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authorchai <chaifix@163.com>2018-11-25 00:11:28 +0800
committerchai <chaifix@163.com>2018-11-25 00:11:28 +0800
commite8e12b11db220160eb63727fb03548410bf3afd2 (patch)
treea36d62b783e97af9047469955b1aa0ddae6b4627 /src/libjin/game/je_scene.h
parent42421575d2e17b5c57ff0034c037b651bd6d1119 (diff)
*misc
Diffstat (limited to 'src/libjin/game/je_scene.h')
-rw-r--r--src/libjin/game/je_scene.h73
1 files changed, 0 insertions, 73 deletions
diff --git a/src/libjin/game/je_scene.h b/src/libjin/game/je_scene.h
deleted file mode 100644
index 811d1a8..0000000
--- a/src/libjin/game/je_scene.h
+++ /dev/null
@@ -1,73 +0,0 @@
-#ifndef __JE_GAME_SCENE_H__
-#define __JE_GAME_SCENE_H__
-
-#include "../core/je_configuration.h"
-#if defined(jin_game)
-
-#include <map>
-#include <list>
-
-#include "je_entity.h"
-
-namespace JinEngine
-{
- namespace Game
- {
-
- ///
- /// Handle all entities.
- ///
- class Scene
- {
- public:
- ///
- ///
- ///
- void addEntity(Entity* entity);
-
- ///
- ///
- ///
- EntityList& getEntitiesByTag(uint32 tag);
-
- ///
- ///
- ///
- EntityList& getEntitiesByLayer(uint32 layer);
-
- ///
- ///
- ///
- void setEntitiesActiveByTag(uint32 tag);
-
- ///
- ///
- ///
- void setEntitiesActiveByLayer(uint32 layer);
-
- ///
- ///
- ///
- void removeEntitiesByLayer(uint32 layer);
-
- ///
- ///
- ///
- void removeEntitiesByTag(uint32 tag);
-
- protected:
- // all entities
- EntitySet entities;
- // all entities grouped by layer, render order
- std::map<uint32, EntityList> layers;
- // all entities grouped by tag
- std::map<uint32, EntityList> tags;
-
- };
-
- } // namespace Game
-} // namespace JinEngine
-
-#endif // jin_game
-
-#endif \ No newline at end of file