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authorchai <chaifix@163.com>2018-10-24 08:20:13 +0800
committerchai <chaifix@163.com>2018-10-24 08:20:13 +0800
commit280c39c65f47b4d1395d0dfe583a67a058804a27 (patch)
treee03b8699abed3fdaf8e3a2d2490b08f1ca3702dd /src/libjin/Graphics/particle/je_particle_system.h
parentd74e03063095d43c654fa52c3868f7ef8fce69f1 (diff)
*粒子系统
Diffstat (limited to 'src/libjin/Graphics/particle/je_particle_system.h')
-rw-r--r--src/libjin/Graphics/particle/je_particle_system.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/libjin/Graphics/particle/je_particle_system.h b/src/libjin/Graphics/particle/je_particle_system.h
index c5db938..9ccb8df 100644
--- a/src/libjin/Graphics/particle/je_particle_system.h
+++ b/src/libjin/Graphics/particle/je_particle_system.h
@@ -4,6 +4,7 @@
#include <vector>
#include "../../common/je_temporary.h"
+#include "../../game/je_game_object.h"
#include "../je_sprite.h"
@@ -21,14 +22,16 @@ namespace JinEngine
///
struct ParticleSystemDef : public Temporary
{
- uint maxParticleCount = 1; ///< Max count of particles. 1 by default.
+ uint maxParticleCount = 1; ///< Max count of particles in pool. 1 by default.
+
+ ParticleEmitter emitterDef;
};
///
/// Particle emitter, handle all particles it emitts.
///
- class ParticleSystem
+ class ParticleSystem : public Game::GameObject
{
public:
///