diff options
author | chai <chaifix@163.com> | 2019-01-12 21:48:33 +0800 |
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committer | chai <chaifix@163.com> | 2019-01-12 21:48:33 +0800 |
commit | 8b00d67febf133e89f6a0bfabc41feed555dc4a9 (patch) | |
tree | fe48ef17c250afa40c2588300fcdb5920dba6951 /src/libjin/audio/SDL/sdl_source.cpp | |
parent | a907c39756ef6b368d06643afa491c49a9044a8e (diff) |
*去掉文件前缀je_
Diffstat (limited to 'src/libjin/audio/SDL/sdl_source.cpp')
-rw-r--r-- | src/libjin/audio/SDL/sdl_source.cpp | 394 |
1 files changed, 394 insertions, 0 deletions
diff --git a/src/libjin/audio/SDL/sdl_source.cpp b/src/libjin/audio/SDL/sdl_source.cpp new file mode 100644 index 0000000..eae3eec --- /dev/null +++ b/src/libjin/audio/SDL/sdl_source.cpp @@ -0,0 +1,394 @@ +#include "../../core/configuration.h" +#if defined(jin_audio) && (jin_audio == jin_audio_sdl) + +#include <exception> +#include <fstream> +#include <climits> + +#define STB_VORBIS_HEADER_ONLY +#include "stb/stb_vorbis.c" +#include "wav/wav.h" + +#include "../../math/math.h" +#include "../../utils/macros.h" + +#include "sdl_audio.h" +#include "sdl_source.h" + +using namespace JinEngine::Math; + +namespace JinEngine +{ + namespace Audio + { + namespace SDL + { + +#define BITS 8 + + typedef struct SDLSourceCommand + { + typedef enum Action + { + Nothing = 0, + Play, + Stop, + Pause, + Resume, + Rewind, + SetVolume, + SetLoop, + SetRate, + }; + Action action; + union { + int _integer; + float _float; + bool _boolean; + const char* _string; + } parameter; + + SDLSource* source; + }; + + typedef enum CHANNEL + { + MONO = 1, // + STEREO = 2, // + }; + + typedef /*mask*/ enum STATUS + { + PLAYING = 1, + PAUSED = 2, + STOPPED = 4 + }; + +#define Command SDLSourceCommand +#define Action Command::Action +#define Manager SDLSourceManager + + //std::queue<Command*> Manager::commands; + //std::stack<Command*> Manager::commandsPool; + //std::vector<SDLSource*> Manager::sources; + Manager* Manager::manager = nullptr; + + SDLSource::SDLSource() + { + memset(&status, 0, sizeof(status)); + memset(&raw, 0, sizeof(raw)); + status.volume = 1; + } + + SDLSource::SDLSource(const char* file) + : SDLSource() + { + std::ifstream fs; + fs.open(file, std::ios::binary); + if (!fs.is_open()) + { + fs.close(); + return; + } + fs.seekg(0, std::ios::end); + int size = fs.tellg(); + fs.seekg(0, std::ios::beg); + char* buffer = (char*)malloc(size); + memset(buffer, 0, size); + fs.read(buffer, size); + fs.close(); + SDLSource(buffer, size); + free(buffer); + } + + SDLSource::SDLSource(void* mem, size_t size) + : SDLSource() + { + if (mem == nullptr) + return; + SourceType format = getType(mem, size); + switch (format) + { + case OGG: decode_ogg(mem, size); break; + case WAV: decode_wav(mem, size); break; + } + } + + SDLSource::~SDLSource() + { + delete raw.data; + raw.end = 0; + raw.data = 0; + } + + void SDLSource::decode_wav(void* mem, int size) + { + wav_t wav; + if (wav_read(&wav, mem, size) == 0) + { + raw.data = wav.data; + raw.length = wav.length * wav.channels * wav.bitdepth / 8; + raw.channels = clamp<int>(wav.channels, CHANNEL::MONO, CHANNEL::STEREO); + raw.end = (char*)raw.data + raw.length; + raw.samplerate = wav.samplerate; + raw.bitdepth = wav.bitdepth; + raw.samples = wav.length; + } + else + throw SourceException(); + } + + void SDLSource::decode_ogg(void* _mem, int size) + { + unsigned char* mem = (unsigned char*)_mem; + int channels; + int samplerate; + short* data = (short*)raw.data; + int samples = stb_vorbis_decode_memory( + mem, + size, + &channels, + &samplerate, + &data + ); + const int bitdepth = sizeof(short) * BITS; + raw.channels = channels; + raw.samplerate = samplerate; + raw.data = data; + raw.samples = samples; // һsample + raw.length = samples * channels * sizeof(short); // һsample + raw.bitdepth = bitdepth; + raw.end = (char*)data + raw.length; + } + +#define ActionNone(T)\ + do{\ + Command* cmd = Manager::get()->getCommand();\ + cmd->action = Action::T; \ + cmd->source = this; \ + Manager::get()->pushCommand(cmd); \ + } while (0) + +#define ActionArg(T, ARGT, ARG)\ + do{\ + Command* cmd = Manager::get()->getCommand();\ + cmd->action = Action::T; \ + cmd->parameter.ARGT = ARG; \ + cmd->source = this; \ + Manager::get()->pushCommand(cmd); \ + }while(0) + +#define