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authorchai <chaifix@163.com>2018-11-20 08:35:18 +0800
committerchai <chaifix@163.com>2018-11-20 08:35:18 +0800
commit5bd4477d4cf413e90a6b9ef5c8991798a687a0ec (patch)
tree7abef5041cf93b505f9bc47520f60529a72fc06e /src/libjin/graphics/animations
parent22715652592b326feae3010a8bc80d6f8fadba50 (diff)
*更新sprite
Diffstat (limited to 'src/libjin/graphics/animations')
-rw-r--r--src/libjin/graphics/animations/je_animation.h27
-rw-r--r--src/libjin/graphics/animations/je_animator.cpp14
-rw-r--r--src/libjin/graphics/animations/je_animator.h50
3 files changed, 27 insertions, 64 deletions
diff --git a/src/libjin/graphics/animations/je_animation.h b/src/libjin/graphics/animations/je_animation.h
index 9926cf9..a13a83b 100644
--- a/src/libjin/graphics/animations/je_animation.h
+++ b/src/libjin/graphics/animations/je_animation.h
@@ -19,12 +19,34 @@ namespace JinEngine
class Animation
{
public:
+ ///
+ ///
+ ///
void update(float dt);
+ ///
+ ///
+ ///
void start();
+
+ ///
+ ///
+ ///
void pause();
+
+ ///
+ ///
+ ///
void stop();
+
+ ///
+ /// Force rewind.
+ ///
void rewind();
+
+ ///
+ ///
+ ///
void setSpeed(float speed);
///
@@ -44,6 +66,11 @@ namespace JinEngine
///
void setCurrentFrame(uint frame);
+ ///
+ ///
+ ///
+ void render(float x, float y, float sx, float sy, float r);
+
private:
///
/// Key frames.
diff --git a/src/libjin/graphics/animations/je_animator.cpp b/src/libjin/graphics/animations/je_animator.cpp
deleted file mode 100644
index 360bd5d..0000000
--- a/src/libjin/graphics/animations/je_animator.cpp
+++ /dev/null
@@ -1,14 +0,0 @@
-#include "je_animator.h"
-
-namespace JinEngine
-{
- namespace Graphics
- {
- namespace Animations
- {
-
-
-
- }
- }
-} \ No newline at end of file
diff --git a/src/libjin/graphics/animations/je_animator.h b/src/libjin/graphics/animations/je_animator.h
deleted file mode 100644
index 6510a7d..0000000
--- a/src/libjin/graphics/animations/je_animator.h
+++ /dev/null
@@ -1,50 +0,0 @@
-#ifndef __JE_ANIMATOR_H__
-#define __JE_ANIMATOR_H__
-
-#include <map>
-#include <vector>
-#include <string>
-
-#include "je_animation.h"
-
-namespace JinEngine
-{
- namespace Graphics
- {
- namespace Animations
- {
-
- ///
- ///
- ///
- class Animator
- {
- public:
- void addAnimation(const std::string& key, Animation* clip);
- bool hasKey(const std::string& key);
-
- void play();
- void switchAnimation(const std::string& key);
-
- ///
- /// Control clips.
- ///
- void stopAnimation();
- void pauseAnimation();
- void rewindAnimation();
- void startAnimation();
-
- private:
- ///
- /// Map a key to clips.
- ///
- std::map<std::string, Animation*> mAnimations;
- Animation* mCurrentAnimation;
-
- };
-
- } // namespace Animations
- } // namespace Graphics
-} // namespace JinEngine
-
-#endif \ No newline at end of file