diff options
author | chai <chaifix@163.com> | 2018-11-15 21:44:02 +0800 |
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committer | chai <chaifix@163.com> | 2018-11-15 21:44:02 +0800 |
commit | e654344bc262c8393559e5cd535f440133fb2406 (patch) | |
tree | 7ac96581726c7d81599d72fdd811b5d991e2e362 /src/libjin/Graphics/je_shapes.cpp | |
parent | 7e51ff3bfae0becc260452a427a1fc1232a4b348 (diff) |
*渲染矩阵
Diffstat (limited to 'src/libjin/Graphics/je_shapes.cpp')
-rw-r--r-- | src/libjin/Graphics/je_shapes.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/libjin/Graphics/je_shapes.cpp b/src/libjin/Graphics/je_shapes.cpp index aaab1d9..486c506 100644 --- a/src/libjin/Graphics/je_shapes.cpp +++ b/src/libjin/Graphics/je_shapes.cpp @@ -25,7 +25,7 @@ namespace JinEngine Shader* shader = Shader::getCurrentShader(); shader->setVertexPointer(2, GL_FLOAT, 0, verts); gl.ModelMatrix.setIdentity(); - shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); + shader->sendMatrix4(SHADER_MODEL_MATRIX, &(gl.getMatrix() * gl.ModelMatrix)); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); glDrawArrays(GL_POINTS, 0, 1); @@ -36,7 +36,7 @@ namespace JinEngine Shader* shader = Shader::getCurrentShader(); shader->setVertexPointer(2, GL_SHORT, 0, p); gl.ModelMatrix.setIdentity(); - shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); + shader->sendMatrix4(SHADER_MODEL_MATRIX, &(gl.getMatrix() * gl.ModelMatrix)); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); glDrawArrays(GL_POINTS, 0, n); @@ -52,7 +52,7 @@ namespace JinEngine Shader* shader = Shader::getCurrentShader(); shader->setVertexPointer(2, GL_FLOAT, 0, verts); gl.ModelMatrix.setIdentity(); - shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); + shader->sendMatrix4(SHADER_MODEL_MATRIX, &(gl.getMatrix() * gl.ModelMatrix)); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); glDrawArrays(GL_LINES, 0, 2); @@ -99,7 +99,7 @@ namespace JinEngine { Shader* shader = Shader::getCurrentShader(); gl.ModelMatrix.setIdentity(); - shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); + shader->sendMatrix4(SHADER_MODEL_MATRIX, &(gl.getMatrix() * gl.ModelMatrix)); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); shader->setVertexPointer(2, GL_FLOAT, 0, p); @@ -116,7 +116,7 @@ namespace JinEngine { Shader* shader = Shader::getCurrentShader(); gl.ModelMatrix.setIdentity(); - shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); + shader->sendMatrix4(SHADER_MODEL_MATRIX, &(gl.getMatrix() * gl.ModelMatrix)); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); shader->setVertexPointer(2, GL_FLOAT, 0, p); |