diff options
author | chai <chaifix@163.com> | 2018-07-27 00:01:34 +0800 |
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committer | chai <chaifix@163.com> | 2018-07-27 00:01:34 +0800 |
commit | b855ebb91ad8d97617ec1aa418b4add84670a07d (patch) | |
tree | b11847a1879a2582c9cfd380074ad4c70f17a1a8 /src/libjin/Render/Graphics.cpp | |
parent | 1a882936e91826e4d69584745e16a79650272015 (diff) |
*change name
Diffstat (limited to 'src/libjin/Render/Graphics.cpp')
-rw-r--r-- | src/libjin/Render/Graphics.cpp | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/src/libjin/Render/Graphics.cpp b/src/libjin/Render/Graphics.cpp new file mode 100644 index 0000000..f54021b --- /dev/null +++ b/src/libjin/Render/Graphics.cpp @@ -0,0 +1,121 @@ +#include "../modules.h" +#if JIN_MODULES_RENDER + +#include "graphics.h" +#include "../math/matrix.h" +#include "../math/constant.h" +#include <string> +namespace jin +{ +namespace render +{ + + void point(int x, int y) + { + float vers[] = { x + 0.5f , y + 0.5f }; + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, (GLvoid*)vers); + glDrawArrays(GL_POINTS, 0, 1); + glDisableClientState(GL_VERTEX_ARRAY); + } + + void points(int n, GLshort* p) + { + glEnableClientState(GL_VERTEX_ARRAY); + + glVertexPointer(2, GL_SHORT, 0, (GLvoid*)p); + glDrawArrays(GL_POINTS, 0, n); + + glDisableClientState(GL_VERTEX_ARRAY); + } + + void line(int x1, int y1, int x2, int y2) + { + glDisable(GL_TEXTURE_2D); + float verts[] = { + x1, y1, + x2, y2 + }; + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, (GLvoid*)verts); + glDrawArrays(GL_LINES, 0, 2); + glDisableClientState(GL_VERTEX_ARRAY); + } + + void circle(RENDER_MODE mode, int x, int y, int r) + { + r = r < 0 ? 0 : r; + + int points = 40; + float two_pi = static_cast<float>(PI * 2); + if (points <= 0) points = 1; + float angle_shift = (two_pi / points); + float phi = .0f; + + float *coords = new float[2 * (points + 1)]; + for (int i = 0; i < points; ++i, phi += angle_shift) + { + coords[2 * i] = x + r * cos(phi); + coords[2 * i + 1] = y + r * sin(phi); + } + + coords[2 * points] = coords[0]; + coords[2 * points + 1] = coords[1]; + + polygon(mode, coords, points); + + delete[] coords; + } + + void rect(RENDER_MODE mode, int x, int y, int w, int h) + { + float coords[] = { x, y, x + w, y, x + w, y + h, x, y + h }; + polygon(mode, coords, 4); + } + + void triangle(RENDER_MODE mode, int x1, int y1, int x2, int y2, int x3, int y3) + { + float coords[] = { x1, y1, x2, y2, x3, y3 }; + polygon(mode, coords, 3); + } + + void polygon_line(float* p, int count) + { + float* verts = new float[count * 4]; + for (int i = 0; i < count; ++i) + { + // each line has two point n,n+1 + verts[i * 4] = p[i * 2]; + verts[i * 4 + 1] = p[i * 2 + 1]; + verts[i * 4 + 2] = p[(i + 1) % count * 2]; + verts[i * 4 + 3] = p[(i + 1) % count * 2 + 1]; + } + + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, (GLvoid*)verts); + glDrawArrays(GL_LINES, 0, count * 2); + glDisableClientState(GL_VERTEX_ARRAY); + + delete[] verts; + } + + void polygon(RENDER_MODE mode, float* p, int count) + { + if (mode == LINE) + { + polygon_line(p, count); + } + else if (mode == FILL) + { + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, (const GLvoid*)p); + glDrawArrays(GL_POLYGON, 0, count); + glDisableClientState(GL_VERTEX_ARRAY); + } + } + +} +} + +#endif // JIN_MODULES_RENDER
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