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authorchai <chaifix@163.com>2018-11-20 21:43:01 +0800
committerchai <chaifix@163.com>2018-11-20 21:43:01 +0800
commit9474767c68c48eff2618df80433b0b81ebf529c6 (patch)
treeef33099fb7aa63f5c80f52319f6bd8a158ea31c1 /src/libjin/graphics/je_sprite_sheet.cpp
parent5bd4477d4cf413e90a6b9ef5c8991798a687a0ec (diff)
*动画
Diffstat (limited to 'src/libjin/graphics/je_sprite_sheet.cpp')
-rw-r--r--src/libjin/graphics/je_sprite_sheet.cpp61
1 files changed, 55 insertions, 6 deletions
diff --git a/src/libjin/graphics/je_sprite_sheet.cpp b/src/libjin/graphics/je_sprite_sheet.cpp
index 936eeab..73d3e81 100644
--- a/src/libjin/graphics/je_sprite_sheet.cpp
+++ b/src/libjin/graphics/je_sprite_sheet.cpp
@@ -1,5 +1,13 @@
+#include <vector>
+
+#include "../math/je_quad.h"
+
#include "je_sprite_sheet.h"
+using namespace std;
+
+using namespace JinEngine::Math;
+
namespace JinEngine
{
namespace Graphics
@@ -10,13 +18,54 @@ namespace JinEngine
{
}
- Sprite* SpriteSheet::createSprite(const Math::Quad& quad)
+ Sprite* SpriteSheet::createSprite(const Math::Quad& quad, Sprite::Origin origin)
+ {
+ Sprite* spr = new Sprite(mGraphic, quad, origin);
+ return spr;
+ }
+
+ Sprite* SpriteSheet::createSprite(const Math::Quad& quad, float ox, float oy)
+ {
+ Sprite* spr = new Sprite(mGraphic, quad, ox, oy);
+ return spr;
+ }
+
+ std::vector<Sprite*> SpriteSheet::createSprites(uint row, uint colum, uint w, uint h, Sprite::Origin origin)
+ {
+ vector<Sprite*> sprites;
+ for (int r = 0; r < row; ++r)
+ {
+ for (int c = 0; c < colum; ++c)
+ {
+ Quad quad;
+ quad.x = (r * colum + c) * w;
+ quad.y = r * h;
+ quad.w = w;
+ quad.h = h;
+ Sprite* spr = new Sprite(mGraphic, quad, origin);
+ sprites.push_back(spr);
+ }
+ }
+ return sprites;
+ }
+
+ vector<Sprite*> SpriteSheet::createSprites(uint row, uint colum, uint w, uint h, float ox, float oy)
{
- //Sprite* spr = new Sprite();
- //spr->setGraphic(mGraphic);
- //spr->setQuad(quad.x, quad.y, quad.w, quad.h);
- //return spr;
- return nullptr;
+ vector<Sprite*> sprites;
+ for (int r = 0; r < row; ++r)
+ {
+ for (int c = 0; c < colum; ++c)
+ {
+ Quad quad;
+ quad.x = (r * colum + c) * w;
+ quad.y = r * h;
+ quad.w = w;
+ quad.h = h;
+ Sprite* spr = new Sprite(mGraphic, quad, ox, oy);
+ sprites.push_back(spr);
+ }
+ }
+ return sprites;
}
}