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authorchai <chaifix@163.com>2019-01-08 23:51:24 +0800
committerchai <chaifix@163.com>2019-01-08 23:51:24 +0800
commite7800a488a97f3172029aba82e6912ad50f7ae32 (patch)
tree7cad16c52e1ab2501fa57ed8a0e20226d09b1dd2 /src/libjin/graphics/shaders/je_jsl_compiler.cpp
parente723aeaa9bb30658cd5f5b1e911e6487be70c69b (diff)
*opengl backend
Diffstat (limited to 'src/libjin/graphics/shaders/je_jsl_compiler.cpp')
-rw-r--r--src/libjin/graphics/shaders/je_jsl_compiler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/libjin/graphics/shaders/je_jsl_compiler.cpp b/src/libjin/graphics/shaders/je_jsl_compiler.cpp
index 8904b96..4b48a85 100644
--- a/src/libjin/graphics/shaders/je_jsl_compiler.cpp
+++ b/src/libjin/graphics/shaders/je_jsl_compiler.cpp
@@ -66,7 +66,7 @@ namespace JinEngine
"}; \n"
"\n";
JinEngine::String SHADER_UNIFORMS =
- "uniform Texture " + SHADER_MAIN_TEXTURE + "; \n"
+ "uniform Texture " + SHADER_MAIN_TEXTURE + "; \n" // Main texture goes first.
"uniform mat4 " + SHADER_PROJECTION_MATRIX + "; \n"
"uniform mat4 " + SHADER_MODELVIEW_MATRIX + "; \n"
"uniform vec2 " + SHADER_TIME + "; \n"