diff options
author | chai <chaifix@163.com> | 2018-10-27 08:31:00 +0800 |
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committer | chai <chaifix@163.com> | 2018-10-27 08:31:00 +0800 |
commit | 73c42ddcc4eeb6ac3f0282d2c08ae8e632f3355f (patch) | |
tree | eeddce1725b9d6f81693d2ae99f665226d7a9d24 /src/libjin | |
parent | e21485a60da2b304a0d529d72e9a47061a3f9502 (diff) |
*修改boot.lua
Diffstat (limited to 'src/libjin')
-rw-r--r-- | src/libjin/Audio/SDL/je_sdl_audio.cpp | 1 | ||||
-rw-r--r-- | src/libjin/Core/je_configuration.h | 2 | ||||
-rw-r--r-- | src/libjin/Graphics/Font/je_texture_font.h | 2 | ||||
-rw-r--r-- | src/libjin/Graphics/je_window.cpp | 2 | ||||
-rw-r--r-- | src/libjin/ai/je_state_machine.h | 81 |
5 files changed, 46 insertions, 42 deletions
diff --git a/src/libjin/Audio/SDL/je_sdl_audio.cpp b/src/libjin/Audio/SDL/je_sdl_audio.cpp index 96df17f..4ce02f7 100644 --- a/src/libjin/Audio/SDL/je_sdl_audio.cpp +++ b/src/libjin/Audio/SDL/je_sdl_audio.cpp @@ -37,6 +37,7 @@ namespace JinEngine if (SDL_Init(SDL_INIT_AUDIO) < 0) return false; + SDL_AudioSpec spec; Setting* setting = (Setting*)s; if (setting == nullptr) diff --git a/src/libjin/Core/je_configuration.h b/src/libjin/Core/je_configuration.h index 065fbae..d96d5b9 100644 --- a/src/libjin/Core/je_configuration.h +++ b/src/libjin/Core/je_configuration.h @@ -6,7 +6,7 @@ /// /// Debug output /// -#define jin_debug +//#define jin_debug #define jin_os_windows 0x01 #define jin_os_mac 0x02 diff --git a/src/libjin/Graphics/Font/je_texture_font.h b/src/libjin/Graphics/Font/je_texture_font.h index d61991a..fb74eca 100644 --- a/src/libjin/Graphics/Font/je_texture_font.h +++ b/src/libjin/Graphics/Font/je_texture_font.h @@ -39,7 +39,7 @@ namespace JinEngine /// /// static TextureFont* createTextureFont(const Bitmap* bitmap, const Content& codepoints, Color mask, int cellh); - + /// /// /// diff --git a/src/libjin/Graphics/je_window.cpp b/src/libjin/Graphics/je_window.cpp index f0b789e..b36a2a3 100644 --- a/src/libjin/Graphics/je_window.cpp +++ b/src/libjin/Graphics/je_window.cpp @@ -76,8 +76,6 @@ namespace JinEngine gl.enable(GL_BLEND); gl.enable(GL_TEXTURE_2D); gl.setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - // avoid white screen blink on windows - swapBuffers(); // bind to default canvas Canvas::unbind(); Shader::unuse(); diff --git a/src/libjin/ai/je_state_machine.h b/src/libjin/ai/je_state_machine.h index 71bf7ba..7b199ac 100644 --- a/src/libjin/ai/je_state_machine.h +++ b/src/libjin/ai/je_state_machine.h @@ -23,31 +23,6 @@ namespace JinEngine { public: - union ParameterValue - { - int _int; - float _float; - bool _bool; - byte _trigger; - }; - - enum ParameterType - { - Int, ///< A integer value. - FLoat, ///< A float value. - Bool, ///< A bool value. - Trigger ///< A trigger will be reset to false after activated. - }; - - /// - /// Traslation's condition. - /// - struct Condition - { - std::string parameter; - ParameterValue value; - }; - /// /// /// @@ -81,17 +56,27 @@ namespace JinEngine /// /// /// - void addParameter(ParameterType type, const std::string& name); + void addParameteri(const std::string& name); - /// - /// Add a state. - /// - void addState(const std::string& name); + /// + /// + /// + void addParameterf(const std::string& name); /// /// /// - void addTransition(const std::string& stateFrom, const std::string& stateTo, const std::string& name, const ParameterValue& value); + void addParameterb(const std::string& name); + + /// + /// + /// + void addParametert(const std::string& name); + + /// + /// Add a state. + /// + void addState(const std::string& name); /// /// @@ -116,11 +101,6 @@ namespace JinEngine /// /// Set parameter value. /// - void setParameter(const std::string& name, const ParameterValue& value); - - /// - /// Set parameter value. - /// void setParameteri(const std::string& name, int value); /// @@ -151,7 +131,7 @@ namespace JinEngine /// /// Reset state machine. /// - void resetState(); + void reset(); /// /// @@ -170,19 +150,44 @@ namespace JinEngine private: + enum ParameterType + { + Int, ///< A integer value. + FLoat, ///< A float value. + Bool, ///< A bool value. + Trigger ///< A trigger will be reset to false after activated. + }; + + union ParameterValue + { + int _int; + float _float; + bool _bool; + byte _trigger; + }; + struct Parameter { ParameterType type; ParameterValue value; }; + /// + /// Traslation's condition. + /// + struct Condition + { + std::string parameter; + ParameterValue value; + }; + /// /// Translate to another state. /// struct Transition { Condition condition; ///< Condition to active transition. - std::string& state; ///< + std::string state; ///< }; /// |