diff options
author | chai <chaifix@163.com> | 2018-11-18 23:31:17 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2018-11-18 23:31:17 +0800 |
commit | f0f340dec7821cee103ab9267ef941a917ef4dc4 (patch) | |
tree | 2f77f6ce6bdc9f63f002c13d4c261e1d6a9c1729 /src/libjin/graphics | |
parent | fc7b4579e49aaeecc81919e247e03f68bd5abfd4 (diff) |
*目录改为小写
Diffstat (limited to 'src/libjin/graphics')
56 files changed, 5641 insertions, 0 deletions
diff --git a/src/libjin/graphics/animations/je_animation.cpp b/src/libjin/graphics/animations/je_animation.cpp new file mode 100644 index 0000000..4fe673a --- /dev/null +++ b/src/libjin/graphics/animations/je_animation.cpp @@ -0,0 +1,14 @@ +#include "je_animation.h" + +namespace JinEngine +{ + namespace Graphics + { + namespace Animations + { + + + + } + } +}
\ No newline at end of file diff --git a/src/libjin/graphics/animations/je_animation.h b/src/libjin/graphics/animations/je_animation.h new file mode 100644 index 0000000..9926cf9 --- /dev/null +++ b/src/libjin/graphics/animations/je_animation.h @@ -0,0 +1,64 @@ +#ifndef __JE_ANIMATION_H__ +#define __JE_ANIMATION_H__ + +#include <vector> +#include <string> + +#include "../je_sprite.h" + +namespace JinEngine +{ + namespace Graphics + { + namespace Animations + { + + /// + /// Animation clip with key. + /// + class Animation + { + public: + void update(float dt); + + void start(); + void pause(); + void stop(); + void rewind(); + void setSpeed(float speed); + + /// + /// Get current frame index. + /// + uint getCurrentFrameIndex(); + + /// + /// + /// + Sprite* getCurrentFrame(); + + /// + /// Set current frame index. + /// + /// @param frame Current frame to play. + /// + void setCurrentFrame(uint frame); + + private: + /// + /// Key frames. + /// + std::vector<Sprite*> mFrames; + + /// + /// Animation playing speed. + /// + float mSpeed; + + }; + + } // namespace Animations + } // namespace Graphics +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin/graphics/animations/je_animator.cpp b/src/libjin/graphics/animations/je_animator.cpp new file mode 100644 index 0000000..360bd5d --- /dev/null +++ b/src/libjin/graphics/animations/je_animator.cpp @@ -0,0 +1,14 @@ +#include "je_animator.h" + +namespace JinEngine +{ + namespace Graphics + { + namespace Animations + { + + + + } + } +}
\ No newline at end of file diff --git a/src/libjin/graphics/animations/je_animator.h b/src/libjin/graphics/animations/je_animator.h new file mode 100644 index 0000000..6510a7d --- /dev/null +++ b/src/libjin/graphics/animations/je_animator.h @@ -0,0 +1,50 @@ +#ifndef __JE_ANIMATOR_H__ +#define __JE_ANIMATOR_H__ + +#include <map> +#include <vector> +#include <string> + +#include "je_animation.h" + +namespace JinEngine +{ + namespace Graphics + { + namespace Animations + { + + /// + /// + /// + class Animator + { + public: + void addAnimation(const std::string& key, Animation* clip); + bool hasKey(const std::string& key); + + void play(); + void switchAnimation(const std::string& key); + + /// + /// Control clips. + /// + void stopAnimation(); + void pauseAnimation(); + void rewindAnimation(); + void startAnimation(); + + private: + /// + /// Map a key to clips. + /// + std::map<std::string, Animation*> mAnimations; + Animation* mCurrentAnimation; + + }; + + } // namespace Animations + } // namespace Graphics +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin/graphics/fonts/je_decoder.cpp b/src/libjin/graphics/fonts/je_decoder.cpp new file mode 100644 index 0000000..02112a0 --- /dev/null +++ b/src/libjin/graphics/fonts/je_decoder.cpp @@ -0,0 +1,96 @@ +#include <stdlib.h> +#include <string.h> +#include "je_decoder.h" + +namespace JinEngine +{ + namespace Graphics + { + namespace Fonts + { + + /* utf8 byte string to unicode codepoint */ + static const char *utf8toCodepoint(const char *p, unsigned *res) { + return nullptr; + + } + + ///////////////////////////////////////////////////////////////////////////// + // decoders + ///////////////////////////////////////////////////////////////////////////// + + const void* Utf8::decode(const void* data, Codepoint* res) const + { + const char* p = (char*)data; + unsigned x, mask, shift; + switch (*p & 0xf0) { + case 0xf0: mask = 0x07; shift = 18; break; + case 0xe0: mask = 0x0f; shift = 12; break; + case 0xc0: + case 0xd0: mask = 0x1f; shift = 6; break; + default: + *res = *p; + return p + 1; + } + x = (*p & mask) << shift; + do { + if (*(++p) == '\0') { + *res = x; + return p; + } + shift -= 6; + x |= (*p & 0x3f) << shift; + } while (shift); + *res = x; + return p + 1; + } + + const void* Utf8::next(const void* data) const + { + const char* p = (char*)data; + unsigned x, mask, shift; + switch (*p & 0xf0) { + case 0xf0: mask = 0x07; shift = 18; break; + case 0xe0: mask = 0x0f; shift = 12; break; + case 0xc0: + case 0xd0: mask = 0x1f; shift = 6; break; + default: + return p + 1; + } + x = (*p & mask) << shift; + do { + if (*(++p) == '\0') { + return p; + } + shift -= 6; + x |= (*p & 0x3f) << shift; + } while (shift); + return p + 1; + } + /* + const void* Utf16::decode(const void* data, Codepoint* res) const + { + return nullptr; + } + + const void* Utf16::next(const void* data) const + { + return nullptr; + } + */ + const void* Ascii::decode(const void* data, Codepoint* res) const + { + const char* p = (char*)data; + *res = *p; + return p + 1; + } + + const void* Ascii::next(const void* data) const + { + const char* p = (char*)data; + return p + 1; + } + + } // namespace Fonts + } // namespace Graphics +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin/graphics/fonts/je_decoder.h b/src/libjin/graphics/fonts/je_decoder.h new file mode 100644 index 0000000..840cada --- /dev/null +++ b/src/libjin/graphics/fonts/je_decoder.h @@ -0,0 +1,97 @@ +#ifndef __JE_UTF8_H__ +#define __JE_UTF8_H__ + +#include <vector> + +#include "je_text.h" + +namespace JinEngine +{ + namespace Graphics + { + namespace Fonts + { + + /// + /// Text decoder. + /// + class Decoder + { + public: + + /// + /// Decode a code unit. + /// + /// @param data Code units. + /// @param codepoint Value of code point. + /// @return Next code unit location. + /// + virtual const void* decode(const void* data, Codepoint* codepoint) const = 0; + + /// + /// Get next code unit location. + /// + /// @param data Code units. + /// @return Next code unit location. + /// + virtual const void* next(const void* data) const = 0; + + }; + + /// + /// Utf-8 decoder. + /// + class Utf8 : public Decoder + { + public: + + /// + /// Decode a code unit. + /// + /// @param data Code units. + /// @param codepoint Value of code point. + /// @return Next code unit location. + /// + const void* decode(const void* data, Codepoint* codepoint) const override; + + /// + /// Get next code unit location. + /// + /// @param data Code units. + /// @return Next code unit location. + /// + const void* next(const void* data) const override; + + }; + + /// + /// Ascii decoder. + /// + class Ascii : public Decoder + { + public: + + /// + /// Decode a code unit. + /// + /// @param data Code units. + /// @param codepoint Value of code point. + /// @return Next code unit location. + /// + const void* decode(const void* data, Codepoint* codepoint) const override; + + /// + /// Get next code unit location. + /// + /// @param data Code units. + /// @return Next code unit location. + /// + const void* next(const void* data) const override; + + }; + + } // namespace Fonts + } // namespace Graphics +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin/graphics/fonts/je_font.h b/src/libjin/graphics/fonts/je_font.h new file mode 100644 index 0000000..9581b9f --- /dev/null +++ b/src/libjin/graphics/fonts/je_font.h @@ -0,0 +1,109 @@ +#ifndef __JE_FONT_H__ +#define __JE_FONT_H__ + +#include <vector> +#include "je_text.h" + +namespace JinEngine +{ + namespace Graphics + { + namespace Fonts + { + + struct Page; + + // + // Font + // |- TTF + // |- TextureFont + // + + /// + /// Base Font class. + /// + class Font + { + public: + /// + /// Font constructor. + /// + Font(unsigned fontsize) + : mFontSize(fontsize) + { + } + + /// + /// Font destructor. + /// + virtual ~Font() {}; + + /// + /// Create page with given text. + /// + /// @param text Text to be typesetted. + /// @param lineheight Line height of text. + /// @param spacing Spacing between characters. 0 by default. + /// @return Page if created successfully, otherwise return null. + /// + virtual Page* typeset(const Text& text, int lineheight, int spacing = 0) = 0; + + /// + /// Create page with given unicode codepoints. + /// + /// @param content Unicode codepoints to be typesetted. + /// @param lineheight Line height of text. + /// @param spacing Spacing between characters. 0 by default. + /// @return Page if created successfully, otherwise return null. + /// + virtual Page* typeset(const Content& content, int lineheight, int spacing = 0) = 0; + + /// + /// Render page to given position. + /// + /// @param page Page to be rendered. + /// @param x X value of the position. + /// @param y Y value of the position. + /// + virtual void render(const Page* page, int x, int y) = 0; + + /// + /// Render unicode codepoints to given position. + /// + /// @param content Unicode codepoints to be typesetted. + /// @param x X value of the position. + /// @param y Y value of the position. + /// @param lineheight Line height of the content. + /// @param spacing Spacing between characters. + /// + virtual void render(const Content& content, int x, int y, int lineheight, int spacing = 0) = 0; + + /// + /// Render text to given position. + /// + /// @param text Text to be rendered. + /// @param x X value of the position. + /// @param y Y value of the position. + /// @param lineheight Line height of the text. + /// @param spacing Spacing between characters. + /// + virtual void render(const Text& text, int x, int y, int lineheight, int spacing = 0) = 0; + + /// + /// Get font size. + /// + /// @return Font size. + /// + inline unsigned getFontSize() { return mFontSize; }; + + protected: + + unsigned mFontSize; + + }; + + } // namespace Fonts + } // namespace Graphics +} // namespace JinEngine + +#endif // __JE_FONT_H__ diff --git a/src/libjin/graphics/fonts/je_page.h b/src/libjin/graphics/fonts/je_page.h new file mode 100644 index 0000000..707f53a --- /dev/null +++ b/src/libjin/graphics/fonts/je_page.h @@ -0,0 +1,54 @@ +#ifndef __JE_PAGE_H__ +#define __JE_PAGE_H__ + +#include "../../math/je_vector2.hpp" + +#include "je_font.h" + +namespace JinEngine +{ + namespace Graphics + { + namespace Fonts + { + + class Font; + + /// + /// Glyphs data to be rendered. + /// + struct GlyphVertex + { + int x, y; ///< screen coordinates + float u, v; ///< normalized texture uv + }; + + /// + /// Glyphs info for reducing draw call. + /// + struct GlyphArrayDrawInfo + { + GLuint texture; ///< atlas + unsigned int start; ///< glyph vertex indecies + unsigned int count; ///< glyph vertex count + }; + + /// + /// Page to be rendered. + /// + /// A page is a pre-rendered text struct for reducing draw call. Each page + /// keeps a font pointer which should not be changed. + /// + struct Page + { + Font* font; + std::vector<GlyphArrayDrawInfo> glyphinfolist; + std::vector<GlyphVertex> glyphvertices; + Math::Vector2<int> size; + }; + + } // namespace Fonts + } // namespace Graphics +} // namespace JinEngine + +#endif // __JE_PAGE_H__ diff --git a/src/libjin/graphics/fonts/je_text.cpp b/src/libjin/graphics/fonts/je_text.cpp new file mode 100644 index 0000000..80aaa6a --- /dev/null +++ b/src/libjin/graphics/fonts/je_text.cpp @@ -0,0 +1,157 @@ +#include <cstring> + +#include "je_text.h" +#include "je_decoder.h" + +namespace JinEngine +{ + namespace Graphics + { + namespace Fonts + { + + ///////////////////////////////////////////////////////////////////////////// + // iterator + ///////////////////////////////////////////////////////////////////////////// + + Text::Iterator::Iterator(const Iterator& itor) + : data(itor.data) + , p(itor.p) + , encode(itor.encode) + , length(itor.length) + { + switch (encode) + { + case Encode::UTF8: decoder = new Utf8(); break; + case Encode::ASCII: decoder = new Ascii(); break; + } + } + + Text::Iterator::Iterator(const Encode& _encode, const void* _data, unsigned int _length) + : data(_data) + , p(_data) + , encode(_encode) + , length(_length) + { + switch (encode) + { + case Encode::UTF8: decoder = new Utf8(); break; + case Encode::ASCII: decoder = new Ascii(); break; + } + } + + Text::Iterator::~Iterator() + { + delete decoder; + } + + Codepoint Text::Iterator::get() + { + Codepoint codepoint; + decoder->decode(p, &codepoint); + return codepoint; + } + + Codepoint Text::Iterator::operator*() + { + return get(); + } + /* + Text::Iterator Text::Iterator::begin() + { + Iterator itor(encode, data, length); + itor.toBegin(); + return itor; + } + + Text::Iterator Text::Iterator::end() + { + Iterator itor(encode, data, length); + itor.toEnd(); + return itor; + } + */ + void Text::Iterator::toBegin() + { + p = (const unsigned char*)data; + } + + void Text::Iterator::toEnd() + { + p = (const unsigned char*)data + length; + } + + Text::Iterator& Text::Iterator::operator ++() + { + p = decoder->next(p); + return *this; + } + + Text::Iterator Text::Iterator::operator ++(int) + { + p = decoder->next(p); + Iterator itor(encode, data, length); + itor.p = p; + return itor; + } + + bool Text::Iterator::operator !=(const Iterator& itor) + { + return !(data == itor.data + && p == itor.p + && length == itor.length + && encode == itor.encode); + } + + bool Text::Iterator::operator ==(const Iterator& itor) + { + return data == itor.data + && p == itor.p + && length == itor.length + && encode == itor.encode; + } + + ///////////////////////////////////////////////////////////////////////////// + // text + ///////////////////////////////////////////////////////////////////////////// + + Text::Text(Encode encode, const void* data) + { + unsigned length = strlen((const char*)data); + Iterator end = Iterator(encode, data, length); + end.toEnd(); + Iterator it = Iterator(encode, data, length); + for (; it != end; ++it) + { + content.push_back(*it); + } + } + + Text::Text(Encode encode, const void* data, unsigned length) + { + Iterator end = Iterator(encode, data, length); + end.toEnd(); + Iterator it = Iterator(encode, data, length); + for (; it != end; ++it) + { + content.push_back(*it); + } + } + + Text::~Text() + { + } + + const Content& Text::getContent() const + { + return content; + } + + const Content& Text::operator*() const + { + return content; + } + + } // namespace Fonts + } // namespace Graphics +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin/graphics/fonts/je_text.h b/src/libjin/graphics/fonts/je_text.h new file mode 100644 index 0000000..6e6f8b0 --- /dev/null +++ b/src/libjin/graphics/fonts/je_text.h @@ -0,0 +1,172 @@ +#ifndef __JE_TEXT_H__ +#define __JE_TEXT_H__ + +#include <vector> + +namespace JinEngine +{ + namespace Graphics + { + namespace Fonts + { + + typedef unsigned int Codepoint; + + typedef std::vector<Codepoint> Content; + + class Text; + + class Decoder; + + /// + /// Supported text encoding. + /// + enum Encode + { + UTF8, ///< utf-8 + ASCII, ///< ASCII + }; + + /// + /// Decoded text. Saved as unicode codepoints. + /// + class Text + { + public: + /// + /// + /// + Text(Encode encode, const void* data); + + /// + /// + /// + Text(Encode encode, const void* data, unsigned int length); + + /// + /// + /// + ~Text(); + + /// + /// + /// + const Content& getContent() const; + + /// + /// + /// + const Content& operator*() const; + + private: + /// + /// + /// + class Iterator + { + public: + + /// + /// + /// + Iterator(const Iterator& itor); + + /// + /// + /// + Iterator(const Encode& encode, const void* data, unsigned int length); + + /// + /// + /// + ~Iterator(); + + /// + /// + /// + Codepoint get(); + + //Iterator begin(); + //Iterator end(); + + /// + /// + /// + void toBegin(); + + /// + /// + /// + void toEnd(); + + /// + /// + /// + Codepoint operator *(); + + /// + /// + /// + Iterator& operator ++(); + + /// + /// + /// + Iterator operator ++(int); + + /// + /// + /// + bool operator !