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authorchai <chaifix@163.com>2018-12-05 12:34:26 +0800
committerchai <chaifix@163.com>2018-12-05 12:34:26 +0800
commitc78bd640228c0b6b9f7c294793c4f2f58b637c67 (patch)
tree2fbd941f8b88b2d9230e04a8b644e25d48f62476 /src/libjin/graphics/shaders/je_shader.h
parentadbc170d850a23b219f1718c2cf3e40fadd66ce0 (diff)
*格式化代码
Diffstat (limited to 'src/libjin/graphics/shaders/je_shader.h')
-rw-r--r--src/libjin/graphics/shaders/je_shader.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/libjin/graphics/shaders/je_shader.h b/src/libjin/graphics/shaders/je_shader.h
index 36f3a40..bb7bee0 100644
--- a/src/libjin/graphics/shaders/je_shader.h
+++ b/src/libjin/graphics/shaders/je_shader.h
@@ -40,13 +40,6 @@ namespace JinEngine
static Shader* createShader(const std::string& source);
///
- /// Get current shader.
- ///
- /// @return Current used shader program.
- ///
- static inline Shader* getCurrentShader() { return CurrentShader; }
-
- ///
/// Unuse current shader.
///
static void unuse();
@@ -163,11 +156,6 @@ namespace JinEngine
protected:
///
- /// Reference of current used shader.
- ///
- static Shader* CurrentShader;
-
- ///
/// Get texture unit of the uniform texture. If not, assign one.
///
/// @param name Name of the texture uniform variable.