diff options
author | chai <chaifix@163.com> | 2018-10-31 20:44:20 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2018-10-31 20:44:20 +0800 |
commit | c734eb129d24a5ed6dcad8fa8fd1bdb3352f1257 (patch) | |
tree | c058b0b12acfdc26b612465534b30b059f0231d4 /src/libjin/Graphics/je_shapes.cpp | |
parent | a6868deda1af419822d1610c0ca8b81413519393 (diff) |
*更新渲染模块
Diffstat (limited to 'src/libjin/Graphics/je_shapes.cpp')
-rw-r--r-- | src/libjin/Graphics/je_shapes.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/libjin/Graphics/je_shapes.cpp b/src/libjin/Graphics/je_shapes.cpp index f15300d..9859072 100644 --- a/src/libjin/Graphics/je_shapes.cpp +++ b/src/libjin/Graphics/je_shapes.cpp @@ -23,7 +23,7 @@ namespace JinEngine float verts[] = { x + 0.5f , y + 0.5f }; Shader* shader = Shader::getCurrentShader(); - shader->bindVertexPointer(2, GL_FLOAT, 0, verts); + shader->setVertexPointer(2, GL_FLOAT, 0, verts); gl.ModelMatrix.setIdentity(); shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); @@ -34,7 +34,7 @@ namespace JinEngine void points(int n, GLshort* p) { Shader* shader = Shader::getCurrentShader(); - shader->bindVertexPointer(2, GL_SHORT, 0, p); + shader->setVertexPointer(2, GL_SHORT, 0, p); gl.ModelMatrix.setIdentity(); shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); @@ -50,7 +50,7 @@ namespace JinEngine }; Shader* shader = Shader::getCurrentShader(); - shader->bindVertexPointer(2, GL_FLOAT, 0, verts); + shader->setVertexPointer(2, GL_FLOAT, 0, verts); gl.ModelMatrix.setIdentity(); shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); @@ -101,7 +101,7 @@ namespace JinEngine gl.ModelMatrix.setIdentity(); shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); - shader->bindVertexPointer(2, GL_FLOAT, 0, p); + shader->setVertexPointer(2, GL_FLOAT, 0, p); glDrawArrays(GL_LINE_LOOP, 0, count); } @@ -118,7 +118,7 @@ namespace JinEngine gl.ModelMatrix.setIdentity(); shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); - shader->bindVertexPointer(2, GL_FLOAT, 0, p); + shader->setVertexPointer(2, GL_FLOAT, 0, p); glDrawArrays(GL_POLYGON, 0, count); } |