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authorchai <chaifix@163.com>2019-01-12 21:48:33 +0800
committerchai <chaifix@163.com>2019-01-12 21:48:33 +0800
commit8b00d67febf133e89f6a0bfabc41feed555dc4a9 (patch)
treefe48ef17c250afa40c2588300fcdb5920dba6951 /src/libjin/audio/SDL/sdl_source.h
parenta907c39756ef6b368d06643afa491c49a9044a8e (diff)
*去掉文件前缀je_
Diffstat (limited to 'src/libjin/audio/SDL/sdl_source.h')
-rw-r--r--src/libjin/audio/SDL/sdl_source.h265
1 files changed, 265 insertions, 0 deletions
diff --git a/src/libjin/audio/SDL/sdl_source.h b/src/libjin/audio/SDL/sdl_source.h
new file mode 100644
index 0000000..967b0c2
--- /dev/null
+++ b/src/libjin/audio/SDL/sdl_source.h
@@ -0,0 +1,265 @@
+#ifndef __JE_SOURCE_SDL_H__
+#define __JE_SOURCE_SDL_H__
+#include "../../core/configuration.h"
+#if defined(jin_audio) && (jin_audio == jin_audio_sdl)
+
+#include <vector>
+#include <queue>
+#include <stack>
+#include <exception>
+
+#include "../source.h"
+
+namespace JinEngine
+{
+ namespace Audio
+ {
+ namespace SDL
+ {
+
+ typedef struct SDLSourceCommand;
+
+ class SDLSourceManager;
+
+ ///
+ /// Audio source SDL implementation.
+ ///
+ class SDLSource : public Source
+ {
+ public:
+ ///
+ /// Source constructor.
+ ///
+ SDLSource();
+
+ ///
+ ///
+ ///
+ SDLSource(const char* file);
+
+ ///
+ ///
+ ///
+ SDLSource(void* mem, size_t size);
+
+ ///
+ /// Source destructor.
+ ///
+ ~SDLSource();
+
+ ///
+ /// Play source.
+ ///
+ void play() override;
+
+ ///
+ /// Stop source.
+ ///
+ void stop() override;
+
+ ///
+ /// Pause source.
+ ///
+ void pause() override;
+
+ ///
+ /// Resume source.
+ ///
+ void resume() override;
+
+ ///
+ /// Rewind source.
+ ///
+ void rewind() override;
+
+ ///
+ /// Return if the source is stopped.
+ ///
+ /// @return True if the source is stopped, otherwise return false.
+ ///
+ bool isStopped() const override;
+
+ ///
+ /// Return if the source is paused.
+ ///
+ /// @return True if the source is paused(, otherwise return false.
+ ///
+ bool isPaused() const override;
+
+ ///
+ /// Set pitch.
+ ///
+ /// @param pitch Pitch of source.
+ ///
+ void setPitch(float pitch) override;
+
+ ///
+ /// Set volume.
+ ///
+ /// @param volume Volume of source.
+ ///
+ void setVolume(float volume) override;
+
+ ///
+ /// Set source loop.
+ ///
+ /// @param loop Looping or not.
+ ///
+ void setLoop(bool loop) override;
+
+ ///
+ /// Set source rate.
+ ///
+ /// @param rate Rate of source.
+ ///
+ void setRate(float rate) override;
+
+ ///
+ /// Handle a specific command.
+ ///
+ /// @param manager Audio manager.
+ /// @param cmd Source commad.
+ ///
+ inline void handle(SDLSourceManager* manager, SDLSourceCommand* cmd);
+
+ ///
+ /// Process decoded source data.
+ ///
+ /// @param buffer Source data.
+ /// @param size Data size.
+ ///
+ inline void process(void* buffer, size_t size);
+
+ protected:
+ ///
+ /// Decode wav file.
+ ///
+ /// @param mem Wav file data.
+ /// @param size Wav data size.
+ ///
+ void decode_wav(void* mem, int size);
+
+ ///
+ /// Decode ogg file.
+ ///
+ /// @param mem ogg file data.
+ /// @param size ogg data size.
+ ///
+ void decode_ogg(void* mem, int size);
+
+ ///
+ /// Check source state.
+ ///
+ /// @param state State to be checked.
+ /// @return True if state is given state, otherwise return false.
+ ///
+ inline bool is(int state) const
+ {
+ return (status.state & state) == state;
+ }
+
+ // Source data.
+ struct {
+ const void* data; // Ƶ
+ int length; // dataֽڳ
+ const void* end; // dataβ = (unsigned char*)data + size
+ int samplerate; // Ƶ
+ unsigned char bitdepth; // ÿsampleıس
+ int samples; // sample = size / (bitdepth / 8)
+ unsigned char channels; // channel1(mono)2(stereo)
+ } raw;
+ // Procedure controller variable.
+ struct {
+ int pos; // ǰŵsample
+ int pitch; // pitch
+ int state; // ǰ״̬
+ bool loop; // loop or not
+ float volume; //
+ } status;
+
+ };
+
+ ///
+ /// Source manager.
+ ///
+ class SDLSourceManager : public Object
+ {
+ public:
+ ///
+ /// Get manager singleton.
+ ///
+ /// @return Singleton of SDL source manager.
+ ///
+ static SDLSourceManager* get();
+
+ ///
+ /// Process commands.
+ ///
+ void processCommands();
+
+ ///
+ /// Process sources.
+ ///
+ /// @param buffer Source data.
+ /// @param size Size of source data.
+ ///
+ void processSources(void* buffer, size_t size);
+
+ ///
+ /// Clear source queue.
+ ///
+ /// This function will stop all sources.
+ ///
+ void removeAllSource();
+
+ ///
+ /// Remove specific source.
+ ///
+ /// @param source SDL audio source.
+ ///
+ void removeSource(SDLSource* source);
+
+ ///
+ /// Push specific source into queue.
+ ///
+ /// @param source SDL audio source.
+ ///
+ void pushSource(SDLSource* source);
+
+ ///
+ /// Get command from queue.
+ ///
+ /// @return Command at first place.
+ ///
+ SDLSourceCommand* getCommand();
+
+ ///
+ /// Push command.
+ ///
+ /// @param cmd Spcific command.
+ ///
+ void pushCommand(SDLSourceCommand* cmd);
+
+ private:
+ std::queue<SDLSourceCommand*> commands;
+ std::stack<SDLSourceCommand*> commandsPool;
+ std::vector<SDLSource*> sources; // processing sources
+ static SDLSourceManager* manager;
+
+ };
+
+ class SourceException : public Object, public std::exception
+ {
+ const char* what() const throw ()
+ {
+ return "Load Source Exception";
+ }
+ };
+
+ } // namespace SDL
+ } // namespace Audio
+} // namespace JinEngine
+
+#endif // (jin_audio) && (jin_audio == jin_audio_sdl)
+
+#endif // __JE_SOURCE_SDL_H__ \ No newline at end of file