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authorchai <chaifix@163.com>2018-10-23 12:23:58 +0800
committerchai <chaifix@163.com>2018-10-23 12:23:58 +0800
commit40fc27154fe754181934dc7ee31375e6bdfb33fc (patch)
tree897ad98d759bc308ef66561181ba88b85f2ccd47 /src/lua/embed/boot.lua.h
parent1480c9445100075c9e1a894eb07c0ef727b509a1 (diff)
*merge from minimal
Diffstat (limited to 'src/lua/embed/boot.lua.h')
-rw-r--r--src/lua/embed/boot.lua.h175
1 files changed, 175 insertions, 0 deletions
diff --git a/src/lua/embed/boot.lua.h b/src/lua/embed/boot.lua.h
new file mode 100644
index 0000000..99e657b
--- /dev/null
+++ b/src/lua/embed/boot.lua.h
@@ -0,0 +1,175 @@
+/* boot.lua */
+static const char* boot_lua = R"(
+jin.args[2] = jin.args[2] or '.'
+jin.filesystem.init()
+jin.filesystem.mount(jin.args[2])
+
+-------------------------------------------------------------------------
+-- Config game
+-------------------------------------------------------------------------
+
+jin.config = {}
+if jin.filesystem.exist("config.lua") then
+ jin.config = require "config"
+end
+jin.config.width = jin.config.width or 576
+jin.config.height = jin.config.height or 448
+jin.config.vsync = jin.config.vsync or true
+jin.config.title = jin.config.title or ("jin v" .. jin.version)
+jin.config.resizable = jin.config.resizable or false
+jin.config.fullscreen = jin.config.fullscreen or false
+jin.config.fps = jin.config.fps or 60
+
+-------------------------------------------------------------------------
+-- Initialize sub systems
+-------------------------------------------------------------------------
+
+jin.graphics.init(jin.config)
+jin.audio.init()
+-- TODO: ϵͳģ
+
+-------------------------------------------------------------------------
+-- Default game loop
+-------------------------------------------------------------------------
+
+local function call(func, ...)
+ if func then
+ return func(...)
+ end
+end
+
+function jin.core.run()
+ call(jin.core.onLoad)
+ jin.graphics.reset()
+ local dt = 0
+ local previous = jin.time.second()
+ local current = previous
+ while jin.core.running() do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "KeyDown" then
+ jin.keyboard.set(e.key, true)
+ elseif e.type == "KeyUp" then
+ jin.keyboard.set(e.key, false)
+ end
+ call(jin.core.onEvent, e)
+ end
+ previous = current
+ current = jin.time.second()
+ dt = current - previous
+ call(jin.core.onUpdate, dt)
+ jin.graphics.clear()
+ call(jin.core.onDraw)
+ jin.graphics.present()
+ -- Sleep 1 ms
+ jin.time.sleep(0.001)
+ end
+end
+
+-------------------------------------------------------------------------
+-- No game handler
+-------------------------------------------------------------------------
+
+jin.core.setHandler = function(handler)
+ if handler == nil then
+ return
+ end
+ jin.core.onLoad = handler.onLoad
+ jin.core.onEvent = handler.onEvent
+ jin.core.onUpdate = handler.onUpdate
+ jin.core.onDraw = handler.onDraw
+end
+
+-- TODO: Ĭͼbase64
+jin.nogame = {
+ cs = 64,
+ sw = jin.graphics.getWidth(),
+ sh = jin.graphics.getHeight(),
+ cw = 0,
+ ch = 0,
+ ww = 6,
+ ww2 = 6*2,
+ speed = 4,
+ t = 0,
+ onLoad = function()
+ local nogame = jin.nogame
+ nogame.cw = nogame.sw / nogame.cs
+ nogame.ch = nogame.sh / nogame.cs
+ nogame.t = nogame.ww - 1
+ end,
+ onEvent = function(e)
+ if e.type == 'Quit' then
+ jin.core.stop()
+ end
+ end,
+ onUpdate = function(dt)
+ print(dt)
+ local nogame = jin.nogame
+ nogame.t = nogame.t + dt * nogame.speed
+ if nogame.t > nogame.ww2 then
+ nogame.t = nogame.t - nogame.ww2
+ end
+ end,
+ circle = function(x, y, r)
+ local nogame = jin.nogame
+ if r % nogame.ww2 > nogame.ww then
+ return
+ end
+ r = math.sin((r/nogame.ww)*math.pi)*nogame.cs/2
+ local fact = (x + y) / nogame.ch * nogame.cw
+ jin.graphics.setColor(
+ 155 + 100 * math.sin(fact),
+ 155 + 100 * math.cos(fact),
+ 155 + 100 * math.sin(fact * fact),
+ 255
+ )
+ jin.graphics.circle("fill", x*nogame.cs + nogame.cs/2, y*nogame.cs + nogame.cs/2, r)
+ end,
+ onDraw = function()
+ local nogame = jin.nogame
+ for y = 0, nogame.ch - 1 do
+ for x = 0, nogame.cw - 1 do
+ nogame.circle(x, y, nogame.t+x+y)
+ end
+ end
+ end
+}
+
+-------------------------------------------------------------------------
+-- Boot jin
+-------------------------------------------------------------------------
+
+local function onError(msg)
+ jin.graphics.reset()
+ jin.graphics.setClearColor(100, 100, 100, 255)
+ jin.graphics.clear()
+ jin.graphics.print("Error:\n" .. msg .. "\n" .. debug.traceback(), 5, 5)
+ jin.graphics.present()
+ while jin.core.running() do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "Quit" then
+ jin.core.stop()
+ end
+ end
+ jin.time.sleep(0.001)
+ end
+ jin.core.quit()
+end
+
+local function boot()
+ if jin.filesystem.exist("main.lua") then
+ -- Require main game script
+ xpcall(function() require"main" end, onError)
+ xpcall(function() jin.core.run() end, onError)
+ else
+ -- No game
+ jin.core.setHandler(jin.nogame)
+ jin.core.run()
+ end
+ jin.graphics.destroy()
+ jin.audio.destroy()
+ jin.core.quit()
+end
+
+xpcall(boot, onError)
+
+)"; \ No newline at end of file