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authorchai <chaifix@163.com>2018-08-20 11:51:32 +0800
committerchai <chaifix@163.com>2018-08-20 11:51:32 +0800
commit65bafdc682db46f0f115374ad39f1fbc348832ac (patch)
tree7862548cdf01060e89a45c9817afc6e5d263acd7 /src/lua/modules/filesystem
parent9593ae6ecdfcfb876fa7953f25e19f0a97e1453a (diff)
*update
Diffstat (limited to 'src/lua/modules/filesystem')
-rw-r--r--src/lua/modules/filesystem/luaopen_filesystem.cpp137
1 files changed, 137 insertions, 0 deletions
diff --git a/src/lua/modules/filesystem/luaopen_filesystem.cpp b/src/lua/modules/filesystem/luaopen_filesystem.cpp
new file mode 100644
index 0000000..55f4c06
--- /dev/null
+++ b/src/lua/modules/filesystem/luaopen_filesystem.cpp
@@ -0,0 +1,137 @@
+#include "lua/modules/luax.h"
+#include "libjin/jin.h"
+#include <string>
+
+using namespace jin::filesystem;
+
+namespace jin
+{
+namespace lua
+{
+
+ static struct
+ {
+ Filesystem* fs;
+ } context;
+
+ static int l_init(lua_State* L)
+ {
+ context.fs = Filesystem::get();
+ return 0;
+ }
+
+ /**
+ * set current game root, like
+ * C:/jin/games/tank/
+ */
+ static int l_mount(lua_State* L)
+ {
+ const char* path = luax_checkstring(L, 1);
+ context.fs->mount(path);
+ return 0;
+ }
+
+ /**
+ *
+ */
+ static int l_isDir(lua_State *L)
+ {
+ const char* path = luax_checkstring(L, 1);
+ int r = context.fs->isDir(path);
+ luax_pushboolean(L, r);
+ return 1;
+ }
+
+ /**
+ *
+ */
+ static int l_exist(lua_State * L)
+ {
+ const char* path = luax_checkstring(L, 1);
+ int r = context.fs->exists(path);
+ luax_pushboolean(L, r);
+ return 1;
+ }
+
+ static int l_isdir(lua_State* L)
+ {
+ const char* path = luax_checkstring(L, 1);
+ int r = context.fs->isDir(path);
+ luax_pushboolean(L, r);
+ return 1;
+ }
+
+ // load but dont run it
+ static int loadf(lua_State* L)
+ {
+ const char* filename = lua_tostring(L, -1);
+ Buffer bf;
+ context.fs->read(filename, &bf);
+ luax_loadbuffer(L, (const char*)bf.data, bf.size, filename);
+ return 1;
+ }
+
+ static int loader(lua_State* L)
+ {
+ const char * filename = lua_tostring(L, -1);
+
+ std::string tmp(filename);
+ tmp += ".lua";
+
+ int size = tmp.size();
+
+ for (int i = 0; i<size - 4; ++i)
+ {
+ if (tmp[i] == '.')
+ {
+ tmp[i] = '/';
+ }
+ }
+
+ if (context.fs->exists(tmp.c_str()))
+ {
+ lua_pop(L, 1);
+ lua_pushstring(L, tmp.c_str());
+ return loadf(L);
+ }
+
+ tmp = filename;
+ size = tmp.size();
+ for (int i = 0; i<size; ++i)
+ {
+ if (tmp[i] == '.')
+ tmp[i] = '/';
+ }
+
+ if (context.fs->isDir(tmp.c_str()))
+ {
+ tmp += "/init.lua";
+ if (context.fs->exists(tmp.c_str()))
+ {
+ lua_pop(L, 1);
+ lua_pushstring(L, tmp.c_str());
+ return loadf(L);
+ }
+ }
+
+ lua_pushfstring(L, "\n\tno file \"%s\" in jin game directories.\n", (tmp + ".lua").c_str());
+ return 1;
+ }
+
+ static const luaL_Reg f[] = {
+ { "init", l_init },
+ { "mount", l_mount },
+ { "isdir", l_isDir },
+ { "exist", l_exist },
+ { 0, 0 }
+ };
+
+ int luaopen_filesystem(lua_State* L)
+ {
+ luax_newlib(L, f);
+ luax_register_searcher(L, loader, 1);
+ return 0;
+ }
+
+}
+} \ No newline at end of file