=(const Iterator& itor); + + /// + /// + /// + bool operator ==(const Iterator& itor); + + private: + + /// + /// + /// + void operator = (const Iterator&); + + /// + /// + /// + const Encode encode; + + /// + /// + /// + const Decoder* decoder; + + /// + /// + /// + const void* p; + + /// + /// + /// + const void* const data; + + /// + /// + /// + unsigned int length; + + }; + + /// + /// + /// + Content content; + + }; + + } + } // namespace Graphics +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin/graphics/fonts/je_texture_font.cpp b/src/libjin/graphics/fonts/je_texture_font.cpp new file mode 100644 index 0000000..3599c58 --- /dev/null +++ b/src/libjin/graphics/fonts/je_texture_font.cpp @@ -0,0 +1,322 @@ +#include <vector> + +#include "../../math/je_vector2.hpp" + +#include "../shaders/je_shader.h" + +#include "je_texture_font.h" + +using namespace std; +using namespace JinEngine::Math; +using namespace JinEngine::Graphics::Shaders; + +namespace JinEngine +{ + namespace Graphics + { + namespace Fonts + { + + TextureFont * TextureFont::createTextureFont(const Bitmap* bitmap, const Content& codepoints, int cellw, int cellh) + { + TextureFont* tf = new TextureFont(bitmap, codepoints, cellw, cellh); + return tf; + } + + TextureFont * TextureFont::createTextureFont(const Bitmap* bitmap, const Text& codepoints, int cellw, int cellh) + { + TextureFont* tf = new TextureFont(bitmap, *codepoints, cellw, cellh); + return tf; + } + + TextureFont* TextureFont::createTextureFont(const Bitmap* bitmap, const Content& codepoints, Color mask, int cellh) + { + TextureFont* tf = new TextureFont(bitmap, codepoints, mask, cellh); + return tf; + } + + TextureFont* TextureFont::createTextureFont(const Bitmap* bitmap, const Text& codepoints, Color mask, int cellh) + { + TextureFont* tf = new TextureFont(bitmap, *codepoints, mask, cellh); + return tf; + } + + TextureFont::~TextureFont() + { + } + + const TextureFont::TextureGlyph* TextureFont::findGlyph(Codepoint codepoint) const + { + auto it = glyphs.find(codepoint); + if (it != glyphs.end()) + { + return &it->second; + } + else + return nullptr; + } + + Page* TextureFont::typeset(const Content& text, int lineheight, int spacing) + { + Page* page = new Page(); + page->font = this; + vector<GlyphArrayDrawInfo>& glyphinfolist = page->glyphinfolist; + vector<GlyphVertex>& glyphvertices = page->glyphvertices; + int texture = -1; + const TextureGlyph* glyph = nullptr; + GlyphVertex vertex; + Vector2<int> p(0, 0); + int i = 0; + +#define glyphvertices_push(_x, _y, _u, _v) \ + vertex.x = _x; vertex.y = _y;\ + vertex.u = _u; vertex.v = _v;\ + glyphvertices.push_back(vertex);\ + + for (Codepoint c : text) + { + // return + if (c == 0x0D) continue; + // newline + if (c == 0x0A) + { + p.y += lineheight; + p.x = 0; + continue; + } + if (c == 0x09) + { + // tab = 4*space + unsigned cw = getCharWidth(0x20); + p.x += cw * 4; + continue; + } + glyph = findGlyph(c); + if (glyph == nullptr) continue; + if (texture != getGLTexture()) + { + texture = getGLTexture(); + GlyphArrayDrawInfo info; + info.start = i; + info.count = 0; + info.texture = texture; + glyphinfolist.push_back(info); + } + glyphinfolist[glyphinfolist.size() - 1].count += 4; + // normalized + float w = getWidth(), h = getHeight(); + float nx = glyph->x / w, ny = glyph->y / h; + float nw = glyph->w / w, nh = glyph->h / h; + glyphvertices_push(p.x, p.y, nx, ny); + glyphvertices_push(p.x, p.y + glyph->h, nx, ny + nh); + glyphvertices_push(p.x + glyph->w, p.y + glyph->h, nx + nw, ny + nh); + glyphvertices_push(p.x + glyph->w, p.y, nx + nw, ny); + p.x += glyph->w + spacing; + i += 4; + } + getTextBox(text, &page->size.w, &page->size.h, lineheight, spacing); + return page; + } + + int TextureFont::getCharWidth(int c) + { + auto it = glyphs.find(c); + if (it != glyphs.end()) + { + return it->second.w; + } + return 0; + } + + int TextureFont::getCharHeight(int c) + { + auto it = glyphs.find(c); + if (it != glyphs.end()) + { + return it->second.h; + } + return 0; + } + + int TextureFont::getTextWidth(const Content& t, int spacing) + { + int res = 0; + int tmp = 0; + for (Codepoint c : t) + { + if (c == 0x0D) + continue; + if (c == 0x0A) + { + tmp = 0; + continue; + } + if (c == 0x09) + { + // tab = 4*space + unsigned cw = getCharWidth(0x20); + tmp += cw * 4; + if (tmp > res) res = tmp; + continue; + } + tmp += getCharWidth(c) + spacing; + if (tmp > res) res = tmp; + } + return res; + } + + int TextureFont::getTextHeight(const Content& t, int lineheight) + { + int res = 0; + bool newline = true; + for (Codepoint c : t) + { + if (c == 0x0A) + newline = true; + else if (c == 0x0D); + else if (newline) + { + newline = false; + res += lineheight; + } + } + return res; + } + + void TextureFont::getTextBox(const Content& text, int* w, int* h, int lineheight, int spacing) + { + *w = 0; + *h = 0; + int tmp = 0; + bool newline = true; + for (Codepoint c : text) + { + if (c == 0x0D) + continue; + if (c == 0x0A) + { + tmp = 0; + newline = true; + continue; + } + else if (newline) + { + newline = false; + *h += lineheight; + } + tmp += getCharWidth(c) + spacing; + if (tmp > *w) + *w = tmp; + } + } + + Page* TextureFont::typeset(const Text& text, int lineheight, int spacing) + { + return typeset(*text, lineheight, spacing); + } + + void TextureFont::render(const Page* page, int x, int y) + { + Shader* shader = Shader::getCurrentShader(); + const vector<GlyphArrayDrawInfo>& glyphinfolist = page->glyphinfolist; + const vector<GlyphVertex>& glyphvertices = page->glyphvertices; + Matrix modelMatrix = gl.getModelViewMatrix(x, y, 1, 1, 0, 0, 0); + shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); + shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); + for (int i = 0; i < glyphinfolist.size(); ++i) + { + const GlyphArrayDrawInfo& info = glyphinfolist[i]; + shader->setVertexPointer(2, GL_INT, sizeof(GlyphVertex), &glyphvertices[info.start].x); + shader->setUVPointer(2, GL_FLOAT, sizeof(GlyphVertex), &glyphvertices[info.start].u); + gl.bindTexture(info.texture); + gl.drawArrays(GL_QUADS, 0, info.count); + gl.bindTexture(0); + } + } + + void TextureFont::render(const Content& text, int x, int y, int lineheight, int spacing) + { + Page* page = typeset(text, lineheight, spacing); + render(page, x, y); + delete page; + } + + void TextureFont::render(const Text& text, int x, int y, int lineheight, int spacing) + { + Page* page = typeset(text, lineheight, spacing); + render(page, x, y); + delete page; + } + + TextureFont::TextureFont(const Bitmap* bitmap, const Content& codepoints, int cellw, int cellh) + : Graphic(bitmap) + , Font(cellh) + { + TextureGlyph glyph; + Vector2<int> count(bitmap->getWidth() / cellw, bitmap->getHeight() / cellh); + glyph.w = cellw; + glyph.h = cellh; + for (int y = 0; y < count.row; ++y) + { + glyph.y = y * cellh; + for (int x = 0; x < count.colum; ++x) + { + glyph.x = x * cellw; + if (x + y * count.colum >= codepoints.size()) + return; + glyphs.insert(std::pair<Codepoint, TextureGlyph>(codepoints[x + y * count.colum], glyph)); + } + } + } + + TextureFont::TextureFont(const Bitmap* bitmap, const Content& codepoints, Color mask, int cellh) + : Graphic(bitmap) + , Font(cellh) + { + TextureGlyph glyph; + glyph.h = cellh; + int w = bitmap->getWidth(); + int h = bitmap->getHeight(); + int i = 0; + for (int y = 0; y < h; y += cellh) + { + glyph.y = y; + bool newc = false; + for (int x = 0; x <= w; ++x) + { + if (x == w && newc) + { + glyph.w = x - glyph.x; + if (i >= codepoints.size()) + return; + glyphs.insert(std::pair<Codepoint, TextureGlyph>(codepoints[i], glyph)); + ++i; + newc = false; + break; + } + Color c = bitmap->getPixels()[x + y * w]; + if (!newc && c != mask) + { + glyph.x = x; + newc = true; + } + else if (newc && c == mask) + { + glyph.w = x - glyph.x; + if (i >= codepoints.size()) + return; + glyphs.insert(std::pair<Codepoint, TextureGlyph>(codepoints[i], glyph)); + if (codepoints[i] == 't') + { + int a = 10; + } + ++i; + newc = false; + } + } + } + } + + } + } +}
\ No newline at end of file diff --git a/src/libjin/graphics/fonts/je_texture_font.h b/src/libjin/graphics/fonts/je_texture_font.h new file mode 100644 index 0000000..8a50699 --- /dev/null +++ b/src/libjin/graphics/fonts/je_texture_font.h @@ -0,0 +1,144 @@ +#ifndef __JE_TEXTURE_FONT_H__ +#define __JE_TEXTURE_FONT_H__ + +#include <map> +#include <vector> + +#include "../../math/je_vector4.hpp" + +#include "../je_graphic.h" +#include "../je_bitmap.h" + +#include "je_page.h" +#include "je_font.h" +#include "je_text.h" + +namespace JinEngine +{ + namespace Graphics + { + namespace Fonts + { + + /// + /// + /// + class TextureFont + : public Font + , public Graphic + { + public: + + /// + /// + /// + static TextureFont* createTextureFont(const Bitmap* bitmap, const Content& codepoints, int cellw, int cellh); + + /// + /// + /// + static TextureFont* createTextureFont(const Bitmap* bitmap, const Text& text, int cellw, int cellh); + + /// + /// + /// + static TextureFont* createTextureFont(const Bitmap* bitmap, const Content& codepoints, Color mask, int cellh); + + /// + /// + /// + static TextureFont* createTextureFont(const Bitmap* bitmap, const Text& text, Color mask, int cellh); + + /// + /// + /// + ~TextureFont(); + + /// + /// + /// + Page* typeset(const Text& text, int lineheight, int spacing = 0) override; + + /// + /// + /// + Page* typeset(const Content& text, int lineheight, int spacing = 0) override; + + /// + /// + /// + void render(const Page* page, int x, int y) override; + + /// + /// + /// + void render(const Content& text, int x, int y, int linehgiht, int spacing = 0) override; + + /// + /// + /// + void render(const Text& text, int x, int y, int lineheight, int spacing = 0)override; + + private: + + /// + /// + /// + struct TextureGlyph + { + float x, y, w, h; + }; + + /// + /// + /// + TextureFont(const Bitmap* bitmap, const Content& codepoints, int cellw, int cellh); + + /// + /// + /// + TextureFont(const Bitmap* bitmap, const Content& codepoints, Color mask, int cellh); + + /// + /// + /// + int getCharWidth(int c); + + /// + /// + /// + int getCharHeight(int c); + + /// + /// + /// + int getTextWidth(const Content& text, int spacing = 0); + + /// + /// + /// + int getTextHeight(const Content& text, int lineheight); + + /// + /// + /// + void getTextBox(const Content& text, int* w, int* h, int lineheight, int spacing = 0); + + /// + /// + /// + const TextureGlyph* findGlyph(Codepoint codepoint) const; + + + /// + /// + /// + std::map<Codepoint, TextureGlyph> glyphs; + + }; + + } // namespace Fonts + } // namespace Graphics +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin/graphics/fonts/je_ttf.cpp b/src/libjin/graphics/fonts/je_ttf.cpp new file mode 100644 index 0000000..1f79558 --- /dev/null +++ b/src/libjin/graphics/fonts/je_ttf.cpp @@ -0,0 +1,468 @@ +#include "../../core/je_configuration.h" +#if defined(jin_graphics) + +#include <stdio.h> + +#include "../../common/je_array.hpp" + +#include "../je_gl.h" +#include "../je_color.h" +#include "../shaders/je_shader.h" + +#include "je_ttf.h" +#include "je_page.h" + +#define STB_TRUETYPE_IMPLEMENTATION +#include "stb/stb_truetype.h" + +using namespace JinEngine::Graphics::Shaders; + +namespace JinEngine +{ + namespace Graphics + { + namespace Fonts + { + + ////////////////////////////////////////////////////////////////////////////////////////////////////// + // TTFData + ////////////////////////////////////////////////////////////////////////////////////////////////////// + + TTFData* TTFData::createTTFData(const unsigned char* data, unsigned int size) + { + TTFData* ttf = nullptr; + try + { + ttf = new TTFData(data, size); + return ttf; + } + catch (...) + { + return nullptr; + } + } + + TTFData::TTFData(const unsigned char* d, unsigned int s) + { + raw.size = s; + raw.data = (unsigned char*)malloc(s); + memcpy(raw.data, d, s); + if (!stbtt_InitFont(&info, (const unsigned char*)raw.data, 0)) + { + delete raw.data; + throw 0; + } + /* push default fontsize */ + pushTTFsize(FONT_SIZE); + } + + TTFData::~TTFData() + { + free(raw.data); + } + + TTF* TTFData::createTTF(unsigned fontSize) + { + TTF* ttf; + try + { + ttf = new TTF(this, fontSize); + } + catch (...) + { + return nullptr; + } + return ttf; + } + + /* + * (0, 0) + * +--------------+ ascent + * | +--------+ | + * | | | | + * | | bitmap | | + * +--|--------|--+ baseline + * | +--------+ | + * +--|-----------+ decent + * | | + * leftSideBearing | + * advanceWidth + */ + void TTFData::getVMetrics(int* baseline, int* descent) + { + float scale = scales.back(); + int ascent; + stbtt_GetFontVMetrics(&info, &ascent, descent, 0); + *baseline = (int)(ascent*scale) + 1; // slight adjustment + *descent = *baseline - (int)(*descent*scale) + 1; + } + + void TTFData::getHMetrics(unsigned int codepoint, int* advanceWidth, int* leftSideBearing) + { + float scale = scales.back(); + int adw, lsb; + stbtt_GetCodepointHMetrics(&info, codepoint, &adw, &lsb); + *advanceWidth = (int)(adw*scale); + *leftSideBearing = (int)(lsb*scale); + } + + void TTFData::pushTTFsize(unsigned int fs) + { + float sc = stbtt_ScaleForPixelHeight(&info, fs); + scales.push_back(sc); + } + + void TTFData::popTTFsize() + { + /* always keep default ttf size on the bottom of stack */ + if (scales.size() > 1) + scales.pop_back(); + } + + Channel* TTFData::getCodepointBitmapAlpha(unsigned int codepoint, int* width, int* height, int* xoff, int* yoff) const + { + float scale = scales.back(); + Channel* bitmap = stbtt_GetCodepointBitmap(&info, scale, scale, codepoint, width, height, xoff, yoff); + return bitmap; + } + + Color* TTFData::getCodepointBitmap(unsigned int codepoint, int* width, int* height, int* xoff, int* yoff) const + { + float scale = scales.back(); + Channel* bitmap = stbtt_GetCodepointBitmap(&info, scale, scale, codepoint, width, height, xoff, yoff); + int w = *width, h = *height; + //int xo = *xoff, yo = *yoff; + Color* bitmap32 = new Color[w*h]; + for (int y = 0; y < h; ++y) + { + for (int x = 0; x < w; ++x) + { + bitmap32[x + y * w].set(0xff, 0xff, 0xff, bitmap[x + y * w]); + } + } + free(bitmap); + return bitmap32; + } + + ////////////////////////////////////////////////////////////////////////////////////////////////////// + // TTF + ////////////////////////////////////////////////////////////////////////////////////////////////////// + +#include "../shaders/built-in/je_font.shader.h" + + using namespace std; + using namespace JinEngine::Math; + + const int TTF::TEXTURE_WIDTHS[] = { 128, 256, 256, 512, 512, 1024, 1024 }; + const int TTF::TEXTURE_HEIGHTS[] = { 128, 128, 256, 256, 512, 512, 1024 }; + + /* little endian unicode */ + static const char* unicodeLittleEndian(const char* p, unsigned* res) + { + } + + ///*static*/ TTF* TTF::createTTF(TTFData* fontData, unsigned int fontSzie) + //{ + // TTF* ttf; + // try + // { + // ttf = new TTF(fontData, fontSzie); + // } + // catch (...) + // { + // return nullptr; + // } + // return ttf; + //} + + TTF::TTF(TTFData* f, unsigned int fontSize) + : Font(fontSize) + , cursor(0, 0) + , ttf(f) + { + ttf->pushTTFsize(fontSize); + ttf->getVMetrics(&baseline, &descent); + estimateSize(); + ttf->popTTFsize(); + /* create a default texture */ + createAtlas(); + } + + /* estimate the size of atlas texture */ + void TTF::estimateSize() + { + for (int level = 0; level <= TEXTURE_SIZE_LEVEL_MAX; ++level) + { + if (descent * (descent*0.8) * 96 <= TEXTURE_WIDTHS[level] * TEXTURE_HEIGHTS[level]) + { + textureWidth = TEXTURE_WIDTHS[level]; + textureHeight = TEXTURE_HEIGHTS[level]; + break; + } + } + } + + TTF::~TTF() + { + } + + GLuint TTF::createAtlas() + { + GLuint t; + gl.flushError(); + t = gl.genTexture(); + gl.bindTexture(t); + gl.setTexParameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR); + gl.setTexParameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); + gl.setTexParameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + gl.setTexParameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + gl.texImage(GL_RGBA8, textureWidth, textureHeight, GL_RGBA, GL_UNSIGNED_BYTE); + if (glGetError() != GL_NO_ERROR) + { + glDeleteTextures(1, &t); + gl.bindTexture(0); + return 0; + } + atlases.push_back(t); + gl.bindTexture(0); + return t; + } + + void TTF::render(const Content& t, int x, int y, int lineheight, int spacing) + { + Page* page = typeset(t, lineheight, spacing); + render(page, x, y); + delete page; + } + + Page* TTF::typeset(const Content& text, int lineheight, int spacing) + { + Page* page = new Page(); + page->font = this; + vector<GlyphArrayDrawInfo>& glyphinfolist = page->glyphinfolist; + vector<GlyphVertex>& glyphvertices = page->glyphvertices; + int texture = -1; + TTFGlyph* glyph = nullptr; + GlyphVertex vertex; + Vector2<int> p(0, 0); + int i = 0; + +#define glyphvertices_push(_x, _y, _u, _v) \ + vertex.x = _x; vertex.y = _y;\ + vertex.u = _u; vertex.v = _v;\ + glyphvertices.push_back(vertex); + +#define glyphlize(c)\ + do{\ + glyph = &findGlyph(c); \ + if (texture != glyph->atlas) \ + { \ + GlyphArrayDrawInfo info; \ + info.start = i; \ + info.count = 0; \ + info.texture = glyph->atlas; \ + texture = glyph->atlas; \ + glyphinfolist.push_back(info); \ + } \ + glyphinfolist[glyphinfolist.size() - 1].count += 4; \ + TTFGlyph::Bbox& bbox = glyph->bbox; \ + glyphvertices_push(p.x, p.y, bbox.x, bbox.y); \ + glyphvertices_push(p.x, p.y + glyph->height, bbox.x, bbox.y + bbox.h); \ + glyphvertices_push(p.x + glyph->width, p.y + glyph->height, bbox.x + bbox.w, bbox.y + bbox.h); \ + glyphvertices_push(p.x + glyph->width, p.y, bbox.x + bbox.w, bbox.y); \ + }while(0) + + for (Codepoint c : text) + { + if (c == 0x0D) + continue; + if (c == 0x0A) + { + /* new line */ + p.y += lineheight; + p.x = 0; + continue; + } + if (c == 0x09) + { + // tab = 4*space + unsigned cw = getCharWidth(0x20); + p.x += cw * 4; + continue; + } + glyphlize(c); + p.x += glyph->width + spacing; + i += 4; + } + getTextBox(text, &page->size.w, &page->size.h, lineheight, spacing); + return page; + } + + Page* TTF::typeset(const Text& text, int lineheight, int spacing) + { + return typeset(*text, lineheight, spacing); + } + + void TTF::render(const Page* page, int x, int y) + { + Shader* shader = Shader::getCurrentShader(); + const vector<GlyphArrayDrawInfo>& glyphinfolist = page->glyphinfolist; + const vector<GlyphVertex>& glyphvertices = page->glyphvertices; + Matrix modelMatrix = gl.getModelViewMatrix(x, y, 1, 1, 0, 0, 0); + shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); + shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); + for (int i = 0; i < glyphinfolist.size(); ++i) + { + const GlyphArrayDrawInfo& info = glyphinfolist[i]; + shader->setVertexPointer(2, GL_INT, sizeof(GlyphVertex), &glyphvertices[info.start].x); + shader->setUVPointer(2, GL_FLOAT, sizeof(GlyphVertex), &glyphvertices[info.start].u); + gl.bindTexture(info.texture); + gl.drawArrays(GL_QUADS, 0, info.count); + gl.bindTexture(0); + } + } + + void TTF::render(const Text& text, int x, int y, int lineheight, int spacing /* = 0 */) + { + render(*text, x, y, lineheight, spacing); + } + + int TTF::getCharWidth(int c) + { + int adw, lsb; + ttf->pushTTFsize(mFontSize); + ttf->getHMetrics(c, &adw, &lsb); + ttf->popTTFsize(); + return adw; + } + + int TTF::getCharHeight(int c) + { + return descent; + } + + int TTF::getTextWidth(const Content& t, int spacing) + { + ttf->pushTTFsize(mFontSize); + int res = 0; + int tmp = 0; + for (Codepoint c : t) + { + if (c == 0x0D) + continue; + if (c == 0x0A) + { + tmp = 0; + continue; + } + tmp += getCharWidth(c) + spacing; + if (tmp > res) + res = tmp; + } + ttf->popTTFsize(); + return res; + } + + int TTF::getTextHeight(const Content& t, int lineheight) + { + ttf->pushTTFsize(mFontSize); + int res = 0; + bool newline = true; + for (Codepoint c : t) + { + if (c == 0x0A) + newline = true; + else if (c == 0x0D); + else if (newline) + { + newline = false; + res += lineheight; + } + } + ttf->popTTFsize(); + return res; + } + + void TTF::getTextBox(const Content& text, int* w, int* h, int lineheight, int spacing) + { + ttf->pushTTFsize(mFontSize); + *w = 0; + *h = 0; + int tmp = 0; + bool newline = true; + for (Codepoint c : text) + { + if (c == 0x0D) + continue; + if (c == 0x0A) + { + tmp = 0; + newline = true; + continue; + } + else if (newline) + { + newline = false; + *h += lineheight; + } + tmp += getCharWidth(c) + spacing; + if (tmp > *w) + *w = tmp; + } + ttf->popTTFsize(); + } + + TTF::TTFGlyph& TTF::bakeGlyph(unsigned int character) + { + int w, h, xoff, yoff; + ttf->pushTTFsize(mFontSize); + GLuint atlas = atlases.back(); + const Color* bitmap = ttf->getCodepointBitmap(character, &w, &h, &xoff, &yoff); + int adw, lsb; + { + /* bake glyph */ + ttf->getHMetrics(character, &adw, &lsb); + ttf->popTTFsize(); + if (cursor.x + adw > textureWidth) + { + cursor.x = 0; + cursor.y += descent; + if (cursor.y + descent * 2 > textureHeight) + { + /* create new atlas */ + atlas = createAtlas(); + cursor.y = 0; + } + } + gl.bindTexture(atlas); + gl.texSubImage(cursor.x + xoff, cursor.y + yoff + baseline, w, h, GL_RGBA, GL_UNSIGNED_BYTE, bitmap); + gl.bindTexture(); + delete[] bitmap; + } + TTFGlyph glyph; + glyph.atlas = atlas; + glyph.bbox.x = cursor.x / (float)textureWidth; + glyph.bbox.y = cursor.y / (float)textureHeight; + glyph.bbox.w = adw / (float)textureWidth; + glyph.bbox.h = descent / (float)textureHeight; + glyph.width = adw; + glyph.height = descent; + glyphs.insert(std::pair<unsigned int, TTFGlyph>(character, glyph)); + cursor.x += adw; + return glyphs[character]; + } + + TTF::TTFGlyph& TTF::findGlyph(unsigned int character) + { + map<unsigned int, TTFGlyph>::iterator it = glyphs.find(character); + if (it != glyphs.end()) + return it->second; + else + return bakeGlyph(character); + } + + } // namespace Fonts + } // namespace Graphics +} // namespace JinEngine + +#endif // defined(jin_graphics)
\ No newline at end of file diff --git a/src/libjin/graphics/fonts/je_ttf.h b/src/libjin/graphics/fonts/je_ttf.h new file mode 100644 index 0000000..28260f6 --- /dev/null +++ b/src/libjin/graphics/fonts/je_ttf.h @@ -0,0 +1,292 @@ +#ifndef __JE_TTF_H__ +#define __JE_TTF_H__ +#include "../../core/je_configuration.h" +#if defined(jin_graphics) + +#include <vector> +#include <map> + +#include "stb/stb_truetype.h" + +#include "../../math/je_quad.h" + +#include "../je_color.h" +#include "../je_graphic.h" + +#include "je_page.h" +#include "je_font.h" +#include "je_text.h" + +namespace JinEngine +{ + namespace Graphics + { + namespace Fonts + { + + class TTF; + + // + // TTFData + // |- TTF(14px) + // |- TTF(15px) + // . + // . + // . + // + class TTFData + { + public: + + /// + /// + /// + static TTFData* createTTFData(const unsigned char* data, unsigned int size); + + /// + /// + /// + ~TTFData(); + + /// + /// + /// + TTF* createTTF(unsigned ttfsize); + + /// + /// + /// + void pushTTFsize(unsigned ttfsize); + + /// + /// + /// + void popTTFsize(); + + /// + /// + /// + Channel* getCodepointBitmapAlpha(unsigned int codepoint, int* width, int* height, int* xoff, int* yoff) const; + + /// + /// + /// + Color* getCodepointBitmap(unsigned int codepoint, int* width, int* height, int* xoff, int* yoff) const; + + /// + /// + /// + void getVMetrics(int* baseline, int* descent); + + /// + /// + /// + void getHMetrics(unsigned int codepoint, int* advanceWidth, int* leftSideBearing); + + private: + + /// + /// + /// + static const unsigned int FONT_SIZE = 12; + + /// + /// + /// + TTFData(const unsigned char* data, unsigned int size); + + /// + /// + /// + stbtt_fontinfo info; + + /// + /// + /// + struct + { + unsigned char* data; + unsigned int size; + } raw; + + /// + /// + /// + std::vector<float> scales; + + }; + + class TTF : public Font + { + public: + //static TTF* createTTF(TTFData* ttfData, unsigned ttfSzie); + + /// + /// + /// + Page* typeset(const Text& text, int lineheight, int spacing = 0) override; + + /// + /// + /// + Page* typeset(const Content& text, int lineheight, int spacing = 0) override; + + /// + /// + /// + void render(const Text& text, int x, int y, int lineheight, int spacing = 0) override; + + /// + /// + /// + void render(const Content& text, int x, int y, int lineheight, int spacing = 0) override; + + /// + /// + /// + void render(const Page* page, int x, int y) override; + + /// + /// + /// + ~TTF(); + + private: + + friend class TTFData; + + /// + /// + /// + struct TTFGlyph + { + GLuint atlas; + // normalized coordinates + struct Bbox + { + float x, y; + float w, h; + } bbox; + // glyph size in pixel + unsigned int width, height; + }; + + /// + /// + /// + static const int TEXTURE_SIZE_LEVELS_COUNT = 7; + + /// + /// + /// + static const int TEXTURE_SIZE_LEVEL_MAX = TEXTURE_SIZE_LEVELS_COUNT - 1; + + /// + /// + /// + static const int TEXTURE_WIDTHS[TEXTURE_SIZE_LEVELS_COUNT]; + + /// + /// + /// + static const int TEXTURE_HEIGHTS[TEXTURE_SIZE_LEVELS_COUNT]; + + /// + /// + /// + TTF(TTFData* ttf, Codepoint ttfSize); + + /// + /// + /// + void estimateSize(); + + /// + /// + /// + GLuint createAtlas(); + + /// + /// + /// + TTFGlyph& bakeGlyph(Codepoint character); + + /// + /// + /// + TTFGlyph& findGlyph(Codepoint character); + + /// + /// + /// + int getCharWidth(int c); + + /// + /// + /// + int getCharHeight(int c); + + /// + /// + /// + int getTextWidth(const Content& text, int spacing = 0); + + /// + /// + /// + int getTextHeight(const Content& text, int lineheight); + + /// + /// + /// + void getTextBox(const Content& text, int* w, int* h, int lineheight, int spacing = 0); + + /// + /// + /// + int textureWidth; + + /// + /// + /// + int textureHeight; + + /// + /// + /// + std::vector<GLuint> atlases; + + /// + /// + /// + std::map<Codepoint, TTFGlyph> glyphs; + + /// + /// + /// + TTFData* ttf; + + /// + /// + /// + int baseline; + + /// + /// + /// + int descent; + + /// + /// + /// + Math::Vector2<float> cursor; + + }; + + } // namespace Fonts + } // namespace Graphics +} // namespace JinEngine + +#endif // defined(jin_graphics) + +#endif // __JE_FONT_H__ diff --git a/src/libjin/graphics/je_bitmap.cpp b/src/libjin/graphics/je_bitmap.cpp new file mode 100644 index 0000000..cdab46d --- /dev/null +++ b/src/libjin/graphics/je_bitmap.cpp @@ -0,0 +1,188 @@ +#define STB_IMAGE_IMPLEMENTATION +#include "stb/stb_image.h" + +#include "../common/je_exception.h" +#include "../filesystem/je_asset_database.h" +#include "../math/je_math.h" + +#include "je_bitmap.h" + +using namespace JinEngine::Filesystem; +using namespace JinEngine::Math; + +namespace JinEngine +{ + namespace Graphics + { + + Bitmap* Bitmap::createBitmap(const char* path) + { + AssetDatabase* ad = AssetDatabase::get(); + Buffer buffer; + ad->read(path, buffer); + return createBitmap(&buffer, buffer.size()); + } + + Bitmap* Bitmap::createBitmap(const void* pixel, unsigned width, unsigned height) + { + Bitmap* bitmap = new Bitmap(width, height); + memcpy(bitmap->pixels, pixel, width*height * sizeof(Color)); + return bitmap; + } + + /*static*/ Bitmap* Bitmap::createBitmap(const void* imgData, size_t size) + { + if (imgData == nullptr) + return nullptr; + int w, h; + void* data = stbi_load_from_memory((unsigned char *)imgData, size, &w, &h, NULL, STBI_rgb_alpha); + if (data == nullptr) + { + throw Exception("Could not create bitmap from image data."); + return nullptr; + } + Bitmap* bitmap = new Bitmap(); + bitmap->pixels = (Color*)data; + bitmap->width = w; + bitmap->height = h; + return bitmap; + } + + /*static*/ Bitmap* Bitmap::createBitmap(int w, int h, Color color) + { + Bitmap* bitmap = new Bitmap(w, h); + if (color != Color::BLACK) + bitmap->setPixels(color); + return bitmap; + } + + /*static*/ Bitmap* Bitmap::createBitmap(int width, int height, std::function<Color(int, int, int, int)> drawer) + { + Bitmap* bitmap = new Bitmap(width, height); + for (int y = 0; y < height; ++y) + { + for (int x = 0; x < width; ++x) + { + Color c = drawer(width, height, x, y); + bitmap->setPixel(c, x, y); + } + } + return bitmap; + } + + /*static */ Bitmap* Bitmap::clone(const Bitmap* bitmap) + { + Bitmap* b = new Bitmap(); + int w = bitmap->getWidth(); + int h = bitmap->getHeight(); + b->resetPixels(bitmap->getPixels(), w, h); + return b; + } + + Bitmap::Bitmap() + : width(0) + , height(0) + , pixels(nullptr) + { + } + + Bitmap::Bitmap(unsigned w, unsigned h) + { + width = w; + height = h; + pixels = new Color[w*h]; + if (pixels == nullptr) + throw Exception("No enough memory."); + } + + Bitmap::~Bitmap() + { + stbi_image_free(pixels); + } + + void Bitmap::bind(Color* p, int w, int h) + { + if (pixels != nullptr) + delete[] pixels; + pixels = p; + width = w; + height = h; + } + + void Bitmap::resetPixels(const Color* p, int w, int h) + { + if (pixels != nullptr) + delete[] pixels; + pixels = new Color[w*h]; + if (pixels == nullptr) + throw Exception("Not enough memory."); + size_t s = w * h * sizeof(Color); + memcpy(pixels, p, s); + width = w; + height = h; + } + + void Bitmap::setPixel(const Color& c, int x, int y) + { + if (pixels == nullptr) + throw Exception("Bitmap don't have pixel space."); + if (without<int>(x, 0, width - 1) || without<int>(y, 0, height - 1)) + return; + if (x + y * width >= width * height) + throw Exception("Pixel <%d, %d> of bitmap is out of range.", x, y); + pixels[x + y * width] = c; + } + + void Bitmap::resetPixels(const Color& c, int w, int h) + { + if (pixels != nullptr) + delete[] pixels; + pixels = new Color[w*h]; + if (pixels == nullptr) + throw Exception("Not enough memory."); + width = w; + height = h; + for (int x = 0; x < w; ++x) + { + for (int y = 0; y < h; ++y) + { + pixels[x + y * w] = c; + } + } + } + + void Bitmap::setPixels(Color* p, int count) + { + if (count > width * height) + throw Exception("Pixels are out of range."); + size_t s = width * height * sizeof(Color); + memcpy(pixels, p, s); + } + + void Bitmap::setPixels(Color c) + { + for (int x = 0; x < width; ++x) + { + for (int y = 0; y < height; ++y) + { + pixels[x + y * width] = c; + } + } + } + + Color Bitmap::getPixel(int x, int y) + { + if (pixels == nullptr) + return Color::BLACK; + if (without<int>(x, 0, width - 1) || without<int>(y, 0, height - 1)) + return Color::BLACK; + return pixels[x + y * width]; + } + + const Color* Bitmap::getPixels() const + { + return pixels; + } + + } // namespace Graphics +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin/graphics/je_bitmap.h b/src/libjin/graphics/je_bitmap.h new file mode 100644 index 0000000..5ab11ca --- /dev/null +++ b/src/libjin/graphics/je_bitmap.h @@ -0,0 +1,195 @@ +#ifndef __JE_BITMAP_H__ +#define __JE_BITMAP_H__ +#include "../core/je_configuration.h" +#if defined(jin_graphics) + +#include <functional> + +#include "GLee/GLee.h" + +#include "../common/je_types.h" +#include "../math/je_vector2.hpp" + +#include "je_color.h" + +namespace JinEngine +{ + namespace Graphics + { + + /// + /// A RGBA32 bitmap. + /// + /// A bitmap keeps pixels and can't draw directly onto screen. To render bitmap, a texture is required. A + /// texture is a renderable hard ware side structure which could be handled with GPU. For instance, opengl + /// create texture and store it in GPU memory for rendering them onto hdc. + /// + class Bitmap + { + public: + /// + /// Create bitmap from given file. + /// + /// @param path Path of image file. + /// @return Bitmap if create successful, otherwise retrun false. + /// + static Bitmap* createBitmap(const char* path); + + /// + /// Create bitmap by pixels data. + /// + /// @param pixels Pixels data. + /// @param width Width of bitmap. + /// @param height Height of bitmap. + /// @return Return bitmap pointer if created, otherwise return null. + /// + static Bitmap* createBitmap(const void* pixels, unsigned width, unsigned height); + + /// + /// Create bitmap from compressed image data. + /// + /// @param imgData Compressed image data. + /// @param size Size of image data. + /// @return Return bitmap pointer if created, otherwise return null. + /// + static Bitmap* createBitmap(const void* imgData, size_t size); + + /// + /// Create bitmap with specific color and size. + /// + /// @param width Width of bitmap. + /// @param height Height of bitmap. + /// @param color Color of bitmap, black by default. + /// @return Return bitmap pointer if created, otherwise return null. + /// + static Bitmap* createBitmap(int width, int height, Color color = Color::BLACK); + + /// + /// Create bitmap and set bitmap pixels with given drawer. + /// + static Bitmap* createBitmap(int width, int height, std::function<Color(int, int, int, int)> drawer); + + /// + /// Create bitmap with another one. + /// + /// @param bitmap Bitmap be cloned. + /// @return Return bitmap pointer if created, otherwise return null. + /// + static Bitmap* clone(const Bitmap* bitmap); + + /// + /// Destructor of bitmap + /// + virtual ~Bitmap(); + + /// + /// Directly bind pixels with given pixels data + /// + /// @param pixels Pixels to be binded. + /// @param width Width of bitmap + /// @param height Height of bitmap + /// + void bind(Color* pixels, int width, int height); + + /// + /// Reset pixel data with given pixels data. + /// + /// @param pixels Pixels to be set. + /// @param width Width of bitmap + /// @param height Height of bitmap + /// + void resetPixels(const Color* pixels, int width, int height); + + /// + /// Reset pixel data with given color. + /// + /// @param color Color to be set. + /// @param width Width of bitmap + /// @param height Height of bitmap + /// + void resetPixels(const Color& color, int width, int height); + + /// + /// Set pixel with given color. + /// + /// @param color Color to be set. + /// @param x X value of pixel. + /// @param y Y value of pixel. + /// + void setPixel(const Color& color, int x, int y); + + /// + /// Set pixels with given color. + /// + /// @param color Color to be set. + /// + void setPixels(Color color); + + /// + /// Set pixels with given color data. + /// + /// @param colors New pixels' colors. + /// @param count Number of pixels. + /// + void setPixels(Color* colors, int count); + + /// + /// Get pixel in given position. + /// + /// @param x X value of position. + /// @param y Y value of position. + /// + Color getPixel(int x, int y); + + /// + /// Get pixels. + /// @return Colors of the bitmap. + /// + const Color* getPixels() const; + + /// + /// Get bitmap width. + /// + /// @return Width of bitmap. + /// + inline int getWidth() const { return width; } + + /// + /// Get bitmap height. + /// + /// @return Height of bitmap. + /// + inline int getHeight() const { return height; } + + /// + /// Get bitmap size. + /// + /// @return Size of bitmap. + /// + inline Math::Vector2<int> getSize() const { return Math::Vector2<int>(width, height); } + + protected: + /// + /// Constructor of bitmap. + /// + Bitmap(); + + /// + /// Constructor of bitmap. + /// + /// @param width Width of bitmap. + /// @param height Height of bitmap. + /// + Bitmap(unsigned w, unsigned h); + + Color * pixels; + unsigned width, height; + + }; + + } // namespace Graphics +} // namespace JinEngine + +#endif + +#endif
\ No newline at end of file diff --git a/src/libjin/graphics/je_canvas.cpp b/src/libjin/graphics/je_canvas.cpp new file mode 100644 index 0000000..8f216e6 --- /dev/null +++ b/src/libjin/graphics/je_canvas.cpp @@ -0,0 +1,101 @@ +#include "../core/je_configuration.h" +#if defined(jin_graphics) + +#include "../utils/je_macros.h" +#include "je_canvas.h" +#include "je_window.h" + +namespace JinEngine +{ + namespace Graphics + { + + const Canvas* Canvas::current = nullptr; + const Canvas* const Canvas::DEFAULT_CANVAS = new Canvas(0); + + Canvas* Canvas::createCanvas(int w, int h) + { + return new Canvas(w, h); + } + + Canvas::Canvas(GLuint n) + : fbo(n) + { + } + + Canvas::Canvas(int w, int h) + : Graphic(w, h) + { + GLint current_fbo; + glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo); + + // Generate a new render buffer object + fbo = gl.genFrameBuffer(); + gl.bindFrameBuffer(fbo); + + GLuint texture = getGLTexture(); + gl.bindTexture(texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + gl.texImage(GL_RGBA8, w, h, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + gl.bindTexture(0); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + + // Unbind framebuffer + gl.bindFrameBuffer(current_fbo); + } + + Canvas::~Canvas() + { + } + + bool Canvas::isBinded(const Canvas* cvs) + { + return current == cvs; + } + + /** + * bind to canvas + */ + void Canvas::bind(Canvas* canvas) + { + if (isBinded(canvas)) return; + current = canvas; + gl.bindFrameBuffer(canvas->fbo); + int w = canvas->getWidth(); + int h = canvas->getHeight(); + // Set view port to canvas. + glViewport(0, 0, w, h); + gl.setProjectionMatrix(0, w, 0, h, -1, 1); + } + + /** + * bind to default screen render buffer. + * do some coordinates transform work + * https://blog.csdn.net/liji_digital/article/details/79370841 + * https://blog.csdn.net/lyx2007825/article/details/8792475 + */ + void Canvas::unbind() + { + if (isBinded(DEFAULT_CANVAS)) return; + current = DEFAULT_CANVAS; + /* get window size as viewport */ + Window* wnd = Window::get(); + int w = wnd->getW(); + int h = wnd->getH(); + + glBindFramebuffer(GL_FRAMEBUFFER, DEFAULT_CANVAS->fbo); + + /* set viewport on screen */ + glViewport(0, 0, w, h); + + gl.setProjectionMatrix(0, w, h, 0, -1, 1); + + } + + } // namespace Graphics +} // namespace JinEngine + +#endif // defined(jin_graphics)
\ No newline at end of file diff --git a/src/libjin/graphics/je_canvas.h b/src/libjin/graphics/je_canvas.h new file mode 100644 index 0000000..3964517 --- /dev/null +++ b/src/libjin/graphics/je_canvas.h @@ -0,0 +1,69 @@ +#ifndef __JE_CANVAS_H__ +#define __JE_CANVAS_H__ +#include "../core/je_configuration.h" +#if defined(jin_graphics) + +#include "je_graphic.h" + +namespace JinEngine +{ + namespace Graphics + { + /// + /// Renderable canvas. + /// + /// A canvas is a rendering target. + /// + class Canvas + : public Graphic + { + public: + /// + /// + /// + static Canvas* createCanvas(int w, int h); + + /// + /// + /// + static void bind(Canvas*); + + /// + /// + /// + static void unbind(); + + /// + /// + /// + static bool isBinded(const Canvas*); + + /// + /// + /// + ~Canvas(); + + protected: + static const Canvas* const DEFAULT_CANVAS; + static const Canvas* current; + + /// + /// + /// + Canvas(int w, int h); + + /// + /// + /// + Canvas(GLuint n); + + GLuint fbo; + + }; + + } // namespace Graphics +} // namespace JinEngine + +#endif // defined(jin_graphics) + +#endif // __JE_CANVAS_H__
\ No newline at end of file diff --git a/src/libjin/graphics/je_color.cpp b/src/libjin/graphics/je_color.cpp new file mode 100644 index 0000000..c939a1d --- /dev/null +++ b/src/libjin/graphics/je_color.cpp @@ -0,0 +1,22 @@ +#include "je_color.h" + +namespace JinEngine +{ + namespace Graphics + { + + const Color Color::WHITE = Color(255, 255, 255); + const Color Color::BLACK = Color(0, 0, 0); + const Color Color::RED = Color(255, 0, 0); + const Color Color::GREEN = Color(0, 255, 0); + const Color Color::BLUE = Color(0, 0, 255); + const Color Color::MAGENTA = Color(255, 0, 255); + const Color Color::YELLOW = Color(255, 255, 0); + + const uint32 Color::RMASK = 0x000000ff; + const uint32 Color::GMASK = 0x0000ff00; + const uint32 Color::BMASK = 0x00ff0000; + const uint32 Color::AMASK = 0xff000000; + + } +}
\ No newline at end of file diff --git a/src/libjin/graphics/je_color.h b/src/libjin/graphics/je_color.h new file mode 100644 index 0000000..06b8f61 --- /dev/null +++ b/src/libjin/graphics/je_color.h @@ -0,0 +1,119 @@ +/** +* Some color operating here. +*/ +#ifndef __JE_COLOR_H__ +#define __JE_COLOR_H__ +#include "../core/je_configuration.h" +#if defined(jin_graphics) + +#include "../math/je_math.h" + +#include "../common/je_types.h" +#include "../utils/je_endian.h" + +namespace JinEngine +{ + namespace Graphics + { + + typedef uint8 Channel; + + class Color + { + public: + // Built-in colors + static const Color WHITE; + static const Color BLACK; + static const Color RED; + static const Color GREEN; + static const Color BLUE; + static const Color MAGENTA; + static const Color YELLOW; + + static const uint32 RMASK; + static const uint32 GMASK; + static const uint32 BMASK; + static const uint32 AMASK; + + /// + /// Get lerp color with given factor. + /// + /// @param start Start color. + /// @param end End color. + /// @param t Factor of interplation. + /// @return Color after interplation. + /// + static Color lerp(Color start, Color end, float t) + { + t = Math::clamp<float>(t, 0, 1); + Color c; + c.r = Math::lerp(start.r, end.r, t); + c.g = Math::lerp(start.g, end.g, t); + c.b = Math::lerp(start.b, end.b, t); + c.a = Math::lerp(start.a, end.a, t); + return c; + } + + /// + /// + /// + Color() { r = g = b = a = 0; }; + + /// + /// + /// + Color(unsigned char _r + , unsigned char _g + , unsigned char _b + , unsigned char _a = 255) + { + r = _r; + g = _g; + b = _b; + a = _a; + } + + Color(const Color& c) + { + r = c.r; + g = c.g; + b = c.b; + a = c.a; + } + + void set(unsigned char _r, unsigned char _g, unsigned char _b, unsigned char _a) + { + r = _r; + g = _g; + b = _b; + a = _a; + } + + void operator = (const Color& c) + { + r = c.r; + g = c.g; + b = c.b; + a = c.a; + } + + bool operator == (const Color& c) + { + return r == c.r && g == c.g && b == c.b && a == c.a; + } + + bool operator != (const Color& c) + { + return !(r == c.r && g == c.g && b == c.b && a == c.a); + } + + Channel r, g, b, a; + + }; + + } // namespace Graphics +} // namespace JinEngine + +#endif // jin_graphics + +#endif // __JE_COLOR_H__
\ No newline at end of file diff --git a/src/libjin/graphics/je_gl.cpp b/src/libjin/graphics/je_gl.cpp new file mode 100644 index 0000000..c58f0ac --- /dev/null +++ b/src/libjin/graphics/je_gl.cpp @@ -0,0 +1,116 @@ +#define OGL2D_IMPLEMENT +#include "je_gl.h" +#include "je_color.h" + +using namespace JinEngine::Math; + +namespace JinEngine +{ + namespace Graphics + { + + OpenGL gl; + + OpenGL::OpenGL() + : ogl2d::OpenGL() + { + mModelViewMatrices.push_back(Matrix()); + mModelViewMatrix.setIdentity(); + for (Matrix& m : mModelViewMatrices) + mModelViewMatrix *= m; + } + + void OpenGL::setColor(Channel r, Channel g, Channel b, Channel a) + { + setColor(Color(r, g, b, a)); + } + + void OpenGL::setColor(Color c) + { + mCurrentColor = c; + glColor4f(c.r / 255.f, c.g / 255.f, c.b / 255.f, c.a / 255.f); + } + + Color OpenGL::getColor() + { + return mCurrentColor; + } + + void OpenGL::clearMatrix() + { + mModelViewMatrices.clear(); + mModelViewMatrices.push_back(Matrix()); + mModelViewMatrix.setIdentity(); + } + + void OpenGL::push() + { + mModelViewMatrices.push_back(Matrix()); + } + + void OpenGL::pop() + { + if (mModelViewMatrices.size() == 1) + return; + mModelViewMatrices.pop_back(); + mModelViewMatrix.setIdentity(); + for (Matrix& m : mModelViewMatrices) + mModelViewMatrix *= m; + } + + void OpenGL::translate(float x, float y) + { + if (mModelViewMatrices.size() == 1) + return; + Matrix& m = mModelViewMatrices.back(); + m.translate(x, y); + mModelViewMatrix.translate(x, y); + } + + void OpenGL::scale(float sx, float sy) + { + if (mModelViewMatrices.size() == 1) + return; + Matrix& m = mModelViewMatrices.back(); + m.scale(sx, sy); + mModelViewMatrix.scale(sx, sy); + } + + void OpenGL::rotate(float r) + { + if (mModelViewMatrices.size() == 1) + return; + Matrix& m = mModelViewMatrices.back(); + m.rotate(r); + mModelViewMatrix.rotate(r); + } + + Matrix OpenGL::getModelViewMatrix(float x, float y, float sx, float sy, float r, float ox, float oy) + { + Matrix m; + m.setTransformation(x, y, r, sx, sy, ox, oy); + return mModelViewMatrix*m; + } + + Math::Matrix OpenGL::getModelViewMatrix(const Math::Transform& tansform) + { + return mModelViewMatrix * tansform.getMatrix(); + } + + Matrix OpenGL::getModelViewMatrix() + { + return mModelViewMatrix; + } + + const Matrix& OpenGL::getProjectionMatrix() + { + return mProjectionMatrix; + } + + void OpenGL::setProjectionMatrix(float l, float r, float b, float t, float n, float f) + { + mProjectionMatrix.setOrtho(l, r, b, t, n, f); + } + + } // namespace Graphics +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin/graphics/je_gl.h b/src/libjin/graphics/je_gl.h new file mode 100644 index 0000000..134cfee --- /dev/null +++ b/src/libjin/graphics/je_gl.h @@ -0,0 +1,140 @@ +#ifndef __JE_OPENGL_H__ +#define __JE_OPENGL_H__ + +#include <vector> + +#include "../math/je_matrix.h" +#include "../math/je_transform.h" + +#include "GLee/GLee.h" +#include "ogl/OpenGL.h" + +#include "je_color.h" + +namespace JinEngine +{ + namespace Graphics + { + + /*class Canvas; + class Shader; + class Font; +*/ + class OpenGL + : public ogl2d::OpenGL + { + public: + /// + /// + /// + OpenGL(); + + void setColor(Channel r, Channel g, Channel b, Channel a); + + void setColor(Color c); + + Color getColor(); + + void clearMatrix(); + + void push(); + + void translate(float x, float y); + + void scale(float sx, float sy); + + void rotate(float r); + + void pop(); + + /// + /// + /// + Math::Matrix getModelViewMatrix(const Math::Transform& tansform); + + /// + /// Get model view matrix. + /// + Math::Matrix getModelViewMatrix(float x, float y, float sx, float sy, float r, float ox, float oy); + + /// + /// Get model view matrix. + /// + Math::Matrix getModelViewMatrix(); + + /// + /// Set orthogonal matrix. + /// + void setProjectionMatrix(float l, float r, float b, float t, float n, float f); + + /// + /// Get orthogonal matrix. + /// + const Math::Matrix& getProjectionMatrix(); + + /// + /// + /// + void useShader(); + + /// + /// + /// + void useFont(); + + /// + /// + /// + void useCanvas(); + + /// + /// + /// + void unUseShader(); + + private: + + /// + /// + /// + std::vector<Math::Matrix> mModelViewMatrices; + + /// + /// + /// + Math::Matrix mModelViewMatrix; + + /// + /// + /// + Math::Matrix mProjectionMatrix; + + /// + /// + /// + Color mCurrentColor; +/* + /// + /// + /// + Canvas* mCurrentCanvas; + + /// + /// + /// + Shader* mCurrentShader; + + /// + /// + /// + Font* mCurrentFont; +*/ + }; + + // Singleton. + extern OpenGL gl; + + } // namespace Graphics +} // namespace JinEngine + +#endif // __JE_OPENGL_H__
