src/libjin/Graphics/Shader/base.shader.h b/src/libjin/Graphics/Shader/je_base.shader.h
index 45b63cd..45b63cd 100644
--- a/src/libjin/Graphics/Shader/base.shader.h
+++ b/src/libjin/Graphics/Shader/je_base.shader.h
diff --git a/src/libjin/Graphics/Shader/default.shader.h b/src/libjin/Graphics/Shader/je_default.shader.h
index f0175d7..f0175d7 100644
--- a/src/libjin/Graphics/Shader/default.shader.h
+++ b/src/libjin/Graphics/Shader/je_default.shader.h
diff --git a/src/libjin/Graphics/Shader/font.shader.h b/src/libjin/Graphics/Shader/je_font.shader.h
index e04c225..e04c225 100644
--- a/src/libjin/Graphics/Shader/font.shader.h
+++ b/src/libjin/Graphics/Shader/je_font.shader.h
diff --git a/src/libjin/Graphics/Shader/Shader.cpp b/src/libjin/Graphics/Shader/je_shader.cpp
index a075d7d..686f2b9 100644
--- a/src/libjin/Graphics/Shader/Shader.cpp
+++ b/src/libjin/Graphics/Shader/je_shader.cpp
@@ -1,12 +1,14 @@
#include <regex>
-#include "../../configuration.h"
+#include "../../core/je_configuration.h"
#if defined(jin_graphics_shader)
#include <iostream>
-#include "../../Filesystem/Buffer.h"
-#include "../../utils/macros.h"
-#include "Shader.h"
+#include "../../filesystem/je_buffer.h"
+#include "../../utils/je_macros.h"
+
+#include "je_shader.h"
+
namespace jin
{
namespace graphics
@@ -21,7 +23,7 @@ namespace jin
// SHADER_FORMAT_SIZE
// formatShader
//
- #include "default.shader.h"
+ #include "je_default.shader.h"
//
// https://stackoverflow.com/questions/27941496/use-sampler-without-passing-through-value
diff --git a/src/libjin/Graphics/Shader/Shader.h b/src/libjin/Graphics/Shader/je_shader.h
index 71579a9..bcee584 100644
--- a/src/libjin/Graphics/Shader/Shader.h
+++ b/src/libjin/Graphics/Shader/je_shader.h
@@ -1,22 +1,25 @@
#ifndef __LIBJIN_SHADER_H
#define __LIBJIN_SHADER_H
-#include "../../configuration.h"
+#include "../../core/je_configuration.h"
#if defined(jin_graphics) && defined(jin_graphics_shader)
#include <string>
#include <map>
#include "../../3rdparty/GLee/GLee.h"
-#include "../color.h"
-#include "../texture.h"
-#include "../canvas.h"
-#include "base.shader.h"
+
+#include "../je_color.h"
+#include "../je_texture.h"
+#include "../je_canvas.h"
+
+#include "je_base.shader.h"
namespace jin
{
namespace graphics
{
+
///
/// Built in shader program.
///
diff --git a/src/libjin/Graphics/Shader/texture.shader.h b/src/libjin/Graphics/Shader/je_texture.shader.h
index d1fc86f..d1fc86f 100644
--- a/src/libjin/Graphics/Shader/texture.shader.h
+++ b/src/libjin/Graphics/Shader/je_texture.shader.h