diff options
author | chai <chaifix@163.com> | 2019-01-12 21:48:33 +0800 |
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committer | chai <chaifix@163.com> | 2019-01-12 21:48:33 +0800 |
commit | 8b00d67febf133e89f6a0bfabc41feed555dc4a9 (patch) | |
tree | fe48ef17c250afa40c2588300fcdb5920dba6951 /src/libjin/graphics/je_bitmap.h | |
parent | a907c39756ef6b368d06643afa491c49a9044a8e (diff) |
*去掉文件前缀je_
Diffstat (limited to 'src/libjin/graphics/je_bitmap.h')
-rw-r--r-- | src/libjin/graphics/je_bitmap.h | 163 |
1 files changed, 0 insertions, 163 deletions
diff --git a/src/libjin/graphics/je_bitmap.h b/src/libjin/graphics/je_bitmap.h deleted file mode 100644 index ad4ab05..0000000 --- a/src/libjin/graphics/je_bitmap.h +++ /dev/null @@ -1,163 +0,0 @@ -#ifndef __JE_BITMAP_H__ -#define __JE_BITMAP_H__ -#include "../core/je_configuration.h" -#if defined(jin_graphics) - -#include <functional> - -#include "../common/je_types.h" -#include "../math/je_vector2.hpp" - -#include "je_color.h" - -namespace JinEngine -{ - namespace Graphics - { - - /// - /// A RGBA32 bitmap. - /// - /// A bitmap keeps pixels and can't draw directly onto screen. To render bitmap, a texture is required. A - /// texture is a renderable hard ware side structure which could be handled with GPU. For instance, opengl - /// create texture and store it in GPU memory for rendering them onto hdc. - /// - class Bitmap : public Object - { - public: - /// - /// Constructor of bitmap. - /// - Bitmap(); - - /// - /// Constructor of bitmap. - /// - /// @param width Width of bitmap. - /// @param height Height of bitmap. - /// - Bitmap(unsigned w, unsigned h); - - Bitmap(const char* path); - - Bitmap(const void* pixels, unsigned w, unsigned h); - - Bitmap(const void* imgData, size_t size); - - Bitmap(int w, int h, Color color); - - Bitmap(int w, int h, std::function<Color(int, int, int, int)> drawer); - - Bitmap(const Bitmap* bitmap); - - /// - /// Destructor of bitmap - /// - virtual ~Bitmap(); - - /// - /// Create bitmap with another one. - /// - /// @param bitmap Bitmap be cloned. - /// @return Return bitmap pointer if created, otherwise return null. - /// - Bitmap* clone(); - - /// - /// Directly bind pixels with given pixels data - /// - /// @param pixels Pixels to be binded. - /// @param width Width of bitmap - /// @param height Height of bitmap - /// - void bind(Color* pixels, int width, int height); - - /// - /// Reset pixel data with given pixels data. - /// - /// @param pixels Pixels to be set. - /// @param width Width of bitmap - /// @param height Height of bitmap - /// - void resetPixels(const Color* pixels, int width, int height); - - /// - /// Reset pixel data with given color. - /// - /// @param color Color to be set. - /// @param width Width of bitmap - /// @param height Height of bitmap - /// - void resetPixels(const Color& color, int width, int height); - - /// - /// Set pixel with given color. - /// - /// @param color Color to be set. - /// @param x X value of pixel. - /// @param y Y value of pixel. - /// - void setPixel(const Color& color, int x, int y); - - /// - /// Set pixels with given color. - /// - /// @param color Color to be set. - /// - void setPixels(Color color); - - /// - /// Set pixels with given color data. - /// - /// @param colors New pixels' colors. - /// @param count Number of pixels. - /// - void setPixels(Color* colors, int count); - - /// - /// Get pixel in given position. - /// - /// @param x X value of position. - /// @param y Y value of position. - /// - Color getPixel(int x, int y); - - /// - /// Get pixels. - /// @return Colors of the bitmap. - /// - const Color* getPixels() const; - - /// - /// Get bitmap width. - /// - /// @return Width of bitmap. - /// - inline int getWidth() const { return width; } - - /// - /// Get bitmap height. - /// - /// @return Height of bitmap. - /// - inline int getHeight() const { return height; } - - /// - /// Get bitmap size. - /// - /// @return Size of bitmap. - /// - inline Math::Vector2<int> getSize() const { return Math::Vector2<int>(width, height); } - - protected: - Color * pixels; - unsigned width, height; - - }; - - } // namespace Graphics -} // namespace JinEngine - -#endif - -#endif
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