\ No newline at end of file diff --git a/src/libjin/graphics/je_graphic.cpp b/src/libjin/graphics/je_graphic.cpp new file mode 100644 index 0000000..552eac6 --- /dev/null +++ b/src/libjin/graphics/je_graphic.cpp @@ -0,0 +1,135 @@ +#include "../core/je_configuration.h" +#if defined(jin_graphics) + +#include <stdlib.h> + +#include "../math/je_matrix.h" +#include "../math/je_vector2.hpp" + +#include "shaders/je_shader.h" +#include "je_graphic.h" + +using namespace JinEngine::Math; +using namespace JinEngine::Graphics::Shaders; + +namespace JinEngine +{ + namespace Graphics + { + + Graphic::Graphic(int w, int h) + : mTexture(0) + , mSize(w, h) + { + mTexture = gl.genTexture(); + } + + Graphic::Graphic(const Bitmap* bitmap) + : mTexture(0) + { + mSize.w = bitmap->getWidth(); + mSize.h = bitmap->getHeight(); + + const Color* pixels = bitmap->getPixels(); + + mTexture = gl.genTexture(); + gl.bindTexture(mTexture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + gl.texImage(GL_RGBA8, mSize.w, mSize.h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); + gl.bindTexture(0); + } + + Graphic::~Graphic() + { + glDeleteTextures(1, &mTexture); + } + + void Graphic::render(int x, int y, float sx, float sy, float r, float ox, float oy) const + { + Math::Matrix modelMatrix = gl.getModelViewMatrix(x, y, sx, sy, r, ox, oy); + int w = getWidth(), h = getHeight(); + static float vertexCoords[8]; + static float textureCoords[8]; + // Set vertex coordinates. + vertexCoords[0] = 0; vertexCoords[1] = 0; + vertexCoords[2] = 0; vertexCoords[3] = h; + vertexCoords[4] = w; vertexCoords[5] = h; + vertexCoords[6] = w; vertexCoords[7] = 0; + // Set texture coordinates. + textureCoords[0] = 0; textureCoords[1] = 0; + textureCoords[2] = 0; textureCoords[3] = 1; + textureCoords[4] = 1; textureCoords[5] = 1; + textureCoords[6] = 1; textureCoords[7] = 0; + // Set shader. + Shader* shader = Shader::getCurrentShader(); + shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); + shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); + shader->setVertexPointer(2, GL_FLOAT, 0, vertexCoords); + shader->setUVPointer(2, GL_FLOAT, 0, textureCoords); + + gl.bindTexture(getGLTexture()); + gl.drawArrays(GL_QUADS, 0, 4); + gl.bindTexture(0); + } + + void Graphic::render(const Math::Quad& slice, int x, int y, float sx, float sy, float r, float ax, float ay) const + { + static float vertexCoords[8]; + static float textureCoords[8]; + + // Set vertex coordinates. + vertexCoords[0] = 0; vertexCoords[1] = 0; + vertexCoords[2] = 0; vertexCoords[3] = slice.h; + vertexCoords[4] = slice.w; vertexCoords[5] = slice.h; + vertexCoords[6] = slice.w; vertexCoords[7] = 0; + // Set texture coordinates. + float slx = slice.x / mSize.w; + float sly = slice.y / mSize.h; + float slw = slice.w / mSize.w; + float slh = slice.h / mSize.h; + textureCoords[0] = slx; textureCoords[1] = sly; + textureCoords[2] = slx; textureCoords[3] = sly + slh; + textureCoords[4] = slx + slw; textureCoords[5] = sly + slh; + textureCoords[6] = slx + slw; textureCoords[7] = sly; + + Math::Matrix modelMatrix = gl.getModelViewMatrix(x, y, sx, sy, r, ax, ay); + + Shader* shader = Shader::getCurrentShader(); + shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); + shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); + shader->setVertexPointer(2, GL_FLOAT, 0, vertexCoords); + shader->setUVPointer(2, GL_FLOAT, 0, textureCoords); + + gl.bindTexture(getGLTexture()); + gl.drawArrays(GL_QUADS, 0, 4); + gl.bindTexture(0); + } + + void Graphic::render(const Math::Transform& transform) const + { + Vector2<float> position = transform.getPosition(); + Vector2<float> origin = transform.getOrigin(); + Vector2<float> scale = transform.getScale(); + float angle = transform.getRotation(); + render(position.x, position.y, scale.x, scale.y, angle, origin.x, origin.y); + } + + void Graphic::render(const Math::Quad& slice, const Math::Transform& transform) const + { + Vector2<float> position = transform.getPosition(); + Vector2<float> origin = transform.getOrigin(); + Vector2<float> scale = transform.getScale(); + float angle = transform.getRotation(); + render(slice, position.x, position.y, scale.x, scale.y, angle, origin.x, origin.y); + } + + //void Graphic::setFilter(GLint min, GLint max) + //{ + // glTexParameteri(GL_) + //} + + } // namespace Graphics +} // namespace JinEngine + +#endif // defined(jin_graphics)
\ No newline at end of file diff --git a/src/libjin/graphics/je_graphic.h b/src/libjin/graphics/je_graphic.h new file mode 100644 index 0000000..51c8e3d --- /dev/null +++ b/src/libjin/graphics/je_graphic.h @@ -0,0 +1,94 @@ +#ifndef __JE_GRAPHIC_H__ +#define __JE_GRAPHIC_H__ +#include "../core/je_configuration.h" +#if defined(jin_graphics) + +#include "../math/je_quad.h" +#include "../math/je_vector2.hpp" +#include "../math/je_transform.h" + +#include "je_gl.h" +#include "je_bitmap.h" + +namespace JinEngine +{ + namespace Graphics + { + + /// + /// Class inherites Graphic doesn't keep any state such as origin, scale and other properties. + /// + class Graphic + { + public: + /// + /// + /// + Graphic(int w = 0, int h = 0); + + /// + /// + /// + Graphic(const Bitmap* bitmap); + + /// + /// + /// + virtual ~Graphic(); + + /// + /// + /// + inline int getWidth() const { return mSize.w; } + + /// + /// + /// + inline int getHeight() const { return mSize.h; } + + /// + /// Get opengl texture token. + /// + /// @return OpenGL texture token. + /// + inline GLuint getGLTexture() const { return mTexture; } + + /// + /// + /// + void setFilter(GLint min, GLint max); + + /// + /// Render graphic single with given coordinates. + /// + void render(int x, int y, float sx = 1, float sy = 1, float r = 0, float ox = 0, float oy = 0) const; + + /// + /// Render part of graphic single with given coordinates. + /// + void render(const Math::Quad& slice, int x, int y, float sx = 1, float sy = 1, float r = 0, float ox = 0, float oy = 0) const; + + /// + /// Render with transform. + /// + void render(const Math::Transform& transform) const; + + /// + /// + /// + void render(const Math::Quad& slice, const Math::Transform& transform) const; + + protected: + Math::Vector2<uint> mSize; + + private: + GLuint mTexture; + + }; + + } // namespace Graphics +} // namespace JinEngine + +#endif // defined(jin_graphics) + +#endif // __JE_GRAPHIC_H__
\ No newline at end of file diff --git a/src/libjin/graphics/je_graphics.h b/src/libjin/graphics/je_graphics.h new file mode 100644 index 0000000..979d8f4 --- /dev/null +++ b/src/libjin/graphics/je_graphics.h @@ -0,0 +1,37 @@ +#ifndef __JE_GRAPHICS_H__ +#define __JE_GRAPHICS_H__ +#include "../core/je_configuration.h" +#if defined(jin_graphics) + +#include "je_canvas.h" +#include "je_color.h" +#include "je_shapes.h" +#include "je_texture.h" +#include "je_window.h" +#include "je_bitmap.h" +#include "je_image.h" +#include "je_sprite.h" +#include "je_sprite_sheet.h" + +#include "shaders/je_shader.h" + +#include "fonts/je_ttf.h" +#include "fonts/je_text.h" +#include "fonts/je_texture_font.h" + +#include "particles/je_particle_system.h" + +//struct Stats +//{ +// int drawCalls; +// int drawCallsBatched; +// int canvasSwitches; +// int shaderSwitches; +// int canvases; +// int images; +// int fonts; +// int64 textureMemory; +//}; + +#endif // defined(jin_graphics) +#endif // __JE_GRAPHICS_H__
\ No newline at end of file diff --git a/src/libjin/graphics/je_image.cpp b/src/libjin/graphics/je_image.cpp new file mode 100644 index 0000000..6baf16d --- /dev/null +++ b/src/libjin/graphics/je_image.cpp @@ -0,0 +1,47 @@ +#include "../filesystem/je_asset_database.h" + +#include "stb/stb_image.h" + +#include "je_image.h" + +namespace JinEngine +{ + namespace Graphics + { + + using namespace Filesystem; + + /*static*/ Image* Image::createImage(const void* imgData, size_t size) + { + if (imgData == nullptr) + return nullptr; + int w, h; + void* data = stbi_load_from_memory((uint8*)imgData, size, &w, &h, NULL, STBI_rgb_alpha); + if (data == nullptr) + return nullptr; + Image* image = new Image(); + image->pixels = (Color*)data; + image->width = w; + image->height = h; + return image; + } + + Image* Image::createImage(const char* path) + { + AssetDatabase* fs = AssetDatabase::get(); + Buffer buffer; + fs->read(path, buffer); + return createImage(&buffer, buffer.size()); + } + + Image::Image() + : Bitmap() + { + } + + Image::~Image() + { + } + + } // namespace Graphics +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin/graphics/je_image.h b/src/libjin/graphics/je_image.h new file mode 100644 index 0000000..971ac18 --- /dev/null +++ b/src/libjin/graphics/je_image.h @@ -0,0 +1,61 @@ +#ifndef __JE_IMAGE_H__ +#define __JE_IMAGE_H__ + +#include "je_bitmap.h" + +namespace JinEngine +{ + namespace Graphics + { + + /// + /// A readonly bitmap. + /// + /// Just like bitmap but only from image file. The pixels data is readonly. + /// + class Image + : public Bitmap + { + public: + /// + /// Create image from image file. + /// + /// @param path Image path. + /// @return Image if created successfully, otherwise return null. + /// + static Image* createImage(const char* path); + + /// + /// Create image from image data. + /// + /// @param imgData Image data to create image. + /// @param size Size of image data. + /// @return Image if created successfully, otherwise return null. + /// + static Image* createImage(const void* imgData, size_t size); + + /// + /// Image destructor. + /// + ~Image(); + + private: + /// + /// Image constructor. + /// + Image(); + + // Disable setters inherited from Bitmap. + void bind(Color* pixels, int w, int h); + void resetPixels(const Color* pixels, int w, int h); + void resetPixels(const Color& pixels, int w, int h); + void setPixel(const Color& pixel, int x, int y); + void setPixels(Color pixels); + void setPixels(Color* pixels); + + }; + + } // namespace Graphics +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin/graphics/je_mesh.cpp b/src/libjin/graphics/je_mesh.cpp new file mode 100644 index 0000000..dd2d61c --- /dev/null +++ b/src/libjin/graphics/je_mesh.cpp @@ -0,0 +1,11 @@ +#include "je_mesh.h" + +namespace JinEngine +{ + namespace Graphics + { + + + + } // namespace Graphics +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin/graphics/je_mesh.h b/src/libjin/graphics/je_mesh.h new file mode 100644 index 0000000..e0a38f8 --- /dev/null +++ b/src/libjin/graphics/je_mesh.h @@ -0,0 +1,28 @@ +#ifndef __JE_MESH_H__ +#define __JE_MESH_H__ + +#include "je_graphic.h" + +namespace JinEngine +{ + namespace Graphics + { + + /// + /// A 2D mesh. + /// + class Mesh + { + public: + void setGraphic(); + + + private: + const Graphic* mGraphic; + + }; + + } // namespace Graphics +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin/graphics/je_shapes.cpp b/src/libjin/graphics/je_shapes.cpp new file mode 100644 index 0000000..0b239e7 --- /dev/null +++ b/src/libjin/graphics/je_shapes.cpp @@ -0,0 +1,130 @@ +#include "../core/je_configuration.h" +#if defined(jin_graphics) + +#include <string> + +#include "../math/je_matrix.h" +#include "../math/je_constant.h" + +#include "shaders/je_shader.h" +#include "je_shapes.h" + +using namespace JinEngine::Graphics::Shaders; + +namespace JinEngine +{ + namespace Graphics + { + + using namespace Math; + + void point(int x, int y) + { + float verts[] = { x + 0.5f , y + 0.5f }; + + Shader* shader = Shader::getCurrentShader(); + shader->setVertexPointer(2, GL_FLOAT, 0, verts); + Matrix modelMatrix = gl.getModelViewMatrix(); + shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); + shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); + + glDrawArrays(GL_POINTS, 0, 1); + } + + void points(int n, GLshort* p) + { + Shader* shader = Shader::getCurrentShader(); + shader->setVertexPointer(2, GL_SHORT, 0, p); + Matrix modelMatrix = gl.getModelViewMatrix(); + shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); + shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); + + glDrawArrays(GL_POINTS, 0, n); + } + + void line(int x1, int y1, int x2, int y2) + { + float verts[] = { + x1 + 0.5f, y1 + 0.5f, + x2 + 0.5f, y2 + 0.5f + }; + + Shader* shader = Shader::getCurrentShader(); + shader->setVertexPointer(2, GL_FLOAT, 0, verts); + Matrix modelMatrix = gl.getModelViewMatrix(); + shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); + shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); + + glDrawArrays(GL_LINES, 0, 2); + } + + void circle(RenderMode mode, int x, int y, int r) + { + r = r < 0 ? 0 : r; + + int points = 40; + float two_pi = static_cast<float>(PI * 2); + if (points <= 0) points = 1; + float angle_shift = (two_pi / points); + float phi = .0f; + + float *coords = new float[2 * (points + 1)]; + for (int i = 0; i < points; ++i, phi += angle_shift) + { + coords[2 * i] = x + r * cos(phi); + coords[2 * i + 1] = y + r * sin(phi); + } + + coords[2 * points] = coords[0]; + coords[2 * points + 1] = coords[1]; + + polygon(mode, coords, points); + + delete[] coords; + } + + void rect(RenderMode mode, int x, int y, int w, int h) + { + float coords[] = { x + 0.5f, y + 0.5f, x + w + 0.5f, y + 0.5f, x + w + 0.5f, y + h + 0.5f, x + 0.5f, y + h + 0.5f }; + polygon(mode, coords, 4); + } + + void triangle(RenderMode mode, int x1, int y1, int x2, int y2, int x3, int y3) + { + float coords[] = { x1 + 0.5f, y1 + 0.5f, x2 + 0.5f, y2 + 0.5f, x3 + 0.5f, y3 + 0.5f }; + polygon(mode, coords, 3); + } + + void polygon_line(float* p, int count) + { + Shader* shader = Shader::getCurrentShader(); + Matrix modelMatrix = gl.getModelViewMatrix(); + shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); + shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); + shader->setVertexPointer(2, GL_FLOAT, 0, p); + + glDrawArrays(GL_LINE_LOOP, 0, count); + } + + void polygon(RenderMode mode, float* p, int count) + { + if (mode == LINE) + { + polygon_line(p, count); + } + else if (mode == FILL) + { + Shader* shader = Shader::getCurrentShader(); + Matrix modelMatrix = gl.getModelViewMatrix(); + shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); + shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); + shader->setVertexPointer(2, GL_FLOAT, 0, p); + + glDrawArrays(GL_POLYGON, 0, count); + } + } + + } // namespace Graphics +} // namespace JinEngine + +#endif // defined(jin_graphics)
\ No newline at end of file diff --git a/src/libjin/graphics/je_shapes.h b/src/libjin/graphics/je_shapes.h new file mode 100644 index 0000000..d62592b --- /dev/null +++ b/src/libjin/graphics/je_shapes.h @@ -0,0 +1,34 @@ +#ifndef __JE_GEOMETRY_H__ +#define __JE_GEOMETRY_H__ +#include "../core/je_configuration.h" +#if defined(jin_graphics) + +#include "je_color.h" +#include "je_canvas.h" +#include "je_texture.h" + +namespace JinEngine +{ + namespace Graphics + { + + enum RenderMode { + NONE = 0, + FILL , + LINE + }; + + extern void line(int x1, int y1, int x2, int y2); + extern void rect(RenderMode mode, int x, int y, int w, int h); + extern void triangle(RenderMode mode, int x1, int y1, int x2, int y2, int x3, int y3); + extern void circle(RenderMode mode, int x, int y, int r); + extern void point(int x, int y); + extern void points(int n, GLshort* p, GLubyte* c); + extern void polygon(RenderMode mode, float* p, int count); + + } // namespace Graphics +} // namespace JinEngine + +#endif // jin_graphics + +#endif // __JE_GEOMETRY_H__