ActionInt(T, INT) ActionArg(T, _integer, INT) +#define ActionFloat(T, FLT) ActionArg(T, _float, FLT) +#define ActionString(T, STR) ActionArg(T, _string, STR) +#define ActionBool(T, BOL) ActionArg(T, _boolean, BOL) + + void SDLSource::play() + { + ActionNone(Play); + } + + void SDLSource::stop() + { + ActionNone(Stop); + } + + void SDLSource::pause() + { + ActionNone(Pause); + } + + void SDLSource::resume() + { + ActionNone(Resume); + } + + void SDLSource::rewind() + { + ActionNone(Rewind); + } + + inline bool SDLSource::isStopped() const + { + return is(STOPPED); + } + + bool SDLSource::isPaused() const + { + return is(PAUSED); + } + + void SDLSource::setPitch(float pitch) + { + } + + void SDLSource::setVolume(float volume) + { + ActionFloat(SetVolume, clamp(volume, 0.0f, 1.0f)); + } + + void SDLSource::setLoop(bool loop) + { + ActionBool(SetLoop, loop); + } + + void SDLSource::setRate(float rate) + { + ActionFloat(SetRate, rate); + } + + inline void SDLSource::handle( + SDLSourceManager* manager, + SDLSourceCommand* cmd + ) + { + switch (cmd->action) + { + case Command::Action::Play: + manager->removeSource(this); + manager->pushSource(this); + status.state = PLAYING; + status.pos = 0; // rewind + break; + case Command::Action::Stop: + manager->removeSource(this); + status.state = STOPPED; + status.pos = 0; // rewind + break; + case Command::Action::Pause: + manager->removeSource(this); + status.state = PAUSED; + break; + case Command::Action::Resume: + manager->removeSource(this); + manager->pushSource(this); + status.state = PLAYING; + break; + case Command::Action::Rewind: + status.state = PLAYING; + status.pos = 0; + break; + case Command::Action::SetVolume: + status.volume = cmd->parameter._float; + break; + case Command::Action::SetLoop: + status.loop = cmd->parameter._boolean; + break; + } + } + + inline void SDLSource::process(void* buf, size_t size) + { + short* buffer = (short*)buf; // AUDIO_S16SYS + int samples = (size / SDLAUDIO_BYTEDEPTH) >> 1; // ˫ + const char L = 0, R = 1; + for (int i = 0; i < samples; ++i) + { + char* source = (char*)raw.data + status.pos * (raw.bitdepth / 8) * raw.channels; + short l = 0; + short r = 0; + if (raw.bitdepth == 16) + { + l = ((short*)source)[L] * status.volume; + r = ((short*)source)[L + raw.channels - 1] * status.volume; + } + else if (raw.bitdepth == 8) + { + l = source[L] << 8; // << 8 Ŵ16bits + r = source[L + raw.channels - 1] << 8; + } + short* sample = buffer + (i << 1); + sample[L] = clamp(sample[L] + l, SHRT_MIN, SHRT_MAX); // + sample[R] = clamp(sample[R] + r, SHRT_MIN, SHRT_MAX); // + ++status.pos; + if (status.pos > raw.samples && status.loop) + status.pos = 0; // rewind + else if (status.pos > raw.samples && !status.loop) + break; + } + } + + Manager* Manager::get() + { + return (manager == nullptr ? manager = new Manager() : manager); + } + + void Manager::processCommands() + { + Command* cmd = nullptr; + SDLSource* source = nullptr; + while (!commands.empty()) + { + cmd = commands.front(); + if (cmd != nullptr) + { + source = cmd->source; + if (source != nullptr) + source->handle(manager, cmd); + } + commands.pop(); + } + } + + /* AUDIO_S16SYS[size>>1] buffer */ + void Manager::processSources(void* buf, size_t size) + { + /* clear render buffer */ + memset(buf, 0, size); + SDLSource* src = nullptr; + std::vector<SDLSource*>::iterator it = sources.begin(); + for (; it != sources.end();) + { + src = *it; + if (src != nullptr) + src->process(buf, size); + ++it; + } + } + + void Manager::removeSource(SDLSource* source) + { + std::vector<SDLSource*>::iterator it = sources.begin(); + for (it = sources.begin(); it != sources.end(); ) + { + if (*it == source) + { + it = sources.erase(it); + return; + } + ++it; + } + } + + void Manager::removeAllSource() + { + sources.clear(); + } + + void Manager::pushSource(SDLSource* source) + { + if (source != nullptr) + sources.push_back(source); + } + + void Manager::pushCommand(SDLSourceCommand* cmd) + { + commands.push(cmd); + } + + Command* Manager::getCommand() + { + if (!commandsPool.empty()) + { + Command* cmd = commandsPool.top(); + commandsPool.pop(); + return cmd; + } + return new Command(); + } + + } // namespace SDL + } // namespace Audio +} // namespace JinEngine + +#endif // (jin_audio) && (jin_audio == jin_audio_sdl)
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