diff options
author | chai <chaifix@163.com> | 2018-09-10 07:17:50 +0800 |
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committer | chai <chaifix@163.com> | 2018-09-10 07:17:50 +0800 |
commit | 8339939b7fce5236b1a933eef46e1dd4284a24aa (patch) | |
tree | f62c1cefb54e1e8b14fb91564b13d436accff1da /src/libjin/input/joypad.h | |
parent | 6decddfd8470b44609e8c3aa144380f198b7b54c (diff) |
*update
Diffstat (limited to 'src/libjin/input/joypad.h')
-rw-r--r-- | src/libjin/input/joypad.h | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/libjin/input/joypad.h b/src/libjin/input/joypad.h index 104e52d..b630aa5 100644 --- a/src/libjin/input/joypad.h +++ b/src/libjin/input/joypad.h @@ -1,12 +1,48 @@ #ifndef __LIBJIN_JOYPAD_H #define __LIBJIN_JOYPAD_H +#include <SDL2/SDL.h> + namespace jin { namespace input { + inline const char* getJoyButtonName(int button) + { + switch (button) + { + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_A: return "A"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_B : return "B"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_X : return "X"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_Y: return "Y"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_BACK: return "Back"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_GUIDE: return "Guide"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_START: return "Start"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSTICK: return "LeftStick"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSTICK: return "RightStick"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSHOULDER: return "LeftShoulder"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: return "RightShoulder"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_UP: return "DpadUp"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_DOWN: return "DpadDown"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_LEFT: return "DpadLeft"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return "DpadRight"; break; + default: return NULL; + } + } + inline const char* getJoyAxisName(int axis) + { + switch (axis) + { + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTX: return "LeftX"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTY: return "LeftY"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTX: return "RightX"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTY: return "RightY"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERLEFT: return "TriggerLeft"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERRIGHT: return "TriggerRight"; break; + } + } } // input } // jin |