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authorchai <chaifix@163.com>2018-08-20 11:51:32 +0800
committerchai <chaifix@163.com>2018-08-20 11:51:32 +0800
commit65bafdc682db46f0f115374ad39f1fbc348832ac (patch)
tree7862548cdf01060e89a45c9817afc6e5d263acd7 /src/lua/modules/embed/boot.lua.h
parent9593ae6ecdfcfb876fa7953f25e19f0a97e1453a (diff)
*update
Diffstat (limited to 'src/lua/modules/embed/boot.lua.h')
-rw-r--r--src/lua/modules/embed/boot.lua.h170
1 files changed, 170 insertions, 0 deletions
diff --git a/src/lua/modules/embed/boot.lua.h b/src/lua/modules/embed/boot.lua.h
new file mode 100644
index 0000000..32d3e1d
--- /dev/null
+++ b/src/lua/modules/embed/boot.lua.h
@@ -0,0 +1,170 @@
+/* boot.lua */
+static const char* boot_lua = R"(
+jin._argv[2] = jin._argv[2] or '.'
+jin.filesystem.init()
+jin.filesystem.mount(jin._argv[2])
+
+local conf = {}
+if jin.filesystem.exist("config.lua") then
+ conf = require "config"
+end
+conf.width = conf.width or 576
+conf.height = conf.height or 448
+conf.fps = conf.fps or 60
+conf.vsync = conf.vsync or false
+conf.title = conf.title or ("jin v" .. jin.version())
+conf.resizable = conf.resizable or false
+conf.fullscreen = conf.fullscreen or false
+
+-- initialize subsystems
+jin.graphics.init(conf)
+jin.audio.init()
+
+local function call(func, ...)
+ if func then
+ return func(...)
+ end
+end
+
+jin.core.setHandler = function(handler)
+ if handler == nil then
+ return
+ end
+ jin.core.onLoad = handler.onLoad
+ jin.core.onEvent = handler.onEvent
+ jin.core.onUpdate = handler.onUpdate
+ jin.core.onDraw = handler.onDraw
+end
+
+function jin.core.run()
+ call(jin.core.onLoad)
+ local previous = jin.time.second()
+ local SEC_PER_UPDATE = 1 / conf.fps
+ local dt = SEC_PER_UPDATE
+ local running = true
+ while(jin.core.running()) do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "keydown" then
+ jin.keyboard.set(e.key, true)
+ elseif e.type == "keyup" then
+ jin.keyboard.set(e.key, false)
+ end
+ call(jin.core.onEvent, e)
+ running = jin.core.running()
+ if not running then break end
+ end
+ if not running then break end
+
+ call(jin.core.onUpdate, dt)
+
+ jin.graphics.unbind()
+ jin.graphics.clear()
+ jin.graphics.color()
+ jin.graphics.study()
+ call(jin.core.onDraw)
+ jin.graphics.present()
+
+ local current = jin.time.second()
+ dt = current - previous
+ local wait = SEC_PER_UPDATE - dt
+ previous = previous + SEC_PER_UPDATE
+ if wait > 0 then
+ dt = SEC_PER_UPDATE
+ jin.time.sleep(wait)
+ else
+ previous = current
+ end
+ end
+end
+
+local function onError(msg)
+ local tab = ' '
+ print("Error:\n" .. msg)
+ function jin.core.onEvent(e)
+ if e.type == 'quit' then
+ jin.core.stop()
+ end
+ end
+ local ww, wh = jin.graphics.size()
+ function jin.core.onDraw()
+ jin.graphics.write("Error: ", 10, 10, 30, 3, 30)
+ jin.graphics.write(msg, 10, 50)
+ end
+end
+
+-------------------------------------------------------------------------------
+-- No game handler
+-------------------------------------------------------------------------------
+
+jin.nogame = {
+ cs = 64,
+ sw = jin.graphics.getWidth(),
+ sh = jin.graphics.getHeight(),
+ cw = 0,
+ ch = 0,
+ ww = 6,
+ ww2 = 6*2,
+ speed = 4,
+ t = 0,
+ onLoad = function()
+ local nogame = jin.nogame
+ nogame.cw = nogame.sw / nogame.cs
+ nogame.ch = nogame.sh / nogame.cs
+ nogame.t = nogame.ww - 1
+ end,
+ onEvent = function(e)
+ if e.type == 'quit' then
+ jin.core.stop()
+ end
+ end,
+ onUpdate = function(dt)
+ local nogame = jin.nogame
+ nogame.t = nogame.t + dt * nogame.speed
+ if nogame.t > nogame.ww2 then
+ nogame.t = nogame.t - nogame.ww2
+ end
+ end,
+ circle = function(x, y, r)
+ local nogame = jin.nogame
+ if r % nogame.ww2 > nogame.ww then
+ return
+ end
+ r = math.sin((r/nogame.ww)*math.pi)*nogame.cs/2
+ local fact = (x + y) / nogame.ch * nogame.cw
+ jin.graphics.color(155 + 100 * math.sin(fact), 155 + 100 * math.cos(fact), 155 + 100 * math.sin(fact * fact), 255)
+ jin.graphics.circle("fill", x*nogame.cs + nogame.cs/2, y*nogame.cs + nogame.cs/2, r)
+ end,
+ onDraw = function()
+ local nogame = jin.nogame
+ for y = 0, nogame.ch - 1 do
+ for x = 0, nogame.cw - 1 do
+ nogame.circle(x, y, nogame.t+x+y)
+ end
+ end
+ end
+}
+
+-------------------------------------------------------------------------------
+-- Boot jin
+-------------------------------------------------------------------------------
+
+local function boot()
+ if jin.filesystem.exist("main.lua") then
+ -- require main game script
+ xpcall(function() require"main" end, onError)
+ jin.core.run()
+ else
+ -- no game
+ jin.core.setHandler(jin.nogame)
+ jin.core.run()
+ end
+ -- quit subsystems
+ jin.graphics.destroy()
+ jin.audio.destroy()
+ -- exit whole game
+ jin.core.quit()
+end
+
+xpcall(boot, onError)
+
+)";