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authorchai <chaifix@163.com>2018-10-25 08:18:13 +0800
committerchai <chaifix@163.com>2018-10-25 08:18:13 +0800
commit7322a090355af1989d7a1de0de431b6c89844fe2 (patch)
treec164a05b263007e18cc1c83c8183023d6a19ef82 /src/lua/modules/graphics/je_lua_shader.cpp
parentf889c9c20fc09f26eb8a70674c1d60181835c38a (diff)
*增加lua导出宏
Diffstat (limited to 'src/lua/modules/graphics/je_lua_shader.cpp')
-rw-r--r--src/lua/modules/graphics/je_lua_shader.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/lua/modules/graphics/je_lua_shader.cpp b/src/lua/modules/graphics/je_lua_shader.cpp
index d7733d4..6aa45e2 100644
--- a/src/lua/modules/graphics/je_lua_shader.cpp
+++ b/src/lua/modules/graphics/je_lua_shader.cpp
@@ -1,6 +1,6 @@
#include "lua/modules/luax.h"
#include "lua/modules/types.h"
-#include "lua/common/common.h"
+#include "lua/common/je_lua_common.h"
#include "libjin/jin.h"
namespace JinEngine
@@ -21,7 +21,7 @@ namespace JinEngine
/**
* jsl:sendNumber("variable", 0.1)
*/
- static int l_sendNumber (lua_State* L)
+ LUA_IMPLEMENT int l_sendNumber (lua_State* L)
{
ShaderRef ref = checkShader(L);
const char* variable = luax_checkstring(L, 2);
@@ -30,7 +30,7 @@ namespace JinEngine
return 0;
}
- static int l_sendTexture (lua_State* L)
+ LUA_IMPLEMENT int l_sendTexture (lua_State* L)
{
ShaderRef ref = checkShader(L);
const char* variable = luax_checkstring(L, 2);
@@ -40,7 +40,7 @@ namespace JinEngine
return 0;
}
- static int l_sendCanvas (lua_State* L)
+ LUA_IMPLEMENT int l_sendCanvas (lua_State* L)
{
ShaderRef ref = checkShader(L);
const char* variable = luax_checkstring(L, 2);
@@ -50,7 +50,7 @@ namespace JinEngine
return 0;
}
- static int l_sendVec2 (lua_State* L)
+ LUA_IMPLEMENT int l_sendVec2 (lua_State* L)
{
ShaderRef ref = checkShader(L);
const char* variable = luax_checkstring(L, 2);
@@ -65,7 +65,7 @@ namespace JinEngine
return 0;
}
- static int l_sendVec3 (lua_State* L)
+ LUA_IMPLEMENT int l_sendVec3 (lua_State* L)
{
ShaderRef ref = checkShader(L);
const char* variable = luax_checkstring(L, 2);
@@ -81,7 +81,7 @@ namespace JinEngine
return 0;
}
- static int l_sendVec4 (lua_State* L)
+ LUA_IMPLEMENT int l_sendVec4 (lua_State* L)
{
ShaderRef ref = checkShader(L);
const char* variable = luax_checkstring(L, 2);
@@ -98,19 +98,19 @@ namespace JinEngine
return 0;
}
- static int l_sendColor (lua_State* L)
+ LUA_IMPLEMENT int l_sendColor (lua_State* L)
{
return l_sendVec4(L);
}
- static int l_gc(lua_State* L)
+ LUA_IMPLEMENT int l_gc(lua_State* L)
{
Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_SHADER);
proxy->release();
return 0;
}
- static const luaL_Reg f[] = {
+ LUA_IMPLEMENT const luaL_Reg f[] = {
{ "__gc", l_gc },
{ "sendNumber", l_sendNumber },
{ "sendTexture", l_sendTexture },
@@ -125,7 +125,7 @@ namespace JinEngine
/**
* JSL program
*/
- int luaopen_JSL(lua_State* L)
+ LUA_EXPORT int luaopen_JSL(lua_State* L)
{
luax_newtype(L, JIN_GRAPHICS_SHADER, f);
return 0;