\ No newline at end of file diff --git a/src/libjin/graphics/je_sprite.cpp b/src/libjin/graphics/je_sprite.cpp new file mode 100644 index 0000000..b92a2c2 --- /dev/null +++ b/src/libjin/graphics/je_sprite.cpp @@ -0,0 +1,133 @@ +#include "shaders/je_shader.h" + +#include "je_sprite.h" + +using namespace JinEngine::Math; +using namespace JinEngine::Graphics::Shaders; + +namespace JinEngine +{ + namespace Graphics + { + + Sprite::Sprite() + : mGraphic(nullptr) + , mColor(255, 255, 255, 255) + , mIsOriginEnum(false) + { + } + + Sprite::~Sprite() + { + } + + void Sprite::setQuad(int x, int y, int w, int h) + { + mQuad.x = x; + mQuad.y = y; + mQuad.w = w; + mQuad.h = h; + if (mIsOriginEnum) + setOrigin(mOriginEnum); + } + + void Sprite::setRotation(float r) + { + mTransform.setRotation(r); + } + + void Sprite::setOrigin(Origin origin) + { + mIsOriginEnum = true; + mOriginEnum = origin; + int l = 0, r = 0, t = 0, b = 0; + Vector2<int> size = getSize(); + r = size.w; + b = size.h; + switch (origin) + { + case TopLeft: + mTransform.setOrigin(1, t); + break; + case TopCenter: + mTransform.setOrigin(r / 2.f, t); + break; + case TopRight: + mTransform.setOrigin(r, t); + break; + case MiddleLeft: + mTransform.setOrigin(1, b / 2.f); + break; + case MiddleCenter: + mTransform.setOrigin(r / 2.f, b / 2.f); + break; + case MiddleRight: + mTransform.setOrigin(r, b / 2.f); + break; + case BottomLeft: + mTransform.setOrigin(l, b); + break; + case BottomCenter: + mTransform.setOrigin(r / 2.f, b); + break; + case BottomRight: + mTransform.setOrigin(r, b); + break; + } + } + + void Sprite::setOrigin(int x, int y) + { + mTransform.setOrigin(x, y); + mIsOriginEnum = false; + } + + void Sprite::setPosition(float x, float y) + { + mTransform.setPosition(x, y); + } + + void Sprite::setScale(float x, float y) + { + mTransform.setScale(x, y); + } + + void Sprite::setColor(Color color) + { + mColor = color; + } + + void Sprite::setGraphic(const Graphic* graphic) + { + mGraphic = graphic; + int w = mGraphic->getWidth(); + int h = mGraphic->getHeight(); + setQuad(0, 0, w, h); + } + + void Sprite::move(float x, float y) + { + mTransform.move(x, y); + } + + void Sprite::rotate(float r) + { + mTransform.rotate(r); + } + + void Sprite::scale(float sx, float sy) + { + mTransform.scale(sx, sy); + } + + void Sprite::render() + { + Color c = gl.getColor(); + gl.setColor(mColor); + if (mGraphic != nullptr) + mGraphic->render(mQuad, mTransform); + gl.setColor(c); + } + + } // namespace Graphics +} // namespace JinEngine
\ No newline at end of file diff --git a/src/libjin/graphics/je_sprite.h b/src/libjin/graphics/je_sprite.h new file mode 100644 index 0000000..faf16df --- /dev/null +++ b/src/libjin/graphics/je_sprite.h @@ -0,0 +1,81 @@ +#ifndef __JE_SPRITE_H__ +#define __JE_SPRITE_H__ + +#include "../common/je_types.h" +#include "../math/je_vector2.hpp" + +#include "shaders/je_shader.h" +#include "je_color.h" + +namespace JinEngine +{ + namespace Graphics + { + + /// + /// A sprite is unit of rendering. Animation is based on sprite, but not texture or other graphic stuff. + /// + class Sprite + { + public: + Sprite(); + virtual ~Sprite(); + + enum Origin + { + TopLeft, + TopCenter, + TopRight, + MiddleLeft, + MiddleCenter, + MiddleRight, + BottomLeft, + BottomCenter, + BottomRight + }; + + void setQuad(int x, int y, int w, int h); + void setRotation(float r); + void setOrigin(Origin origin); + void setOrigin(int x, int y); + void setPosition(float x, float y); + void setScale(float sx, float sy); + void setColor(Color color); + void setGraphic(const Graphic* graphic); + + void move(float x, float y); + void rotate(float r); + void scale(float sx, float sy); + + float getRotation() { return mTransform.getRotation(); } + Math::Vector2<int> getSize() { return Math::Vector2<int>(mQuad.w, mQuad.h); } + const Math::Quad& getQuad() { return mQuad; } + const Math::Vector2<float>& getPosition() { return mTransform.getPosition(); } + const Math::Vector2<float>& getOrigin() { return mTransform.getOrigin(); } + const Math::Vector2<float>& getScale() { return mTransform.getScale(); } + const Color& getColor() { return mColor; } + const Graphic* getGraphic() { return mGraphic; } + + void render(); + + private: + /// + /// Origin must be 0~1 float value. + /// + Math::Transform mTransform; + + Color mColor; + + Math::Quad mQuad; + + bool mIsOriginEnum; + Origin mOriginEnum; + + const Graphic* mGraphic; + + }; + + } // namespace Graphics +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin/graphics/je_sprite_batch.cpp b/src/libjin/graphics/je_sprite_batch.cpp new file mode 100644 index 0000000..f339715 --- /dev/null +++ b/src/libjin/graphics/je_sprite_batch.cpp @@ -0,0 +1,11 @@ +#include "je_sprite_batch.h" + +namespace JinEngine +{ + namespace Graphics + { + + + + } +}
\ No newline at end of file diff --git a/src/libjin/graphics/je_sprite_batch.h b/src/libjin/graphics/je_sprite_batch.h new file mode 100644 index 0000000..64f9805 --- /dev/null +++ b/src/libjin/graphics/je_sprite_batch.h @@ -0,0 +1,20 @@ +#ifndef __JE_GRAPHICS_SPRITE_BATCH_H__ +#define __JE_GRAPHICS_SPRITE_BATCH_H__ + +namespace JinEngine +{ + namespace Graphics + { + + class SpriteBatch + { + public: + + private: + + }; + + } // namespace Graphics +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin/graphics/je_sprite_sheet.cpp b/src/libjin/graphics/je_sprite_sheet.cpp new file mode 100644 index 0000000..3a08751 --- /dev/null +++ b/src/libjin/graphics/je_sprite_sheet.cpp @@ -0,0 +1,22 @@ +#include "je_sprite_sheet.h" + +namespace JinEngine +{ + namespace Graphics + { + + SpriteSheet::SpriteSheet(const Graphic* graphic) + : mGraphic(graphic) + { + } + + Sprite* SpriteSheet::createSprite(const Math::Quad& quad) + { + Sprite* spr = new Sprite(); + spr->setGraphic(mGraphic); + spr->setQuad(quad.x, quad.y, quad.w, quad.h); + return spr; + } + + } +}
\ No newline at end of file diff --git a/src/libjin/graphics/je_sprite_sheet.h b/src/libjin/graphics/je_sprite_sheet.h new file mode 100644 index 0000000..8c56c51 --- /dev/null +++ b/src/libjin/graphics/je_sprite_sheet.h @@ -0,0 +1,33 @@ +#ifndef __JE_SPRITE_SHEET_H__ +#define __JE_SPRITE_SHEET_H__ + +#include <vector> + +#include "../math/je_quad.h" + +#include "je_sprite.h" + +namespace JinEngine +{ + namespace Graphics + { + + class SpriteSheet + { + public: + /// + /// Create a new sprite in sheet. + /// + Sprite* createSprite(const Math::Quad& quad); + + SpriteSheet(const Graphic* graphic); + + private: + const Graphic* const mGraphic; + + }; + + } // namespace Graphics +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin/graphics/je_texture.cpp b/src/libjin/graphics/je_texture.cpp new file mode 100644 index 0000000..8aa3f9a --- /dev/null +++ b/src/libjin/graphics/je_texture.cpp @@ -0,0 +1,44 @@ +#include "../core/je_configuration.h" +#if defined(jin_graphics) + +#include <fstream> + +#include "../utils/je_utils.h" +#include "../math/je_math.h" + +#include "je_texture.h" + +using namespace JinEngine::Math; + +namespace JinEngine +{ + namespace Graphics + { + + Texture* Texture::createTexture(const char* path) + { + Bitmap* bitmap = Bitmap::createBitmap(path); + Texture* texture = createTexture(bitmap); + delete bitmap; + return texture; + } + + /*static*/ Texture* Texture::createTexture(Bitmap* bitmap) + { + Texture* tex = new Texture(bitmap); + return tex; + } + + Texture::Texture(const Bitmap* bitmap) + : Graphic(bitmap) + { + } + + Texture::~Texture() + { + } + + } // namespace Graphics +} // namespace JinEngine + +#endif // defined(jin_graphics)
\ No newline at end of file diff --git a/src/libjin/graphics/je_texture.h b/src/libjin/graphics/je_texture.h new file mode 100644 index 0000000..566ba84 --- /dev/null +++ b/src/libjin/graphics/je_texture.h @@ -0,0 +1,57 @@ +#ifndef __JE_TEXTURE_H__ +#define __JE_TEXTURE_H__ +#include "../core/je_configuration.h" +#if defined(jin_graphics) + +#include "GLee/GLee.h" + +#include "je_color.h" +#include "je_graphic.h" +#include "je_bitmap.h" + +namespace JinEngine +{ + namespace Graphics + { + + /// + /// + /// + class Texture + : public Graphic + { + public: + /// + /// + /// + static Texture* createTexture(const char* path); + + /// + /// + /// + static Texture* createTexture(Bitmap* bitmap); + + /// + /// + /// + static Texture* createTexture(); + + /// + /// + /// + ~Texture(); + + private: + /// + /// + /// + Texture(const Bitmap* bitmap); + + }; + + } // namespace Graphics +} // namespace JinEngine + +#endif // jin_graphics + +#endif // __JE_TEXTURE_H__
\ No newline at end of file diff --git a/src/libjin/graphics/je_window.cpp b/src/libjin/graphics/je_window.cpp new file mode 100644 index 0000000..c14d290 --- /dev/null +++ b/src/libjin/graphics/je_window.cpp @@ -0,0 +1,130 @@ +#include "../core/je_configuration.h" +#if defined(jin_graphics) + +#include <iostream> + +#include "../common/je_exception.h" +#include "../utils/je_utils.h" +#include "../audio/sdl/je_sdl_audio.h" +#include "../utils/je_log.h" + +#include "shaders/je_shader.h" +#include "je_window.h" +#include "je_gl.h" +#include "je_canvas.h" + +using namespace JinEngine::Graphics::Shaders; + +namespace JinEngine +{ + namespace Graphics + { + + bool Window::initSystem(const SettingBase* s) + { + jin_log_info("Initialize window system."); + + if (SDL_Init(SDL_INIT_VIDEO) < 0) + return false; + + const Setting* setting = (Setting*)s; + mSize.w = setting->width; + mSize.h = setting->height; + mFps = setting->fps; + bool vsync = setting->vsync; + const char* title = setting->title; + const char* icon = setting->icon; + + if (mWnd) + { + SDL_DestroyWindow(mWnd); + SDL_FlushEvent(SDL_WINDOWEVENT); + } + + SDL_GLContext ctx = NULL; + + if (ctx) + { + SDL_GL_DeleteContext(ctx); + } + + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + + int wx = SDL_WINDOWPOS_UNDEFINED, + wy = SDL_WINDOWPOS_UNDEFINED; + + int flag = SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL; + if (setting->fullscreen) flag |= SDL_WINDOW_FULLSCREEN; + if (setting->resizable) flag |= SDL_WINDOW_RESIZABLE; + + mWnd = SDL_CreateWindow(title, wx, wy, mSize.w, mSize.h, flag); + if (mWnd == NULL) + return false; + + // Set window icon + try + { + Bitmap* bitmap = Bitmap::createBitmap(icon); + SDL_Surface *surface; + Color* pixels = const_cast<Color*>(bitmap->getPixels()); + uint w = bitmap->getWidth(), h = bitmap->getHeight(); + surface = SDL_CreateRGBSurfaceFrom( + pixels, w, h, 32, w * 4, Color::RMASK, Color::GMASK, Color::BMASK, Color::AMASK); + SDL_SetWindowIcon(mWnd, surface); + SDL_FreeSurface(surface); + } catch (...) {} + + ctx = SDL_GL_CreateContext(mWnd); + if (ctx == NULL) + return false; + SDL_GL_SetSwapInterval(vsync ? 1 : 0); + SDL_GL_MakeCurrent(mWnd, ctx); + // Default configuration + gl.setClearColor(0, 0, 0, 0xff); + glClear(GL_COLOR_BUFFER_BIT); + gl.pushColor(0xff, 0xff, 0xff, 0xff); + gl.enable(GL_BLEND); + gl.enable(GL_TEXTURE_2D); + gl.setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + // Bind to default canvas + Canvas::unbind(); + Shader::unuse(); + // Avoid white blinnk. + swapBuffers(); + + return true; + } + + void Window::quitSystem() + { + jin_log_info("Quit window system."); + // disable opengl + gl.disable(GL_BLEND); + gl.disable(GL_TEXTURE_2D); + // close window + SDL_DestroyWindow(mWnd); + SDL_Quit(); + } + + void Window::swapBuffers() + { + if (mWnd) + SDL_GL_SwapWindow(mWnd); + } + + void Window::setTitle(const char* title) + { + SDL_SetWindowTitle(mWnd, title); + }; + + } // namespace Graphics +} // namespace JinEngine + +#endif // defined(jin_graphics)
\ No newline at end of file diff --git a/src/libjin/graphics/je_window.h b/src/libjin/graphics/je_window.h new file mode 100644 index 0000000..831f3e6 --- /dev/null +++ b/src/libjin/graphics/je_window.h @@ -0,0 +1,109 @@ +#ifndef __JE_RENDER_WINDOW +#define __JE_RENDER_WINDOW +#include "../core/je_configuration.h" +#if defined(jin_graphics) + +#include "SDL2/SDL.h" + +#include "../utils/je_utils.h" +#include "../math/je_vector2.hpp" +#include "../common/je_subsystem.hpp" + +namespace JinEngine +{ + namespace Graphics + { + /// + /// + /// + class Window + : public Subsystem<Window> + { + public: + /// + /// + /// + struct Setting : SettingBase + { + public: + const char* title; ///< window title + const char* icon; ///< window icon + bool fullscreen; ///< full screen + int width, height; ///< window size + bool vsync; ///< vsync + int fps; ///< frame per second + bool resizable; ///< resizable + }; + + /// + /// + /// + void setTitle(const char* title); + + /// + /// + /// + inline int getW(){ return mSize.w; } + + /// + /// + /// + inline int getH(){ return mSize.h; } + + /// + /// + /// + inline int getFPS(){ return mFps; } + + /// + /// + /// + void swapBuffers(); + + /// + /// + /// + inline void hide() { SDL_HideWindow(mWnd); }; + + /// + /// + /// + void show() { SDL_ShowWindow(mWnd); }; + + private: + + // declare a singleton + singleton(Window); + + /// + /// + /// + Window() {}; + + /// + /// + /// + virtual ~Window() {}; + + /// + /// + /// + bool initSystem(const SettingBase* setting) override; + + /// + /// + /// + void quitSystem() override; + + SDL_Window* mWnd; + JinEngine::Math::Vector2<unsigned int> mSize; + int mFps; + + }; + + } // namespace Graphics +} // namespace JinEngine + +#endif // jin_graphics + +#endif // __JE_RENDER_WINDOW
\ No newline at end of file diff --git a/src/libjin/graphics/particles/je_particle.cpp b/src/libjin/graphics/particles/je_particle.cpp new file mode 100644 index 0000000..53f4570 --- /dev/null +++ b/src/libjin/graphics/particles/je_particle.cpp @@ -0,0 +1,72 @@ +#include "../../math/je_math.h" + +#include "je_particle.h" + +using namespace JinEngine::Math; + +namespace JinEngine +{ + namespace Graphics + { + namespace Particles + { + + Particle::Particle(const Graphic* grc) + : graphic(grc) + { + reset(); + } + + void Particle::reset() + { + transform.set(0, 0, 1, 1, 0, 0, 0); + lifeTime = 1.0f; + life = 0.0f; + speed.set(0, 0); + linearAcceleration.set(0, 0); + radialAcceleration = 0.0f; + angularSpeed = 0; + scaleBegin = 1; + scaleEnd = 1; + color = Color::WHITE; + colorStart = Color::WHITE; + colorEnd = Color::WHITE; + alive = true; + } + + void Particle::update(float dt) + { + float t = life / lifeTime; + // Lerp color + color.r = lerp<int>(colorStart.r, colorEnd.r, t); + color.g = lerp<int>(colorStart.g, colorEnd.g, t); + color.b = lerp<int>(colorStart.b, colorEnd.b, t); + color.a = lerp<int>(colorStart.a, colorEnd.a, t); + // Lerp scale. + Vector2<float> scale = transform.getScale(); + scale.x = lerp<float>(scaleBegin, scaleEnd, t); + scale.y = scale.x; + transform.setScale(scale.x, scale.y); + // Calculate position. + speed += linearAcceleration * dt; + transform.move(speed * dt); + // Calculate rotation. + angularSpeed += radialAcceleration * dt; + transform.rotate(angularSpeed * dt); + // Update life time. + life += dt; + alive = life < lifeTime; + } + + void Particle::render() + { + Color c = gl.getColor(); + gl.setColor(color); + if (graphic != nullptr) + graphic->render(transform); + gl.getColor(); + } + + } + } +}
