diff options
author | chai <chaifix@163.com> | 2018-05-18 15:27:59 +0800 |
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committer | chai <chaifix@163.com> | 2018-05-18 15:27:59 +0800 |
commit | 9458eb868631b29e00182c37f1c7e46981b68edd (patch) | |
tree | 2dea921057473e91e8267d997c743896887f7618 /src/libjin/render | |
parent | 1b773ad2c250e09c09c065eb3eec64bfebde09ca (diff) |
GC
Diffstat (limited to 'src/libjin/render')
-rw-r--r-- | src/libjin/render/jsl.cpp | 9 | ||||
-rw-r--r-- | src/libjin/render/jsl.h | 12 |
2 files changed, 11 insertions, 10 deletions
diff --git a/src/libjin/render/jsl.cpp b/src/libjin/render/jsl.cpp index 49bb18f..58b9a15 100644 --- a/src/libjin/render/jsl.cpp +++ b/src/libjin/render/jsl.cpp @@ -9,10 +9,11 @@ namespace render "#version 120 \n" "#define number float \n" "#define Image sampler2D \n" - "#define Texel texture2D \n" + "#define Canvas sampler2D \n" "#define Color vec4 \n" + "#define Texel texture2D \n" "#define extern uniform \n" - "uniform Image _tex0_; \n" + "uniform Image _tex0_; \n" "%s \n" "void main(){ \n" "gl_FragColor = effect(gl_Color, _tex0_, gl_TexCoord[0].xy, gl_FragCoord.xy);\n" @@ -33,13 +34,13 @@ namespace render destroy(); } - void JSLProgram::destroy() + inline void JSLProgram::destroy() { if (currentJSLProgram == this) unuse(); } - void JSLProgram::initialize(const char* program) + inline void JSLProgram::initialize(const char* program) { if (maxTextureUnits == -1) glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); diff --git a/src/libjin/render/jsl.h b/src/libjin/render/jsl.h index 7183325..aff7fea 100644 --- a/src/libjin/render/jsl.h +++ b/src/libjin/render/jsl.h @@ -23,15 +23,15 @@ namespace render inline void JSLProgram::use() { glUseProgram(pid); - JSLProgram::currentJSLProgram = this; - JSLProgram::currentTextureUnit = 0; + currentJSLProgram = this; + currentTextureUnit = 0; } static inline void JSLProgram::unuse() { glUseProgram(0); - JSLProgram::currentJSLProgram = nullptr; - JSLProgram::currentTextureUnit = 0; + currentJSLProgram = nullptr; + currentTextureUnit = 0; } void sendFloat(const char* name, float number); @@ -59,8 +59,8 @@ namespace render GLint getTextureUnit(const std::string& name); - void initialize(const char* program); - void destroy(); + inline void initialize(const char* program); + inline void destroy(); }; |