diff options
author | chai <chaifix@163.com> | 2018-12-20 18:34:50 +0800 |
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committer | chai <chaifix@163.com> | 2018-12-20 18:34:50 +0800 |
commit | ee8ef0433e36bf354a717bd4af679a0a5af2e6be (patch) | |
tree | 2fc748510200f8bc24928d1938300eecc0604deb /src/lua/modules/filesystem | |
parent | 7ae40127f15f8f2cb963a7efeb018f7887ebc1ea (diff) |
*修改文件结构
Diffstat (limited to 'src/lua/modules/filesystem')
-rw-r--r-- | src/lua/modules/filesystem/je_lua_filesystem.cpp | 140 | ||||
-rw-r--r-- | src/lua/modules/filesystem/je_lua_filesystem.h | 14 |
2 files changed, 0 insertions, 154 deletions
diff --git a/src/lua/modules/filesystem/je_lua_filesystem.cpp b/src/lua/modules/filesystem/je_lua_filesystem.cpp deleted file mode 100644 index e73d1ad..0000000 --- a/src/lua/modules/filesystem/je_lua_filesystem.cpp +++ /dev/null @@ -1,140 +0,0 @@ -#include "common/je_lua_common.h" -#include "common/je_lua.h" -#include "libjin/jin.h" -#include <string> - -using namespace JinEngine::Filesystem; - -namespace JinEngine -{ - namespace Lua - { - - LUA_IMPLEMENT struct - { - AssetDatabase* fs; - } context; - - LUA_IMPLEMENT int l_init(lua_State* L) - { - context.fs = AssetDatabase::get(); - return 0; - } - - LUA_IMPLEMENT int l_mount(lua_State* L) - { - const char* path = luax_checkstring(L, 1); - context.fs->mount(path); - return 0; - } - - LUA_IMPLEMENT int l_exist(lua_State * L) - { - const char* path = luax_checkstring(L, 1); - int r = context.fs->exists(path); - luax_pushboolean(L, r); - return 1; - } - - LUA_IMPLEMENT int l_isDir(lua_State* L) - { - const char* path = luax_checkstring(L, 1); - int r = context.fs->isDir(path); - luax_pushboolean(L, r); - return 1; - } - - LUA_IMPLEMENT int l_isFile(lua_State* L) - { - const char* path = luax_checkstring(L, 1); - int r = context.fs->isFile(path); - luax_pushboolean(L, r); - return 1; - } - - LUA_IMPLEMENT int loadbuffer(lua_State* L) - { - const char* filename = lua_tostring(L, -1); - Buffer bf; - context.fs->read(filename, bf); - luax_loadbuffer(L, (const char*)&bf, bf.size(), filename); - return 1; - } - - LUA_IMPLEMENT int loader(lua_State* L) - { - const char * filename = lua_tostring(L, -1); - - std::string tmp(filename); - tmp += ".lua"; - - int size = tmp.size(); - - for (int i = 0; i<size - 4; ++i) - { - if (tmp[i] == '.') - { - tmp[i] = '/'; - } - } - - if (context.fs->exists(tmp.c_str())) - { - lua_pop(L, 1); - lua_pushstring(L, tmp.c_str()); - return loadbuffer(L); - } - - tmp = filename; - size = tmp.size(); - for (int i = 0; i<size; ++i) - { - if (tmp[i] == '.') - tmp[i] = '/'; - } - - if (context.fs->isDir(tmp.c_str())) - { - tmp += "/init.lua"; - if (context.fs->exists(tmp.c_str())) - { - lua_pop(L, 1); - lua_pushstring(L, tmp.c_str()); - return loadbuffer(L); - } - } - - lua_pushfstring(L, "\n\tno file \"%s\" in jin game directories.\n", (tmp + ".lua").c_str()); - return 1; - } - - LUA_IMPLEMENT int l_read(lua_State* L) - { - AssetDatabase* fs = context.fs; - const char* file = luax_checkstring(L, 1); - unsigned int len; - Buffer buffer; - fs->read(file, buffer); - luax_pushstring(L, (char*)&buffer); - luax_pushinteger(L, buffer.size()); - return 2; - } - - LUA_EXPORT int luaopen_filesystem(lua_State* L) - { - luaL_Reg methods[] = { - { "init", l_init }, - { "mount", l_mount }, - { "isDirectory", l_isDir }, - { "isFile", l_isFile }, - { "exist", l_exist }, - { "read", l_read }, - { 0, 0 } - }; - luax_newlib(L, methods); - luax_registersearcher(L, loader, 1); - return 0; - } - - } // namespace Lua -} // namespace JinEngine
\ No newline at end of file diff --git a/src/lua/modules/filesystem/je_lua_filesystem.h b/src/lua/modules/filesystem/je_lua_filesystem.h deleted file mode 100644 index 1e1ff23..0000000 --- a/src/lua/modules/filesystem/je_lua_filesystem.h +++ /dev/null @@ -1,14 +0,0 @@ -#ifndef __JE_LUA_FILESYSTEM_H__ -#define __JE_LUA_FILESYSTEM_H__ - -namespace JinEngine -{ - namespace Lua - { - - int luaopen_filesystem(lua_State* L); - - } -} - -#endif
\ No newline at end of file |