diff options
author | chai <chaifix@163.com> | 2019-01-12 21:48:33 +0800 |
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committer | chai <chaifix@163.com> | 2019-01-12 21:48:33 +0800 |
commit | 8b00d67febf133e89f6a0bfabc41feed555dc4a9 (patch) | |
tree | fe48ef17c250afa40c2588300fcdb5920dba6951 /src/libjin/graphics/particles/je_particle.h | |
parent | a907c39756ef6b368d06643afa491c49a9044a8e (diff) |
*去掉文件前缀je_
Diffstat (limited to 'src/libjin/graphics/particles/je_particle.h')
-rw-r--r-- | src/libjin/graphics/particles/je_particle.h | 222 |
1 files changed, 0 insertions, 222 deletions
diff --git a/src/libjin/graphics/particles/je_particle.h b/src/libjin/graphics/particles/je_particle.h deleted file mode 100644 index 2b5966b..0000000 --- a/src/libjin/graphics/particles/je_particle.h +++ /dev/null @@ -1,222 +0,0 @@ -#ifndef __JE_PARTICLE_H__ -#define __JE_PARTICLE_H__ - -#include "../../game/je_gameobject.h" -#include "../../math/je_ranged_value.h" -#include "../../math/je_transform.h" -#include "../../math/je_vector2.hpp" -#include "../../math/je_percentage.h" - -#include "../je_color.h" -#include "../je_sprite.h" - -namespace JinEngine -{ - namespace Graphics - { - namespace Particles - { - - class ParticleEmitter; - - class ScaledRangedValue : public Math::RangedValue - { - public: - ScaledRangedValue() {}; - ScaledRangedValue(Math::Percentage* points, uint n); - void set(Math::Percentage* points, uint n); - - }; - - class GradientColorValue - { - public: - GradientColorValue(); - - void addColor(Color col, Math::Percentage time); - Color getColor(Math::Percentage time); - void insertColor(uint i, Color col, Math::Percentage time); - void removeColor(uint i); - - private: - std::vector<Color> mColors; - std::vector<Math::Percentage> mTimeline; - uint mCount; - - }; - - /// - /// - /// - struct LifeTimeDef - { - bool enableRandom = false; - Struct(life, - struct - { - float floor, ceil; - } random; - float life = 1.0f; - ); - }; - - struct ScaleDef - { - float scale = 1; - Struct(overTime, - bool enable = false; - ScaledRangedValue value; - ); - }; - - struct ColorDef - { - Color color = Color::WHITE; - Struct(overTime, - bool enable = false; - GradientColorValue value; - ); - }; - - struct TransparencyDef - { - Math::Percentage transparency = 1.f; - Struct(overTime, - bool enable = false; - ScaledRangedValue value; - ); - }; - - struct linearAccelarationDef - { - Math::Vector2<float> linearAccelaration; - }; - - struct RadialAccelarationDef - { - float radialAccelaration = 0.f; - }; - - struct AngularSpeedDef - { - bool enableRandom = false; - Struct(angularSpeed, - struct - { - float floor = 0; - float ceil = 0; - } random; - float angularSpeed = 0; - ); - }; - - enum SpriteMode - { - SINGLE = 1, - RANDOM = 2, - ANIMATED = 3, - }; - - struct SpritesDef - { - SpriteMode mode = SpriteMode::SINGLE; - std::vector<const Sprite*> sprites; - }; - - struct BlendDef - { - bool additive = false; - }; - - /// - /// - /// - struct ParticleDef - { - public: - // Basic definitions. - LifeTimeDef lifeTimeDef; ///< - linearAccelarationDef linearAccelarationDef; ///< - RadialAccelarationDef radialAccelarationDef; ///< - AngularSpeedDef angularSpeedDef; ///< - SpritesDef spritesDef; ///< - BlendDef blendDef; ///< - // Optional definitions. - ScaleDef scaleDef; ///< - ColorDef colorDef; ///< - TransparencyDef transparencyDef; ///< - - private: - friend class ParticleEmitter; - - }; - - /// - /// A single particle contains various properties of particle, such as position, accelaration, color - /// and other attributes changed over time. - /// - class Particle : public Renderable, public Game::GameObject - { - public: - enum ParticleUpdateMask - { - NONE = 0, - UPDATE_COLOR = 1 << 0, - UPDATE_SCALE = 1 << 1, - UPDATE_POSITION = 1 << 2, - UPDATE_ROTATION = 1 << 3, - UPDATE_SPRITE = 1 << 4, - UPDATE_VELOCITY = 1 << 5, - }; - - /// - /// Default constructor. - /// - Particle(); - - /// - /// Reset to default. - /// - void reset(); - - /// - /// - /// - void update(float dt); - - /// - /// - /// - void render(); - - // Methods end. - - ParticleDef* def; - - uint updateFlags = ParticleUpdateMask::NONE; - - float lifeTime = 1.0f; - - float life = 0.0f; - - int spriteIndex = 0; - - Color color = Color::WHITE; - - Math::Transform transform; - - Math::Vector2<float> velocity; - Math::Vector2<float> linearAcceleration; - - float angularSpeed; - float radialAcceleration = 0; - - bool alive = true; - - }; - - } // namespace Particles - } // namespace Graphics -} // namespace JinEngine - -#endif
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