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author | chai <chaifix@163.com> | 2018-11-25 00:11:28 +0800 |
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committer | chai <chaifix@163.com> | 2018-11-25 00:11:28 +0800 |
commit | e8e12b11db220160eb63727fb03548410bf3afd2 (patch) | |
tree | a36d62b783e97af9047469955b1aa0ddae6b4627 /src/libjin/graphics/je_bitmap.h | |
parent | 42421575d2e17b5c57ff0034c037b651bd6d1119 (diff) |
*misc
Diffstat (limited to 'src/libjin/graphics/je_bitmap.h')
-rw-r--r-- | src/libjin/graphics/je_bitmap.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/libjin/graphics/je_bitmap.h b/src/libjin/graphics/je_bitmap.h index 5ab11ca..e9c214e 100644 --- a/src/libjin/graphics/je_bitmap.h +++ b/src/libjin/graphics/je_bitmap.h @@ -24,7 +24,7 @@ namespace JinEngine /// texture is a renderable hard ware side structure which could be handled with GPU. For instance, opengl /// create texture and store it in GPU memory for rendering them onto hdc. /// - class Bitmap + class Bitmap : public Object { public: /// |