diff options
author | chai <chaifix@163.com> | 2018-08-06 16:22:00 +0800 |
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committer | chai <chaifix@163.com> | 2018-08-06 16:22:00 +0800 |
commit | 89e7a9ecfad9a54633eb3ebbab1d1f13ad78826f (patch) | |
tree | 1ba8a806af1b8e7750d6b637c296f08e13cf268e /src/libjin/Tools/Component/GameObject.h | |
parent | ea9769944a2db3abe15f537dab67e16fdfc20bef (diff) |
*update
Diffstat (limited to 'src/libjin/Tools/Component/GameObject.h')
-rw-r--r-- | src/libjin/Tools/Component/GameObject.h | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/src/libjin/Tools/Component/GameObject.h b/src/libjin/Tools/Component/GameObject.h deleted file mode 100644 index aac9e6b..0000000 --- a/src/libjin/Tools/Component/GameObject.h +++ /dev/null @@ -1,40 +0,0 @@ -#ifndef __JIN_TOOLS_GAMEOBJECT_H -#define __JIN_TOOLS_GAMEOBJECT_H -#include "../../modules.h" -#if JIN_MODULES_TOOLS && JIN_TOOLS_COMPONENT - -#include <vector> -#include "Component.h" - -namespace jin -{ -namespace tools -{ - - class GameObject - { - public: - - GameObject() - : components() - { - } - - virtual void update(float dt) - { - for each (Component* component in components) - component->update(dt); - } - - virtual void draw() = 0; - - protected: - - std::vector<Component*> components; - }; - -} // tools -} // jin - -#endif // JIN_MODULES_TOOLS && JIN_TOOLS_COMPONENT -#endif // __JIN_TOOLS_GAMEOBJECT_H
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