diff options
author | chai <chaifix@163.com> | 2018-10-23 12:23:58 +0800 |
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committer | chai <chaifix@163.com> | 2018-10-23 12:23:58 +0800 |
commit | 40fc27154fe754181934dc7ee31375e6bdfb33fc (patch) | |
tree | 897ad98d759bc308ef66561181ba88b85f2ccd47 /src/lua/embed/boot.lua.h | |
parent | 1480c9445100075c9e1a894eb07c0ef727b509a1 (diff) |
*merge from minimal
Diffstat (limited to 'src/lua/embed/boot.lua.h')
-rw-r--r-- | src/lua/embed/boot.lua.h | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/src/lua/embed/boot.lua.h b/src/lua/embed/boot.lua.h new file mode 100644 index 0000000..99e657b --- /dev/null +++ b/src/lua/embed/boot.lua.h @@ -0,0 +1,175 @@ +/* boot.lua */ +static const char* boot_lua = R"( +jin.args[2] = jin.args[2] or '.' +jin.filesystem.init() +jin.filesystem.mount(jin.args[2]) + +------------------------------------------------------------------------- +-- Config game +------------------------------------------------------------------------- + +jin.config = {} +if jin.filesystem.exist("config.lua") then + jin.config = require "config" +end +jin.config.width = jin.config.width or 576 +jin.config.height = jin.config.height or 448 +jin.config.vsync = jin.config.vsync or true +jin.config.title = jin.config.title or ("jin v" .. jin.version) +jin.config.resizable = jin.config.resizable or false +jin.config.fullscreen = jin.config.fullscreen or false +jin.config.fps = jin.config.fps or 60 + +------------------------------------------------------------------------- +-- Initialize sub systems +------------------------------------------------------------------------- + +jin.graphics.init(jin.config) +jin.audio.init() +-- TODO: ϵͳģ + +------------------------------------------------------------------------- +-- Default game loop +------------------------------------------------------------------------- + +local function call(func, ...) + if func then + return func(...) + end +end + +function jin.core.run() + call(jin.core.onLoad) + jin.graphics.reset() + local dt = 0 + local previous = jin.time.second() + local current = previous + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "KeyDown" then + jin.keyboard.set(e.key, true) + elseif e.type == "KeyUp" then + jin.keyboard.set(e.key, false) + end + call(jin.core.onEvent, e) + end + previous = current + current = jin.time.second() + dt = current - previous + call(jin.core.onUpdate, dt) + jin.graphics.clear() + call(jin.core.onDraw) + jin.graphics.present() + -- Sleep 1 ms + jin.time.sleep(0.001) + end +end + +------------------------------------------------------------------------- +-- No game handler +------------------------------------------------------------------------- + +jin.core.setHandler = function(handler) + if handler == nil then + return + end + jin.core.onLoad = handler.onLoad + jin.core.onEvent = handler.onEvent + jin.core.onUpdate = handler.onUpdate + jin.core.onDraw = handler.onDraw +end + +-- TODO: Ĭͼbase64 +jin.nogame = { + cs = 64, + sw = jin.graphics.getWidth(), + sh = jin.graphics.getHeight(), + cw = 0, + ch = 0, + ww = 6, + ww2 = 6*2, + speed = 4, + t = 0, + onLoad = function() + local nogame = jin.nogame + nogame.cw = nogame.sw / nogame.cs + nogame.ch = nogame.sh / nogame.cs + nogame.t = nogame.ww - 1 + end, + onEvent = function(e) + if e.type == 'Quit' then + jin.core.stop() + end + end, + onUpdate = function(dt) + print(dt) + local nogame = jin.nogame + nogame.t = nogame.t + dt * nogame.speed + if nogame.t > nogame.ww2 then + nogame.t = nogame.t - nogame.ww2 + end + end, + circle = function(x, y, r) + local nogame = jin.nogame + if r % nogame.ww2 > nogame.ww then + return + end + r = math.sin((r/nogame.ww)*math.pi)*nogame.cs/2 + local fact = (x + y) / nogame.ch * nogame.cw + jin.graphics.setColor( + 155 + 100 * math.sin(fact), + 155 + 100 * math.cos(fact), + 155 + 100 * math.sin(fact * fact), + 255 + ) + jin.graphics.circle("fill", x*nogame.cs + nogame.cs/2, y*nogame.cs + nogame.cs/2, r) + end, + onDraw = function() + local nogame = jin.nogame + for y = 0, nogame.ch - 1 do + for x = 0, nogame.cw - 1 do + nogame.circle(x, y, nogame.t+x+y) + end + end + end +} + +------------------------------------------------------------------------- +-- Boot jin +------------------------------------------------------------------------- + +local function onError(msg) + jin.graphics.reset() + jin.graphics.setClearColor(100, 100, 100, 255) + jin.graphics.clear() + jin.graphics.print("Error:\n" .. msg .. "\n" .. debug.traceback(), 5, 5) + jin.graphics.present() + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "Quit" then + jin.core.stop() + end + end + jin.time.sleep(0.001) + end + jin.core.quit() +end + +local function boot() + if jin.filesystem.exist("main.lua") then + -- Require main game script + xpcall(function() require"main" end, onError) + xpcall(function() jin.core.run() end, onError) + else + -- No game + jin.core.setHandler(jin.nogame) + jin.core.run() + end + jin.graphics.destroy() + jin.audio.destroy() + jin.core.quit() +end + +xpcall(boot, onError) + +)";
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