diff options
author | chai <chaifix@163.com> | 2018-12-05 12:34:26 +0800 |
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committer | chai <chaifix@163.com> | 2018-12-05 12:34:26 +0800 |
commit | c78bd640228c0b6b9f7c294793c4f2f58b637c67 (patch) | |
tree | 2fbd941f8b88b2d9230e04a8b644e25d48f62476 /src/libjin/graphics/je_shapes.cpp | |
parent | adbc170d850a23b219f1718c2cf3e40fadd66ce0 (diff) |
*格式化代码
Diffstat (limited to 'src/libjin/graphics/je_shapes.cpp')
-rw-r--r-- | src/libjin/graphics/je_shapes.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/libjin/graphics/je_shapes.cpp b/src/libjin/graphics/je_shapes.cpp index 0b239e7..ee5e9e5 100644 --- a/src/libjin/graphics/je_shapes.cpp +++ b/src/libjin/graphics/je_shapes.cpp @@ -22,7 +22,7 @@ namespace JinEngine { float verts[] = { x + 0.5f , y + 0.5f }; - Shader* shader = Shader::getCurrentShader(); + Shader* shader = gl.getShader(); shader->setVertexPointer(2, GL_FLOAT, 0, verts); Matrix modelMatrix = gl.getModelViewMatrix(); shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); @@ -33,7 +33,7 @@ namespace JinEngine void points(int n, GLshort* p) { - Shader* shader = Shader::getCurrentShader(); + Shader* shader = gl.getShader(); shader->setVertexPointer(2, GL_SHORT, 0, p); Matrix modelMatrix = gl.getModelViewMatrix(); shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); @@ -49,7 +49,7 @@ namespace JinEngine x2 + 0.5f, y2 + 0.5f }; - Shader* shader = Shader::getCurrentShader(); + Shader* shader = gl.getShader(); shader->setVertexPointer(2, GL_FLOAT, 0, verts); Matrix modelMatrix = gl.getModelViewMatrix(); shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); @@ -97,7 +97,7 @@ namespace JinEngine void polygon_line(float* p, int count) { - Shader* shader = Shader::getCurrentShader(); + Shader* shader = gl.getShader(); Matrix modelMatrix = gl.getModelViewMatrix(); shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); @@ -114,7 +114,7 @@ namespace JinEngine } else if (mode == FILL) { - Shader* shader = Shader::getCurrentShader(); + Shader* shader = gl.getShader(); Matrix modelMatrix = gl.getModelViewMatrix(); shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); |