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authorchai <chaifix@163.com>2018-08-20 11:51:32 +0800
committerchai <chaifix@163.com>2018-08-20 11:51:32 +0800
commit65bafdc682db46f0f115374ad39f1fbc348832ac (patch)
tree7862548cdf01060e89a45c9817afc6e5d263acd7 /src/lua/filesystem/luaopen_filesystem.cpp
parent9593ae6ecdfcfb876fa7953f25e19f0a97e1453a (diff)
*update
Diffstat (limited to 'src/lua/filesystem/luaopen_filesystem.cpp')
-rw-r--r--src/lua/filesystem/luaopen_filesystem.cpp137
1 files changed, 0 insertions, 137 deletions
diff --git a/src/lua/filesystem/luaopen_filesystem.cpp b/src/lua/filesystem/luaopen_filesystem.cpp
deleted file mode 100644
index f764a68..0000000
--- a/src/lua/filesystem/luaopen_filesystem.cpp
+++ /dev/null
@@ -1,137 +0,0 @@
-#include "lua/luax.h"
-#include "libjin/jin.h"
-#include <string>
-
-using namespace jin::filesystem;
-
-namespace jin
-{
-namespace lua
-{
-
- static struct
- {
- Filesystem* fs;
- } context;
-
- static int l_init(lua_State* L)
- {
- context.fs = Filesystem::get();
- return 0;
- }
-
- /**
- * set current game root, like
- * C:/jin/games/tank/
- */
- static int l_mount(lua_State* L)
- {
- const char* path = luax_checkstring(L, 1);
- context.fs->mount(path);
- return 0;
- }
-
- /**
- *
- */
- static int l_isDir(lua_State *L)
- {
- const char* path = luax_checkstring(L, 1);
- int r = context.fs->isDir(path);
- luax_pushboolean(L, r);
- return 1;
- }
-
- /**
- *
- */
- static int l_exist(lua_State * L)
- {
- const char* path = luax_checkstring(L, 1);
- int r = context.fs->exists(path);
- luax_pushboolean(L, r);
- return 1;
- }
-
- static int l_isdir(lua_State* L)
- {
- const char* path = luax_checkstring(L, 1);
- int r = context.fs->isDir(path);
- luax_pushboolean(L, r);
- return 1;
- }
-
- // load but dont run it
- static int loadf(lua_State* L)
- {
- const char* filename = lua_tostring(L, -1);
- Buffer bf;
- context.fs->read(filename, &bf);
- luax_loadbuffer(L, (const char*)bf.data, bf.size, filename);
- return 1;
- }
-
- static int loader(lua_State* L)
- {
- const char * filename = lua_tostring(L, -1);
-
- std::string tmp(filename);
- tmp += ".lua";
-
- int size = tmp.size();
-
- for (int i = 0; i<size - 4; ++i)
- {
- if (tmp[i] == '.')
- {
- tmp[i] = '/';
- }
- }
-
- if (context.fs->exists(tmp.c_str()))
- {
- lua_pop(L, 1);
- lua_pushstring(L, tmp.c_str());
- return loadf(L);
- }
-
- tmp = filename;
- size = tmp.size();
- for (int i = 0; i<size; ++i)
- {
- if (tmp[i] == '.')
- tmp[i] = '/';
- }
-
- if (context.fs->isDir(tmp.c_str()))
- {
- tmp += "/init.lua";
- if (context.fs->exists(tmp.c_str()))
- {
- lua_pop(L, 1);
- lua_pushstring(L, tmp.c_str());
- return loadf(L);
- }
- }
-
- lua_pushfstring(L, "\n\tno file \"%s\" in jin game directories.\n", (tmp + ".lua").c_str());
- return 1;
- }
-
- static const luaL_Reg f[] = {
- { "init", l_init },
- { "mount", l_mount },
- { "isdir", l_isDir },
- { "exist", l_exist },
- { 0, 0 }
- };
-
- int luaopen_filesystem(lua_State* L)
- {
- luax_newlib(L, f);
- luax_register_searcher(L, loader, 1);
- return 0;
- }
-
-}
-} \ No newline at end of file