diff options
author | chai <chaifix@163.com> | 2018-10-23 12:23:58 +0800 |
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committer | chai <chaifix@163.com> | 2018-10-23 12:23:58 +0800 |
commit | 40fc27154fe754181934dc7ee31375e6bdfb33fc (patch) | |
tree | 897ad98d759bc308ef66561181ba88b85f2ccd47 /src/lua/modules/embed/boot.lua.h | |
parent | 1480c9445100075c9e1a894eb07c0ef727b509a1 (diff) |
*merge from minimal
Diffstat (limited to 'src/lua/modules/embed/boot.lua.h')
-rw-r--r-- | src/lua/modules/embed/boot.lua.h | 178 |
1 files changed, 0 insertions, 178 deletions
diff --git a/src/lua/modules/embed/boot.lua.h b/src/lua/modules/embed/boot.lua.h deleted file mode 100644 index d84ca21..0000000 --- a/src/lua/modules/embed/boot.lua.h +++ /dev/null @@ -1,178 +0,0 @@ -/* boot.lua */ -static const char* boot_lua = R"( -jin._argv[2] = jin._argv[2] or '.' -jin.filesystem.init() -jin.filesystem.mount(jin._argv[2]) - -------------------------------------------------------------------------- --- Config game -------------------------------------------------------------------------- - -jin.config = {} -if jin.filesystem.exist("config.lua") then - jin.config = require "config" -end -jin.config.width = jin.config.width or 576 -jin.config.height = jin.config.height or 448 -jin.config.vsync = jin.config.vsync or false -jin.config.title = jin.config.title or ("jin v" .. jin.version()) -jin.config.resizable = jin.config.resizable or false -jin.config.fullscreen = jin.config.fullscreen or false - -------------------------------------------------------------------------- --- Initialize sub systems -------------------------------------------------------------------------- - -jin.graphics.init(jin.config) -jin.audio.init() - -------------------------------------------------------------------------- --- Default game loop -------------------------------------------------------------------------- - -local function call(func, ...) - if func then - return func(...) - end -end - -jin.core.setHandler = function(handler) - if handler == nil then - return - end - jin.core.onLoad = handler.onLoad - jin.core.onEvent = handler.onEvent - jin.core.onUpdate = handler.onUpdate - jin.core.onDraw = handler.onDraw -end - -function jin.core.run() - call(jin.core.onLoad) - local dt = 0 - local previous = jin.time.second() - local current = previous - while jin.core.running() do - for _, e in pairs(jin.event.poll()) do - if e.type == "keydown" then - jin.keyboard.set(e.key, true) - elseif e.type == "keyup" then - jin.keyboard.set(e.key, false) - end - call(jin.core.onEvent, e) - end - - previous = current - current = jin.time.second() - dt = current - previous - - call(jin.core.onUpdate, dt) - - if jin.graphics then - jin.graphics.unbindCanvas() - jin.graphics.clear() - jin.graphics.setColor() - jin.graphics.setFont() - call(jin.core.onDraw) - jin.graphics.present() - end - - if jin.time then - jin.time.sleep(0.001) - end - end -end - -------------------------------------------------------------------------- --- No game handler -------------------------------------------------------------------------- - -jin.nogame = { - cs = 64, - sw = jin.graphics.getWidth(), - sh = jin.graphics.getHeight(), - cw = 0, - ch = 0, - ww = 6, - ww2 = 6*2, - speed = 4, - t = 0, - onLoad = function() - local nogame = jin.nogame - nogame.cw = nogame.sw / nogame.cs - nogame.ch = nogame.sh / nogame.cs - nogame.t = nogame.ww - 1 - end, - onEvent = function(e) - if e.type == 'quit' then - jin.core.stop() - end - end, - onUpdate = function(dt) - local nogame = jin.nogame - nogame.t = nogame.t + dt * nogame.speed - if nogame.t > nogame.ww2 then - nogame.t = nogame.t - nogame.ww2 - end - end, - circle = function(x, y, r) - local nogame = jin.nogame - if r % nogame.ww2 > nogame.ww then - return - end - r = math.sin((r/nogame.ww)*math.pi)*nogame.cs/2 - local fact = (x + y) / nogame.ch * nogame.cw - jin.graphics.setColor( - 155 + 100 * math.sin(fact), - 155 + 100 * math.cos(fact), - 155 + 100 * math.sin(fact * fact), - 255 - ) - jin.graphics.circle("fill", x*nogame.cs + nogame.cs/2, y*nogame.cs + nogame.cs/2, r) - end, - onDraw = function() - local nogame = jin.nogame - for y = 0, nogame.ch - 1 do - for x = 0, nogame.cw - 1 do - nogame.circle(x, y, nogame.t+x+y) - end - end - end -} - -------------------------------------------------------------------------- --- Boot jin -------------------------------------------------------------------------- - -local function onError(msg) - local tab = ' ' - print("Error:\n" .. msg) - function jin.core.onEvent(e) - if e.type == 'quit' then - jin.core.stop() - end - end - local ww, wh = jin.graphics.getSize() - function jin.core.onDraw() - jin.graphics.write("Error: ", 10, 10, 30, 3, 30) - jin.graphics.write(msg, 10, 50) - end -end - -local function boot() - if jin.filesystem.exist("main.lua") then - -- require main game script - xpcall(function() require"main" end, onError) - jin.core.run() - else - -- no game - jin.core.setHandler(jin.nogame) - jin.core.run() - end - jin.graphics.destroy() - jin.audio.destroy() - jin.core.quit() -end - -xpcall(boot, onError) - -)"; |