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authorchai <chaifix@163.com>2018-11-20 21:43:01 +0800
committerchai <chaifix@163.com>2018-11-20 21:43:01 +0800
commit9474767c68c48eff2618df80433b0b81ebf529c6 (patch)
treeef33099fb7aa63f5c80f52319f6bd8a158ea31c1 /src/lua/modules/graphics/je_lua_animation.cpp
parent5bd4477d4cf413e90a6b9ef5c8991798a687a0ec (diff)
*动画
Diffstat (limited to 'src/lua/modules/graphics/je_lua_animation.cpp')
-rw-r--r--src/lua/modules/graphics/je_lua_animation.cpp71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/lua/modules/graphics/je_lua_animation.cpp b/src/lua/modules/graphics/je_lua_animation.cpp
new file mode 100644
index 0000000..1db66f1
--- /dev/null
+++ b/src/lua/modules/graphics/je_lua_animation.cpp
@@ -0,0 +1,71 @@
+#include "lua/modules/luax.h"
+
+#include "lua/common/je_lua_common.h"
+#include "libjin/jin.h"
+
+#include "je_lua_sprite.h"
+#include "je_lua_canvas.h"
+#include "je_lua_texture.h"
+#include "je_lua_shader.h"
+#include "je_lua_animation.h"
+
+using namespace JinEngine::Math;
+using namespace JinEngine::Graphics;
+using namespace JinEngine::Graphics::Shaders;
+using namespace JinEngine::Graphics::Animations;
+
+namespace JinEngine
+{
+ namespace Lua
+ {
+ const char* Jin_Lua_Animation = "Animation";
+
+ typedef Shared<Animation>& SharedAnimation;
+
+ LUA_IMPLEMENT inline SharedAnimation checkAnimation(lua_State* L)
+ {
+ Proxy* proxy = (Proxy*)luax_checktype(L, 1, Jin_Lua_Animation);
+ return proxy->getShared<Animation>();
+ }
+
+ LUA_IMPLEMENT int l_gc(lua_State* L)
+ {
+ Proxy* p = (Proxy*)luax_checktype(L, 1, Jin_Lua_Animation);
+ p->release();
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_render(lua_State* L)
+ {
+ SharedAnimation sprite = checkAnimation(L);
+ float x = luax_checknumber(L, 2);
+ float y = luax_checknumber(L, 3);
+ float sx = luax_checknumber(L, 4);
+ float sy = luax_checknumber(L, 5);
+ float r = luax_checknumber(L, 6);
+ sprite->render(x, y, sx, sy, r);
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_getSize(lua_State* L)
+ {
+ SharedAnimation sprite = checkAnimation(L);
+ //Vector2<int> size = sprite->getSize();
+ //luax_pushinteger(L, size.x);
+ //luax_pushinteger(L, size.y);
+ return 1;
+ }
+
+ LUA_EXPORT void luaopen_Animation(lua_State* L)
+ {
+ luaL_Reg methods[] = {
+ { "__gc", l_gc },
+ { "render", l_render },
+ { "getSize", l_getSize },
+ { 0, 0 }
+ };
+ luax_newtype(L, Jin_Lua_Animation, methods);
+ }
+
+ } // namespace Lua
+} // namespace JinEngine \ No newline at end of file