\ No newline at end of file diff --git a/src/libjin/graphics/particles/je_particle.h b/src/libjin/graphics/particles/je_particle.h new file mode 100644 index 0000000..70a2653 --- /dev/null +++ b/src/libjin/graphics/particles/je_particle.h @@ -0,0 +1,166 @@ +#ifndef __JE_PARTICLE_H__ +#define __JE_PARTICLE_H__ + +#include "../../math/je_transform.h" +#include "../../math/je_vector2.hpp" +#include "../je_color.h" +#include "../je_graphic.h" + +namespace JinEngine +{ + namespace Graphics + { + namespace Particles + { + + class ParticleEmitter; + + /// + /// + /// + struct LifeTimeDef + { + bool enableRandom = false; + Struct(life, + struct + { + float floor, ceil; + } random; + float life = 1.0f; + ); + }; + + struct ScaleOverTimeDef + { + bool enable = false; + float start = 1; + float end = 1; + }; + + struct ColorOverTimeDef + { + bool enable = false; + Color colorStart = Color::WHITE; + Color colorEnd = Color::WHITE; + }; + + struct linearAccelarationDef + { + Math::Vector2<float> linearAccelaration; + }; + + struct RadialAccelarationDef + { + float radialAccelaration = 0.f; + }; + + struct AngularSpeedDef + { + bool enableRandom = false; + Struct(angularSpeed, + struct + { + float floor = 0; + float ceil = 0; + } random; + float angularSpeed = 0; + ); + }; + + /// + /// + /// + struct ParticleDef + { + private: + friend class ParticleEmitter; + + public: + // Basic definitions. + LifeTimeDef lifeTimeDef; ///< + linearAccelarationDef linearAccelarationDef; ///< + RadialAccelarationDef radialAccelarationDef; ///< + AngularSpeedDef angularSpeedDef; ///< + // Optional definitions. + ScaleOverTimeDef sizeOverTimeDef; ///< + ColorOverTimeDef colorOverTimeDef; ///< + }; + + /// + /// A single particle contains various properties of particle, such as position, accelaration, color + /// and other attributes changed over time. + /// + struct Particle + { + /// + /// Default constructor. + /// + Particle(const Graphic* graphic); + + /// + /// Reset to default. + /// + void reset(); + + /// + /// + /// + void update(float dt); + + /// + /// + /// + void render(); + + ////////////////////////////////////////////////////////////////////////////////////////////////// + + /// + /// Whole life time. + /// + float lifeTime = 1.0f; + + /// + /// Current life time. + /// + float life = 0.0f; + + const Graphic* graphic; + + /// + /// Color over lifetime. + /// + Color color = Color::WHITE; + Color colorStart = Color::WHITE; + Color colorEnd = Color::WHITE; + + /// + /// Position scale rotation origin. + /// + Math::Transform transform; + + /// + /// Speeds. + /// + Math::Vector2<float> speed; + Math::Vector2<float> linearAcceleration; + float angularSpeed; + float radialAcceleration = 0; + + /// + /// Size over lifetime. + /// + float scaleBegin = 1; + float scaleEnd = 1; + + /// + /// Is particle still alive? Alive is equivalent to NOT available in particle pool. + /// + bool alive = true; + + }; + + } // namespace Particles + } // namespace Graphics +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin/graphics/particles/je_particle_emitter.cpp b/src/libjin/graphics/particles/je_particle_emitter.cpp new file mode 100644 index 0000000..d8fb78d --- /dev/null +++ b/src/libjin/graphics/particles/je_particle_emitter.cpp @@ -0,0 +1,105 @@ +#include <time.h> + +#include "../../math/je_random.h" + +#include "je_particle_emitter.h" +#include "je_particle_system.h" + +using namespace JinEngine::Math; + +namespace JinEngine +{ + namespace Graphics + { + namespace Particles + { + + static const uint8 ACCURACY_4 = 4; + static const uint8 ACCURACY_5 = 5; + static const uint8 ACCURACY_6 = 6; + + // Particle emitter + static RandomGenerator rng(0xEA44944); + + ParticleEmitter::ParticleEmitter(ParticleSystem& ps) + : mPS(ps) + , mDef(ps.mDef.emitterDef) + , mPDef(ps.mDef.particleDef) + , mTime(0) + { + } + + void ParticleEmitter::update(float dt) + { + mTime += dt; + for (;mTime >= mInterval; mTime -= mInterval) + { + emit(); + // Random rate. + if (mDef.emitRateDef.enableRandom) + mInterval = rng.randf(mDef.emitRateDef.rate.random.floor, mDef.emitRateDef.rate.random.ceil, ACCURACY_5); + else + mInterval = mDef.emitRateDef.rate.rate; + } + } + + void ParticleEmitter::emit() + { + Particle* p = mPS.claim(); + if (p == nullptr) + return; + p->reset(); + // Init position. + if (mDef.positionDef.enableRandom) + { + float x = rng.randf(mDef.positionDef.position.random.floor.x, mDef.positionDef.position.random.ceil.x, ACCURACY_4); + float y = rng.randf(mDef.positionDef.position.random.floor.y, mDef.positionDef.position.random.ceil.y, ACCURACY_4); + p->transform.setPosition(x, y); + } + else + { + p->transform.setPosition(mDef.positionDef.position.position); + } + // Init speed. + float r = 0; + if (mDef.directionDef.enableRandom) + r = rng.randf(mDef.directionDef.direction.random.floor, mDef.directionDef.direction.random.ceil, ACCURACY_4); + else + r = mDef.directionDef.direction.direction; + float f = 0; + if (mDef.forceDef.enableRandom) + f = rng.randf(mDef.forceDef.force.random.floor, mDef.forceDef.force.random.ceil, ACCURACY_4); + else + f = mDef.forceDef.force.force; + p->speed.set(f*cos(r), f*sin(r)); + // Init life time + if (mPDef.lifeTimeDef.enableRandom) + p->lifeTime = rng.randf(mPDef.lifeTimeDef.life.random.floor, mPDef.lifeTimeDef.life.random.floor, ACCURACY_4); + else + p->lifeTime = mPDef.lifeTimeDef.life.life; + // Init linear accelaration + p->linearAcceleration = mPDef.linearAccelarationDef.linearAccelaration; + // Init angular accelaration + p->radialAcceleration = mPDef.radialAccelarationDef.radialAccelaration; + // Init Angular speed. + if (mPDef.angularSpeedDef.enableRandom) + p->angularSpeed = rng.randf(mPDef.angularSpeedDef.angularSpeed.random.floor, mPDef.angularSpeedDef.angularSpeed.random.ceil, ACCURACY_4); + else + p->angularSpeed = mPDef.angularSpeedDef.angularSpeed.angularSpeed; + // Scale over time + if (mPDef.sizeOverTimeDef.enable) + { + p->scaleBegin = mPDef.sizeOverTimeDef.start; + p->scaleEnd = mPDef.sizeOverTimeDef.end; + } + // Color over time + if (mPDef.colorOverTimeDef.enable) + { + p->colorStart = mPDef.colorOverTimeDef.colorStart; + p->colorEnd = mPDef.colorOverTimeDef.colorEnd; + } + } + + } + } +}
\ No newline at end of file diff --git a/src/libjin/graphics/particles/je_particle_emitter.h b/src/libjin/graphics/particles/je_particle_emitter.h new file mode 100644 index 0000000..44bd1fb --- /dev/null +++ b/src/libjin/graphics/particles/je_particle_emitter.h @@ -0,0 +1,136 @@ +#ifndef __JE_PARTICLE_EMITTER_H__ +#define __JE_PARTICLE_EMITTER_H__ + +#include "../../common/je_temporary.h" +#include "../../math/je_vector2.hpp" + +#include "je_particle.h" + +namespace JinEngine +{ + namespace Graphics + { + namespace Particles + { + + struct PositionDef + { + bool enableRandom = false; + Struct(position, + struct + { + Math::Vector2<float> floor; + Math::Vector2<float> ceil; + } random; + Math::Vector2<float> position; + ); + }; + + struct DirectionDef + { + bool enableRandom = false; + Struct(direction, + struct + { + float floor = 0; + float ceil = 0; + } random; + float direction = 0; + ); + }; + + /// + /// How many particles emitted per second. + /// + struct EmitRateDef + { + bool enableRandom = false; + Struct(rate, + struct + { + float floor = 1; + float ceil = 1; + } random; + float rate = 1; + ); + }; + + /// + /// Initial speed of particle. + /// + struct ForceDef + { + bool enableRandom = false; + Struct(force, + struct + { + float floor = 1; + float ceil = 1; + } random; + float force = 1; + ); + }; + + /// + /// Definition of particle emitter. + /// + struct ParticleEmitterDef + { + EmitRateDef emitRateDef; ///< Emit rate. + + PositionDef positionDef; ///< Emit position(relativily to the particle system center). + DirectionDef directionDef; ///< Emit direction. + ForceDef forceDef; ///< Emit force. + }; + + class ParticleSystem; + + /// + /// Emit a single particle. + /// + class ParticleEmitter + { + public: + /// + /// + /// + ParticleEmitter(ParticleSystem& ps); + + /// + /// + /// + void update(float dt); + + private: + /// + /// + /// + ParticleSystem& mPS; + + const ParticleEmitterDef& mDef; + + const ParticleDef& mPDef; + + /// + /// Emit particle according to emitter definition and particle definition, particle system should + /// assign particle value to the particle in particle pool, but not use this return particle. + /// + void emit(); + + /// + /// + /// + float mTime; + + /// + /// + /// + float mInterval; + + }; + + } // namespace Particles + } // namespace Graphics +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin/graphics/particles/je_particle_pool.h b/src/libjin/graphics/particles/je_particle_pool.h new file mode 100644 index 0000000..46cd73a --- /dev/null +++ b/src/libjin/graphics/particles/je_particle_pool.h @@ -0,0 +1,24 @@ +#ifndef __JE_PARTICLE_BATCH_H__ +#define __JE_PARTICLE_BATCH_H__ + +#include "../../common/je_pool.hpp" + +#include "je_particle.h" + +namespace JinEngine +{ + namespace Graphics + { + namespace Particles + { + + /// + /// Particle pool for reducing memory fragmentation. + /// + typedef Pool<Particle> ParticlePool; + + } // namespace Particles + } // namespace Graphics +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin/graphics/particles/je_particle_system.cpp b/src/libjin/graphics/particles/je_particle_system.cpp new file mode 100644 index 0000000..a81a3c9 --- /dev/null +++ b/src/libjin/graphics/particles/je_particle_system.cpp @@ -0,0 +1,67 @@ +#include "je_particle_system.h" + +namespace JinEngine +{ + namespace Graphics + { + namespace Particles + { + + ParticleSystem::ParticleSystem(const ParticleSystemDef& def) + : mDef(def) + , mEmitter(*this) + , mParticlePool(def.maxParticleCount, sizeof(Particle)) + { + } + + ParticleSystem::~ParticleSystem() + { + } + + void ParticleSystem::update(float dt) + { + mEmitter.update(dt); + for (int i = 0; i < mAliveParticles.size(); ++i) + { + Particle* p = mAliveParticles[i]; + if (p->alive == false) + { + recycle(i, p); + --i; + } + else + { + p->update(dt); + } + } + } + + void ParticleSystem::render(float x, float y, float sx /* = 1 */, float sy /* = 1 */, float r /* = 0 */, float ax /* = 0 */, float ay /* = 0 */) + { + for (Particle* p : mAliveParticles) + p->render(); + } + + void ParticleSystem::setGraphic(const Graphic* graphic) + { + mGraphic = graphic; + } + + Particle* ParticleSystem::claim() + { + Particle* p = new (mParticlePool.GetNextWithoutInitializing()) Particle(mGraphic); + mAliveParticles.push_back(p); + return p; + } + + void ParticleSystem::recycle(int i, Particle* p) + { + if (i >= mAliveParticles.size()) + return; + mAliveParticles.erase(mAliveParticles.begin() + i); + mParticlePool.Delete(p); + } + + } + } +}
\ No newline at end of file diff --git a/src/libjin/graphics/particles/je_particle_system.h b/src/libjin/graphics/particles/je_particle_system.h new file mode 100644 index 0000000..8ee79ec --- /dev/null +++ b/src/libjin/graphics/particles/je_particle_system.h @@ -0,0 +1,115 @@ +#ifndef __JE_PARTICLE_EMMITTER_H__ +#define __JE_PARTICLE_EMMITTER_H__ + +#include <vector> + +#include "../../common/je_temporary.h" +#include "../../game/je_gameobject.h" + +#include "../je_sprite.h" + +#include "je_particle_emitter.h" +#include "je_particle_pool.h" +#include "je_particle.h" + +namespace JinEngine +{ + namespace Graphics + { + namespace Particles + { + + /// + /// Definition of particle system. + /// + struct ParticleSystemDef + { + ParticleSystemDef() {} + uint maxParticleCount = 1; ///< Max count of particles in pool. 1 by default. + ParticleEmitterDef emitterDef; ///< Particle emitter definition. + ParticleDef particleDef; ///< Particle definition. + }; + + /// + /// Particle emitter, handle all particles it emitts. + /// + class ParticleSystem/* : public Game::GameObject*/ + { + public: + /// + /// Particle system constructor + /// + /// @param def Definition of particle system. + /// + ParticleSystem(const ParticleSystemDef& def); + + /// + /// Particle system destructor. + /// + ~ParticleSystem(); + + /// + /// Update particle system and all alive particles. + /// + void update(float dt); + + /// + /// Render particle system. + /// + void render(float x, float y, float sx = 1, float sy = 1, float r = 0, float ax = 0, float ay = 0); + + /// + /// Set sprite to render. + /// + /// @param sprite Sprite to render. + /// + void setGraphic(const Graphic* graphic); + + private: + + friend class ParticleEmitter; + + ParticleSystem(); + + /// + /// + /// + Particle* claim(); + + /// + /// + /// + void recycle(int i, Particle* p); + + /// + /// Particle system definition. + /// + ParticleSystemDef mDef; + + /// + /// Sprite to be drawn. + /// + const Graphic* mGraphic; + + /// + /// Particle emitter. + /// + ParticleEmitter mEmitter; + + /// + /// Particle pool. + /// + ParticlePool mParticlePool; + + /// + /// Alive particles, that means these particles could join to the life cycle loop. + /// + std::vector<Particle*> mAliveParticles; + + }; + + } // namespace Particles + } // namespace Graphics +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin/graphics/shaders/built-in/je_default.shader.h b/src/libjin/graphics/shaders/built-in/je_default.shader.h new file mode 100644 index 0000000..3f57c44 --- /dev/null +++ b/src/libjin/graphics/shaders/built-in/je_default.shader.h @@ -0,0 +1,21 @@ +// Ĭshader +static const char* default_shader = R"( + +#VERTEX_SHADER + +Vertex vert(Vertex v) +{ + return v; +} + +#END_VERTEX_SHADER + +#FRAGMENT_SHADER + +Color frag(Color col, Texture tex, Vertex v) +{ + return col * texel(tex, v.uv); +} + +#END_FRAGMENT_SHADER +)";
\ No newline at end of file diff --git a/src/libjin/graphics/shaders/built-in/je_font.shader.h b/src/libjin/graphics/shaders/built-in/je_font.shader.h new file mode 100644 index 0000000..e04c225 --- /dev/null +++ b/src/libjin/graphics/shaders/built-in/je_font.shader.h @@ -0,0 +1,21 @@ +// shader +static const char* font_shader = R"( + +#VERTEX_SHADER + +Vertex vert(Vertex v) +{ + return v; +} + +#END_VERTEX_SHADER + +#FRAGMENT_SHADER + +Color frag(Color col, Texture tex, Vertex v) +{ + return Color(col.rgb, texel(tex, v.uv).a); +} + +#END_FRAGMENT_SHADER +)";
\ No newline at end of file diff --git a/src/libjin/graphics/shaders/built-in/je_texture.shader.h b/src/libjin/graphics/shaders/built-in/je_texture.shader.h new file mode 100644 index 0000000..d1fc86f --- /dev/null +++ b/src/libjin/graphics/shaders/built-in/je_texture.shader.h @@ -0,0 +1,21 @@ +// ͼshader +static const char* texture_shader = R"( + +#VERTEX_SHADER + +Vertex vert(Vertex v) +{ + return v; +} + +#END_VERTEX_SHADER + +#FRAGMENT_SHADER + +Color frag(Color col, Texture tex, Vertex v) +{ + return col * texel(tex, v.uv); +} + +#END_FRAGMENT_SHADER +)";
\ No newline at end of file diff --git a/src/libjin/graphics/shaders/je_base.shader.h b/src/libjin/graphics/shaders/je_base.shader.h new file mode 100644 index 0000000..34996bc --- /dev/null +++ b/src/libjin/graphics/shaders/je_base.shader.h @@ -0,0 +1,89 @@ +#ifndef __JE_BASE_SHADER_H__ +#define __JE_BASE_SHADER_H__ + +static const char* base_shared = R"( +#define Number float +#define Texture sampler2D +#define Canvas sampler2D +#define Color vec4 +#define Vec2 vec2 +#define Vec3 vec3 +#define Vec4 vec4 + +#define texel texture2D + +struct Vertex +{ + vec2 xy; + vec2 uv; +}; + +)"; + +static const int BASE_SHARED_SIZE = strlen(base_shared); + +static const char* base_vertex = R"( +#version 130 core + +%s +// Projection matrix +uniform mat4 jin_ProjectionMatrix; +// Model view matrix +uniform mat4 jin_ModelViewMatrix; + +in vec2 jin_VertexCoords; +in vec2 jin_TextureCoords; + +out vec4 jin_Color; +out vec2 jin_XY; +out vec2 jin_UV; + +%s + +void main() +{ + vec4 v = jin_ModelViewMatrix * vec4(jin_VertexCoords, 0, 1.0); + Vertex _v = vert(Vertex(v.xy, jin_TextureCoords)); + gl_Position = jin_ProjectionMatrix * vec4(_v.xy, 0, 1.0f); + jin_Color = gl_Color; + jin_XY = _v.xy; + jin_UV = _v.uv; +} +)"; + +static const int BASE_VERTEX_SHADER_SIZE = strlen(base_vertex) + BASE_SHARED_SIZE; + +#define formatVertexShader(buf, program) sprintf(buf,base_vertex, base_shared, program) + +static const char* base_fragment = R"( +#version 130 core + +%s + +uniform Texture jin_MainTexture; + +in vec4 jin_Color; +in vec2 jin_XY; +in vec2 jin_UV; + +out vec4 jin_OutColor; + +%s + +void main() +{ + jin_OutColor = frag(jin_Color, jin_MainTexture, Vertex(jin_XY, jin_UV)); +} +)"; + +static const int BASE_FRAGMENT_SHADER_SIZE = strlen(base_fragment) + BASE_SHARED_SIZE; + +#define formatFragmentShader(buf, program) sprintf(buf, base_fragment, base_shared, program) + +static const char* SHADER_PROJECTION_MATRIX = "jin_ProjectionMatrix"; +static const char* SHADER_MODELVIEW_MATRIX = "jin_ModelViewMatrix"; +static const char* SHADER_MAIN_TEXTURE = "jin_MainTexture"; +static const char* SHADER_VERTEX_COORDS = "jin_VertexCoords"; +static const char* SHADER_TEXTURE_COORDS = "jin_TextureCoords"; + +#endif // __JE_BASE_SHADER_H__ diff --git a/src/libjin/graphics/shaders/je_jsl_compiler.cpp b/src/libjin/graphics/shaders/je_jsl_compiler.cpp new file mode 100644 index 0000000..feb88d4 --- /dev/null +++ b/src/libjin/graphics/shaders/je_jsl_compiler.cpp @@ -0,0 +1,57 @@ +#include "../../core/je_configuration.h" +#if defined(jin_graphics) && (jin_graphics & jin_graphics_shader) + +#include "../../Filesystem/je_buffer.h" + +#include "je_jsl_compiler.h" + +using namespace std; +using namespace JinEngine::Filesystem; + +namespace JinEngine +{ + namespace Graphics + { + namespace Shaders + { + + #include "je_base.shader.h" + + bool JSLCompiler::compile(const string& jsl, string* vertex_shader, string* fragment_shader) + { + // parse shader source, need some optimizations + int loc_VERTEX_SHADER = jsl.find("#VERTEX_SHADER"); + int loc_END_VERTEX_SHADER = jsl.find("#END_VERTEX_SHADER"); + int loc_FRAGMENT_SHADER = jsl.find("#FRAGMENT_SHADER"); + int loc_END_FRAGMENT_SHADER = jsl.find("#END_FRAGMENT_SHADER"); + if (loc_VERTEX_SHADER == string::npos + || loc_END_VERTEX_SHADER == string::npos + || loc_FRAGMENT_SHADER == string::npos + || loc_END_FRAGMENT_SHADER == string::npos + ) + return false; + // Load vertex and fragment shader source into buffers. + { + // Compile JSL vertex program. + int start = loc_VERTEX_SHADER + strlen("#VERTEX_SHADER"); + *vertex_shader = jsl.substr(start, loc_END_VERTEX_SHADER - start); + Buffer vbuffer = Buffer(vertex_shader->length() + BASE_VERTEX_SHADER_SIZE); + formatVertexShader((char*)&vbuffer, vertex_shader->c_str()); + vertex_shader->assign((char*)&vbuffer); + } + { + // Compile JSL fragment program. + int start = loc_FRAGMENT_SHADER + strlen("#FRAGMENT_SHADER"); + *fragment_shader = jsl.substr(start, loc_END_FRAGMENT_SHADER - start); + Buffer fbuffer = Buffer(fragment_shader->length() + BASE_FRAGMENT_SHADER_SIZE); + formatFragmentShader((char*)&fbuffer, fragment_shader->c_str()); + fragment_shader->assign((char*)&fbuffer); + } + return true; + } + + } // namespace Shaders + } // namespace Graphics +} // namespace JinEngine + +#endif // (jin_graphics) && (jin_graphics & jin_graphics_shader)
