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authorchai <chaifix@163.com>2018-11-16 00:24:51 +0800
committerchai <chaifix@163.com>2018-11-16 00:24:51 +0800
commit831e814ce9bdb84e86c06c4a52008f6bdaaa00d6 (patch)
treef91fccc7d2628d6e0a39886134b2bb174f5eede4 /src/libjin/Graphics/je_graphic.cpp
parent6dc75930fe5fe02f1af5489917752d315cf9e48f (diff)
*合并master到minimal分支
Diffstat (limited to 'src/libjin/Graphics/je_graphic.cpp')
-rw-r--r--src/libjin/Graphics/je_graphic.cpp96
1 files changed, 47 insertions, 49 deletions
diff --git a/src/libjin/Graphics/je_graphic.cpp b/src/libjin/Graphics/je_graphic.cpp
index 831e409..6f3ff58 100644
--- a/src/libjin/Graphics/je_graphic.cpp
+++ b/src/libjin/Graphics/je_graphic.cpp
@@ -5,9 +5,11 @@
#include "../math/je_matrix.h"
-#include "shader/je_shader.h"
+#include "shaders/je_shader.h"
#include "je_graphic.h"
+using namespace JinEngine::Graphics::Shaders;
+
namespace JinEngine
{
namespace Graphics
@@ -17,32 +19,14 @@ namespace JinEngine
: mTexture(0)
, mSize(w, h)
{
- mVertexCoords[0] = 0; mVertexCoords[1] = 0;
- mVertexCoords[2] = 0; mVertexCoords[3] = h;
- mVertexCoords[4] = w; mVertexCoords[5] = h;
- mVertexCoords[6] = w; mVertexCoords[7] = 0;
-
- mTextureCoords[0] = 0; mTextureCoords[1] = 0;
- mTextureCoords[2] = 0; mTextureCoords[3] = 1;
- mTextureCoords[4] = 1; mTextureCoords[5] = 1;
- mTextureCoords[6] = 1; mTextureCoords[7] = 0;
+ mTexture = gl.genTexture();
}
Graphic::Graphic(const Bitmap* bitmap)
: mTexture(0)
{
- uint32 w = mSize.w = bitmap->getWidth();
- uint32 h = mSize.h = bitmap->getHeight();
-
- mVertexCoords[0] = 0; mVertexCoords[1] = 0;
- mVertexCoords[2] = 0; mVertexCoords[3] = h;
- mVertexCoords[4] = w; mVertexCoords[5] = h;
- mVertexCoords[6] = w; mVertexCoords[7] = 0;
-
- mTextureCoords[0] = 0; mTextureCoords[1] = 0;
- mTextureCoords[2] = 0; mTextureCoords[3] = 1;
- mTextureCoords[4] = 1; mTextureCoords[5] = 1;
- mTextureCoords[6] = 1; mTextureCoords[7] = 0;
+ mSize.w = bitmap->getWidth();
+ mSize.h = bitmap->getHeight();
const Color* pixels = bitmap->getPixels();
@@ -50,7 +34,7 @@ namespace JinEngine
gl.bindTexture(mTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- gl.texImage(GL_RGBA8, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ gl.texImage(GL_RGBA8, mSize.w, mSize.h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
gl.bindTexture(0);
}
@@ -59,49 +43,63 @@ namespace JinEngine
glDeleteTextures(1, &mTexture);
}
- void Graphic::draw(int x, int y, float sx, float sy, float r, float ox, float oy)
+ void Graphic::render(int x, int y, float sx, float sy, float r, float ox, float oy) const
{
gl.ModelMatrix.setTransformation(x, y, r, sx, sy, ox, oy);
+ int w = getWidth(), h = getHeight();
+ static float vertexCoords[8];
+ static float textureCoords[8];
+ // Set vertex coordinates.
+ vertexCoords[0] = 0; vertexCoords[1] = 0;
+ vertexCoords[2] = 0; vertexCoords[3] = h;
+ vertexCoords[4] = w; vertexCoords[5] = h;
+ vertexCoords[6] = w; vertexCoords[7] = 0;
+ // Set texture coordinates.
+ textureCoords[0] = 0; textureCoords[1] = 0;
+ textureCoords[2] = 0; textureCoords[3] = 1;
+ textureCoords[4] = 1; textureCoords[5] = 1;
+ textureCoords[6] = 1; textureCoords[7] = 0;
+ // Set shader.
+ Shader* shader = Shader::getCurrentShader();
+ shader->sendMatrix4(SHADER_MODEL_MATRIX, &(gl.getMatrix() * gl.ModelMatrix));
+ shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
+ shader->setVertexPointer(2, GL_FLOAT, 0, vertexCoords);
+ shader->setUVPointer(2, GL_FLOAT, 0, textureCoords);
- Shader* shader = Shader::getCurrentShader();
- shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
- shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
- shader->bindVertexPointer(2, GL_FLOAT, 0, mVertexCoords);
- shader->bindUVPointer(2, GL_FLOAT, 0, mTextureCoords);
-
- gl.bindTexture(mTexture);
+ gl.bindTexture(getGLTexture());
gl.drawArrays(GL_QUADS, 0, 4);
gl.bindTexture(0);
}
-
- void Graphic::draw(const Math::Quad& slice, int x, int y, float sx, float sy, float r, float ax, float ay)
+
+ void Graphic::render(const Math::Quad& slice, int x, int y, float sx, float sy, float r, float ax, float ay) const
{
- float vertCoords[8] = {
- 0, 0,
- 0, slice.h,
- slice.w, slice.h,
- slice.w, 0
- };
+ static float vertexCoords[8];
+ static float textureCoords[8];
+
+ // Set vertex coordinates.
+ vertexCoords[0] = 0; vertexCoords[1] = 0;
+ vertexCoords[2] = 0; vertexCoords[3] = slice.h;
+ vertexCoords[4] = slice.w; vertexCoords[5] = slice.h;
+ vertexCoords[6] = slice.w; vertexCoords[7] = 0;
+ // Set texture coordinates.
float slx = slice.x / mSize.w;
float sly = slice.y / mSize.h;
float slw = slice.w / mSize.w;
float slh = slice.h / mSize.h;
- float texCoords[8] = {
- slx, sly,
- slx, sly + slh,
- slx + slw, sly + slh,
- slx + slw, sly
- };
+ textureCoords[0] = slx; textureCoords[1] = sly;
+ textureCoords[2] = slx; textureCoords[3] = sly + slh;
+ textureCoords[4] = slx + slw; textureCoords[5] = sly + slh;
+ textureCoords[6] = slx + slw; textureCoords[7] = sly;
gl.ModelMatrix.setTransformation(x, y, r, sx, sy, ax, ay);
Shader* shader = Shader::getCurrentShader();
- shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
+ shader->sendMatrix4(SHADER_MODEL_MATRIX, &(gl.getMatrix() * gl.ModelMatrix));
shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
- shader->bindVertexPointer(2, GL_FLOAT, 0, vertCoords);
- shader->bindUVPointer(2, GL_FLOAT, 0, texCoords);
+ shader->setVertexPointer(2, GL_FLOAT, 0, vertexCoords);
+ shader->setUVPointer(2, GL_FLOAT, 0, textureCoords);
- gl.bindTexture(mTexture);
+ gl.bindTexture(getGLTexture());
gl.drawArrays(GL_QUADS, 0, 4);
gl.bindTexture(0);
}