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authorchai <chaifix@163.com>2018-12-04 10:13:03 +0800
committerchai <chaifix@163.com>2018-12-04 10:13:03 +0800
commit8cd03a53878b9d67eb4b13fb546dbd989d8217e2 (patch)
treed27371aa2d702705dd86d3c2d8a6c4bd8bd7ec96 /src/lua/modules/graphics/je_lua_shader.cpp
parent7c0da0c1181ecf333aa784d4cce09bc160dfe908 (diff)
*proxy->lua object
Diffstat (limited to 'src/lua/modules/graphics/je_lua_shader.cpp')
-rw-r--r--src/lua/modules/graphics/je_lua_shader.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/lua/modules/graphics/je_lua_shader.cpp b/src/lua/modules/graphics/je_lua_shader.cpp
index ca4d6f6..8bef1bf 100644
--- a/src/lua/modules/graphics/je_lua_shader.cpp
+++ b/src/lua/modules/graphics/je_lua_shader.cpp
@@ -1,4 +1,4 @@
-#include "common/je_lua_proxy.h"
+#include "common/je_lua_object.h"
#include "common/je_lua_common.h"
#include "libjin/jin.h"
@@ -20,8 +20,8 @@ namespace JinEngine
static inline ShaderRef checkShader(lua_State* L)
{
- Proxy* proxy = (Proxy*)luax_checktype(L, 1, Jin_Lua_Shader);
- return proxy->getShared<Shader>();
+ LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader);
+ return luaObj->getShared<Shader>();
}
/**
@@ -40,8 +40,8 @@ namespace JinEngine
{
ShaderRef shared = checkShader(L);
const char* variable = luax_checkstring(L, 2);
- Proxy* proxy = (Proxy*)luax_checktype(L, 3, Jin_Lua_Texture);
- Shared<Texture>& tex = proxy->getShared<Texture>();
+ LuaObject* luaObj = (LuaObject*)luax_checktype(L, 3, Jin_Lua_Texture);
+ Shared<Texture>& tex = luaObj->getShared<Texture>();
shared->sendTexture(variable, tex.getObject());
return 0;
}
@@ -50,8 +50,8 @@ namespace JinEngine
{
ShaderRef shared = checkShader(L);
const char* variable = luax_checkstring(L, 2);
- Proxy* proxy = (Proxy*)luax_checktype(L, 3, Jin_Lua_Canvas);
- Shared<Canvas>& canvas = proxy->getShared<Canvas>();
+ LuaObject* luaObj = (LuaObject*)luax_checktype(L, 3, Jin_Lua_Canvas);
+ Shared<Canvas>& canvas = luaObj->getShared<Canvas>();
shared->sendCanvas(variable, canvas.getObject());
return 0;
}
@@ -111,8 +111,8 @@ namespace JinEngine
LUA_IMPLEMENT int l_gc(lua_State* L)
{
- Proxy* proxy = (Proxy*)luax_checktype(L, 1, Jin_Lua_Shader);
- proxy->release();
+ LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader);
+ luaObj->release();
return 0;
}