diff options
author | chai <chaifix@163.com> | 2018-11-18 23:44:40 +0800 |
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committer | chai <chaifix@163.com> | 2018-11-18 23:44:40 +0800 |
commit | 8cb74178c2b8e5883a1181af687fa8cfc0c6e5da (patch) | |
tree | f56c536a029148df35bd4e82034a9b563a2381df /src/libjin/Input/je_joypad.h | |
parent | f0f340dec7821cee103ab9267ef941a917ef4dc4 (diff) |
*修改目录为小写
Diffstat (limited to 'src/libjin/Input/je_joypad.h')
-rw-r--r-- | src/libjin/Input/je_joypad.h | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/src/libjin/Input/je_joypad.h b/src/libjin/Input/je_joypad.h deleted file mode 100644 index fb5dc38..0000000 --- a/src/libjin/Input/je_joypad.h +++ /dev/null @@ -1,56 +0,0 @@ -#ifndef __JE_JOYPAD_H__ -#define __JE_JOYPAD_H__ - -#include <SDL2/SDL.h> - -namespace JinEngine -{ - namespace Input - { - - /// - /// - /// - inline const char* getJoyButtonName(int button) - { - switch (button) - { - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_A: return "A"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_B : return "B"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_X : return "X"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_Y: return "Y"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_BACK: return "Back"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_GUIDE: return "Guide"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_START: return "Start"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSTICK: return "LeftStick"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSTICK: return "RightStick"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSHOULDER: return "LeftShoulder"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: return "RightShoulder"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_UP: return "DpadUp"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_DOWN: return "DpadDown"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_LEFT: return "DpadLeft"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return "DpadRight"; break; - default: return NULL; - } - } - - /// - /// - /// - inline const char* getJoyAxisName(int axis) - { - switch (axis) - { - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTX: return "LeftX"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTY: return "LeftY"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTX: return "RightX"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTY: return "RightY"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERLEFT: return "TriggerLeft"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERRIGHT: return "TriggerRight"; break; - } - } - - } // namespace Input -} // namespace JinEngine - -#endif // __JE_JOYPAD_H__ |