\ No newline at end of file diff --git a/src/libjin/graphics/shaders/je_jsl_compiler.h b/src/libjin/graphics/shaders/je_jsl_compiler.h new file mode 100644 index 0000000..df1e827 --- /dev/null +++ b/src/libjin/graphics/shaders/je_jsl_compiler.h @@ -0,0 +1,45 @@ +#ifndef __JE_JSL_COMPILER_H__ +#define __JE_JSL_COMPILER_H__ + +#include "../../core/je_configuration.h" +#if defined(jin_graphics) && (jin_graphics & jin_graphics_shader) + +#include <string> + +#include "../../common/je_singleton.hpp" + +namespace JinEngine +{ + namespace Graphics + { + namespace Shaders + { + + /// + /// Compile JSL into GLSL. + /// + class JSLCompiler : public Singleton<JSLCompiler> + { + public: + /// + /// Compile JSL shader source into GLSL. + /// + /// @param jsl JSL shader source. + /// @param glsl_vertex Output of vertex glsl shader source. + /// @param glsl_fragment Output of fragment glsl shader source. + /// @return True if compile successful, otherwise return false. + /// + bool compile(const std::string& jsl, std::string* glsl_vertex, std::string* glsl_fragment); + + private: + singleton(JSLCompiler); + + }; + + } // namespace Shaders + } // namespace Graphics +} // namespace JinEngine + +#endif // (jin_graphics) && (jin_graphics & jin_graphics_shader) + +#endif // __JE_JSL_COMPILER_H__ diff --git a/src/libjin/graphics/shaders/je_shader.cpp b/src/libjin/graphics/shaders/je_shader.cpp new file mode 100644 index 0000000..c1abbf0 --- /dev/null +++ b/src/libjin/graphics/shaders/je_shader.cpp @@ -0,0 +1,281 @@ +#include "../../core/je_configuration.h" +#if defined(jin_graphics) && (jin_graphics & jin_graphics_shader) + +#include <iostream> + +#include "../../filesystem/je_buffer.h" +#include "../../utils/je_macros.h" + +#include "je_jsl_compiler.h" +#include "je_shader.h" + +using namespace std; +using namespace JinEngine::Filesystem; + +namespace JinEngine +{ + namespace Graphics + { + namespace Shaders + { + + // + // default_texture + // base_shader + // SHADER_FORMAT_SIZE + // formatShader + // +#include "built-in/je_default.shader.h" + +// +// https://stackoverflow.com/questions/27941496/use-sampler-without-passing-through-value +// The default value of a sampler variable is 0. From the GLSL 3.30 spec, +// section "4.3.5 Uniforms": +// +// The link time initial value is either the value of the variable's +// initializer, if present, or 0 if no initializer is present.Sampler +// types cannot have initializers. +// +// Since a value of 0 means that it's sampling from texture unit 0, it will +// work without ever setting the value as long as you bind your textures to +// unit 0. This is well defined behavior. +// +// Since texture unit 0 is also the default until you call glActiveTexture() +// with a value other than GL_TEXTURE0, it's very common to always use unit +// 0 as long as shaders do not need more than one texture.Which means that +// often times, setting the sampler uniforms is redundant for simple +// applications. +// +// I would still prefer to always set the values.If nothing else, it makes +// it clear to anybody reading your code that you really mean to sample from +// texture unit 0, and did not just forget to set the value. +// + const int DEFAULT_TEXTURE_UNIT = 0; + + /*static*/ Shader* Shader::CurrentShader = nullptr; + + Shader* Shader::createShader(const string& program) + { + Shader* shader = nullptr; + try + { + shader = new Shader(program); + } + catch (...) + { + return nullptr; + } + return shader; + } + + Shader::Shader(const string& program) + : mCurrentTextureUnit(DEFAULT_TEXTURE_UNIT) + { + if (!compile(program)) + throw 0; + } + + Shader::~Shader() + { + if (CurrentShader == this) + unuse(); + // delete shader program + glDeleteShader(mPID); + } + + bool Shader::compile(const string& program) + { + string vertex_shader, fragment_shader; + // Compile JSL shader source into GLSL shader source. + JSLCompiler* compiler = JSLCompiler::get(); + if (!compiler->compile(program, &vertex_shader, &fragment_shader)) + { + return false; + } +#define glsl(SHADER_MODE, SHADER, SRC) \ +do{ \ +const GLchar* src = SRC.c_str(); \ +glShaderSource(SHADER, 1, &src, NULL); \ +glCompileShader(SHADER); \ +GLint success; \ +glGetShaderiv(SHADER, GL_COMPILE_STATUS, &success); \ +if (success == GL_FALSE) \ + return false; \ +}while(0) + // Compile vertex shader. + GLuint vid = glCreateShader(GL_VERTEX_SHADER); + glsl(GL_VERTEX_SHADER, vid, vertex_shader); + // Compile fragment shader. + GLuint fid = glCreateShader(GL_FRAGMENT_SHADER); + glsl(GL_FRAGMENT_SHADER, fid, fragment_shader); +#undef glsl + // Create OpenGL shader program. + mPID = glCreateProgram(); + glAttachShader(mPID, vid); + glAttachShader(mPID, fid); + glLinkProgram(mPID); + GLint success; + glGetProgramiv(mPID, GL_LINK_STATUS, &success); + if (success == GL_FALSE) + return false; + } + + static inline GLint getMaxTextureUnits() + { + GLint maxTextureUnits = 0; + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); + return maxTextureUnits; + } + + void Shader::use() + { + glUseProgram(mPID); + CurrentShader = this; + sendInt(SHADER_MAIN_TEXTURE, DEFAULT_TEXTURE_UNIT); + } + + /*static*/ void Shader::unuse() + { + glUseProgram(0); + CurrentShader = nullptr; + } + + GLint Shader::claimTextureUnit(const std::string& name) + { + std::map<std::string, GLint>::iterator unit = mTextureUnits.find(name); + if (unit != mTextureUnits.end()) + return unit->second; + static GLint MAX_TEXTURE_UNITS = getMaxTextureUnits(); + if (++mCurrentTextureUnit >= MAX_TEXTURE_UNITS) + return 0; + mTextureUnits[name] = mCurrentTextureUnit; + return mCurrentTextureUnit; + } + +#define checkJSL() \ + if (CurrentShader != this) \ + return + + void Shader::sendInt(const char* name, int value) + { + checkJSL(); + int loc = glGetUniformLocation(mPID, name); + glUniform1i(loc, value); + } + + void Shader::sendFloat(const char* variable, float number) + { + checkJSL(); + int loc = glGetUniformLocation(mPID, variable); + glUniform1f(loc, number); + } + + // + // https://www.douban.com/note/627332677/ + // struct TextureUnit + // { + // GLuint targetTexture1D; + // GLuint targetTexture2D; + // GLuint targetTexture3D; + // GLuint targetTextureCube; + // ... + // }; + // + // TextureUnit mTextureUnits[GL_MAX_TEXTURE_IMAGE_UNITS] + // GLuint mCurrentTextureUnit = 0; + // + void Shader::sendTexture(const char* variable, const Texture* tex) + { + checkJSL(); + GLint location = glGetUniformLocation(mPID, variable); + if (location == -1) + return; + GLint unit = claimTextureUnit(variable); + if (unit == 0) + { + // TODO: 쳣 + return; + } + gl.activeTexUnit(unit); + glUniform1i(location, unit); + gl.bindTexture(tex->getGLTexture()); + gl.activeTexUnit(0); + } + + void Shader::sendCanvas(const char* variable, const Canvas* canvas) + { + checkJSL(); + GLint location = glGetUniformLocation(mPID, variable); + if (location == -1) + return; + GLint unit = claimTextureUnit(variable); + if (unit == 0) + { + // TODO: 쳣 + return; + } + glUniform1i(location, unit); + glActiveTexture(GL_TEXTURE0 + unit); + gl.bindTexture(canvas->getGLTexture()); + + glActiveTexture(GL_TEXTURE0); + } + + void Shader::sendVec2(const char* name, float x, float y) + { + checkJSL(); + int loc = glGetUniformLocation(mPID, name); + glUniform2f(loc, x, y); + } + + void Shader::sendVec3(const char* name, float x, float y, float z) + { + checkJSL(); + int loc = glGetUniformLocation(mPID, name); + glUniform3f(loc, x, y, z); + } + + void Shader::sendVec4(const char* name, float x, float y, float z, float w) + { + checkJSL(); + int loc = glGetUniformLocation(mPID, name); + glUniform4f(loc, x, y, z, w); + } + + void Shader::sendColor(const char* name, const Color* col) + { + checkJSL(); + int loc = glGetUniformLocation(mPID, name); + glUniform4f(loc, + col->r / 255.f, + col->g / 255.f, + col->b / 255.f, + col->a / 255.f + ); + } + + void Shader::sendMatrix4(const char* name, const Math::Matrix* mat4) + { + int loc = glGetUniformLocation(mPID, name); + glUniformMatrix4fv(loc, 1, GL_FALSE, mat4->getElements()); + } + + void Shader::setVertexPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers) + { + GLint loc = glGetAttribLocation(mPID, SHADER_VERTEX_COORDS); + glEnableVertexAttribArray(0); + glVertexAttribPointer(loc, n, type, GL_FALSE, stride, pointers); + } + + void Shader::setUVPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers) + { + GLint loc = glGetAttribLocation(mPID, SHADER_TEXTURE_COORDS); + glEnableVertexAttribArray(1); + glVertexAttribPointer(loc, n, type, GL_FALSE, stride, pointers); + } + + } // namespace Shaders + } // namespace Graphics +} // namespace JinEngine + +#endif // (jin_graphics) && (jin_graphics & jin_graphics_shader)
\ No newline at end of file diff --git a/src/libjin/graphics/shaders/je_shader.h b/src/libjin/graphics/shaders/je_shader.h new file mode 100644 index 0000000..2009e79 --- /dev/null +++ b/src/libjin/graphics/shaders/je_shader.h @@ -0,0 +1,201 @@ +#ifndef __JE_SHADER_H__ +#define __JE_SHADER_H__ + +#include "../../core/je_configuration.h" +#if defined(jin_graphics) && (jin_graphics & jin_graphics_shader) + +#include <string> +#include <map> + +#include "GLee/GLee.h" + +#include "../je_color.h" +#include "../je_texture.h" +#include "../je_canvas.h" + +#include "je_base.shader.h" + +namespace JinEngine +{ + namespace Graphics + { + namespace Shaders + { + + /// + /// Built in shader program. + /// + /// Built in shader program written with custom shading language called JSL (jin shading language). A + /// JSL program is compiled into glsl, so most glsl built in functions and structs are available in + /// JSL. + /// + class Shader + { + public: + /// + /// Create shader program from source code. + /// + /// @param source The shader source code. + /// + static Shader* createShader(const std::string& source); + + /// + /// Get current shader. + /// + /// @return Current used shader program. + /// + static inline Shader* getCurrentShader() { return CurrentShader; } + + /// + /// Unuse current shader. + /// + static void unuse(); + + /// + /// Destructor of shader. + /// + virtual ~Shader(); + + /// + /// Use specific shader. + /// + void use(); + + /// + /// Send float value to shader. + /// + /// @param name Name of the uniform variable to be assigned. + /// @param number Value of uniform variable to be sent. + /// + void sendFloat(const char* name, float number); + + /// + /// Send texture to shader. + /// + /// @param name Name of the uniform variable to be assigned. + /// @param texture Texture to be sent. + /// + void sendTexture(const char* name, const Texture* texture); + + /// + /// Send integer value to shader + /// + /// @param name Name of the uniform variable to be assigned. + /// @param value Value to be sent. + /// + void sendInt(const char* name, int value); + + /// + /// Send 2D vector to shader. + /// + /// @param name Name of the uniform variable to be assigned. + /// @param x X value of the vector to be sent. + /// @param y Y value of the vector to be sent. + /// + void sendVec2(const char* name, float x, float y); + + /// + /// Send 3D vector to shader. + /// + /// @param name Name of the uniform variable to be assigned. + /// @param x X value of the vector to be sent. + /// @param y Y value of the vector to be sent. + /// @param z Z value of the vector to be sent. + /// + void sendVec3(const char* name, float x, float y, float z); + + /// + /// Send 4D vector to shader. + /// + /// @param name Name of the uniform variable to be assigned. + /// @param x X value of the vector to be sent. + /// @param y Y value of the vector to be sent. + /// @param z Z value of the vector to be sent. + /// @param w W value of the vector to be sent. + /// + void sendVec4(const char* name, float x, float y, float z, float w); + + /// + /// Send canvas to shader. + /// + /// @param name Name of the uniform variable to be assigned. + /// @param canvas Canvas to be sent. + /// + void sendCanvas(const char* name, const Canvas* canvas); + + /// + /// Send color to shader. + /// + /// @param name Name of the uniform variable to be assigned. + /// @param color Color to be sent. + /// + void sendColor(const char* name, const Color* color); + + /// + /// Send 4 by 4 matrix to shader. + /// + /// @param name Name of the uniform variable to be assigned. + /// @param mat4 Matrix to be sent. + /// + void sendMatrix4(const char* name, const Math::Matrix* mat4); + + /// + /// Set vertices value. + /// + /// @param n Number of vertices. + /// @param type Data type of each component in the array. + /// @param stride Byte offset between consecutive generic vertex attributes. + /// @param pointers Pointer to the first component of the first generic vertex attribute in the array. + /// + void setVertexPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers); + + /// + /// Set texture UV coordinates. + /// + /// @param n Number of vertices. + /// @param type Data type of each component in the array. + /// @param stride Byte offset between consecutive generic vertex attributes. + /// @param pointers Pointer to the first component of the first generic vertex attribute in the array. + /// + void setUVPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers); + + protected: + /// + /// Reference of current used shader. + /// + static Shader* CurrentShader; + + /// + /// Get texture unit of the uniform texture. If not, assign one. + /// + /// @param name Name of the texture uniform variable. + /// @return Texture unit which texture variable be assigned. + /// + GLint claimTextureUnit(const std::string& name); + + /// + /// Shader constructor. + /// + Shader(const std::string& program); + + /// + /// Compile JSL program into GLSL source. + /// + /// @param program JSL source code. + /// @return Return true if compile successed, otherwise return false. + /// + bool compile(const std::string& program); + + GLuint mPID; + GLint mCurrentTextureUnit; + std::map<std::string, GLint> mTextureUnits; + + }; + + } // namespace Shaders + } // namespace Graphics +} // namespace JinEngine + +#endif // (jin_graphics) && (jin_graphics & jin_graphics_shader) + +#endif // __JE_SHADER_H__
\ No newline at end of file |