diff options
author | chai <chaifix@163.com> | 2018-10-26 22:17:03 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2018-10-26 22:17:03 +0800 |
commit | 6219608238afd56634bdd76e096ee894e90b3a2b (patch) | |
tree | 301b046983295eff2ebd8b7fd18773abc746269f /src/lua/modules/graphics/je_lua_shader.cpp | |
parent | b04c097db4bf8c45342bca403ca2c8a6d5783a84 (diff) |
*增加SDL2 include
Diffstat (limited to 'src/lua/modules/graphics/je_lua_shader.cpp')
-rw-r--r-- | src/lua/modules/graphics/je_lua_shader.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/lua/modules/graphics/je_lua_shader.cpp b/src/lua/modules/graphics/je_lua_shader.cpp index d61f477..c15e37a 100644 --- a/src/lua/modules/graphics/je_lua_shader.cpp +++ b/src/lua/modules/graphics/je_lua_shader.cpp @@ -9,19 +9,19 @@ namespace JinEngine { namespace Lua { - - typedef Ref<Shader>& ShaderRef; + + typedef Ref<Shader>& ShaderRef; static inline ShaderRef checkShader(lua_State* L) { Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_SHADER); - return proxy->getRef<Shader>(); + return proxy->getRef<Shader>(); } /** * jsl:sendNumber("variable", 0.1) */ - LUA_IMPLEMENT int l_sendNumber (lua_State* L) + LUA_IMPLEMENT int l_sendNumber(lua_State* L) { ShaderRef ref = checkShader(L); const char* variable = luax_checkstring(L, 2); @@ -30,7 +30,7 @@ namespace JinEngine return 0; } - LUA_IMPLEMENT int l_sendTexture (lua_State* L) + LUA_IMPLEMENT int l_sendTexture(lua_State* L) { ShaderRef ref = checkShader(L); const char* variable = luax_checkstring(L, 2); @@ -40,7 +40,7 @@ namespace JinEngine return 0; } - LUA_IMPLEMENT int l_sendCanvas (lua_State* L) + LUA_IMPLEMENT int l_sendCanvas(lua_State* L) { ShaderRef ref = checkShader(L); const char* variable = luax_checkstring(L, 2); @@ -50,7 +50,7 @@ namespace JinEngine return 0; } - LUA_IMPLEMENT int l_sendVec2 (lua_State* L) + LUA_IMPLEMENT int l_sendVec2(lua_State* L) { ShaderRef ref = checkShader(L); const char* variable = luax_checkstring(L, 2); @@ -65,7 +65,7 @@ namespace JinEngine return 0; } - LUA_IMPLEMENT int l_sendVec3 (lua_State* L) + LUA_IMPLEMENT int l_sendVec3(lua_State* L) { ShaderRef ref = checkShader(L); const char* variable = luax_checkstring(L, 2); @@ -81,7 +81,7 @@ namespace JinEngine return 0; } - LUA_IMPLEMENT int l_sendVec4 (lua_State* L) + LUA_IMPLEMENT int l_sendVec4(lua_State* L) { ShaderRef ref = checkShader(L); const char* variable = luax_checkstring(L, 2); @@ -98,7 +98,7 @@ namespace JinEngine return 0; } - LUA_IMPLEMENT int l_sendColor (lua_State* L) + LUA_IMPLEMENT int l_sendColor(lua_State* L) { return l_sendVec4(L); } |