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authorchai <chaifix@163.com>2018-12-20 18:34:50 +0800
committerchai <chaifix@163.com>2018-12-20 18:34:50 +0800
commitee8ef0433e36bf354a717bd4af679a0a5af2e6be (patch)
tree2fc748510200f8bc24928d1938300eecc0604deb /src/lua/modules/graphics/je_lua_shader.cpp
parent7ae40127f15f8f2cb963a7efeb018f7887ebc1ea (diff)
*修改文件结构
Diffstat (limited to 'src/lua/modules/graphics/je_lua_shader.cpp')
-rw-r--r--src/lua/modules/graphics/je_lua_shader.cpp132
1 files changed, 0 insertions, 132 deletions
diff --git a/src/lua/modules/graphics/je_lua_shader.cpp b/src/lua/modules/graphics/je_lua_shader.cpp
deleted file mode 100644
index 9505444..0000000
--- a/src/lua/modules/graphics/je_lua_shader.cpp
+++ /dev/null
@@ -1,132 +0,0 @@
-#include "common/je_lua_object.h"
-#include "common/je_lua_common.h"
-#include "libjin/jin.h"
-
-#include "je_lua_shader.h"
-#include "je_lua_canvas.h"
-#include "je_lua_texture.h"
-
-using namespace JinEngine::Graphics;
-using namespace JinEngine::Graphics::Shaders;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_Shader = "Shader";
-
- static inline Shader* checkShader(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader);
- return luaObj->getObject<Shader>();
- }
-
- /**
- * jsl:sendNumber("variable", 0.1)
- */
- LUA_IMPLEMENT int l_sendNumber(lua_State* L)
- {
- Shader* shader = checkShader(L);
- const char* variable = luax_checkstring(L, 2);
- float number = luax_checknumber(L, 3);
- shader->sendFloat(variable, number);
- return 0;
- }
-
- LUA_IMPLEMENT int l_sendTexture(lua_State* L)
- {
- Shader* shader = checkShader(L);
- const char* variable = luax_checkstring(L, 2);
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 3, Jin_Lua_Texture);
- shader->sendTexture(variable, luaObj->getObject<Texture>());
- return 0;
- }
-
- LUA_IMPLEMENT int l_sendCanvas(lua_State* L)
- {
- Shader* shader = checkShader(L);
- const char* variable = luax_checkstring(L, 2);
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 3, Jin_Lua_Canvas);
- shader->sendCanvas(variable, luaObj->getObject<Canvas>());
- return 0;
- }
-
- LUA_IMPLEMENT int l_sendVec2(lua_State* L)
- {
- Shader* shader = checkShader(L);
- const char* variable = luax_checkstring(L, 2);
- if (!luax_istable(L, 3))
- {
- luax_typerror(L, 3, "table");
- return 1;
- }
- float x = luax_rawgetnumber(L, 3, 1);
- float y = luax_rawgetnumber(L, 3, 2);
- shader->sendVec2(variable, x, y);
- return 0;
- }
-
- LUA_IMPLEMENT int l_sendVec3(lua_State* L)
- {
- Shader* shader = checkShader(L);
- const char* variable = luax_checkstring(L, 2);
- if (!luax_istable(L, 3))
- {
- luax_typerror(L, 3, "table");
- return 1;
- }
- float x = luax_rawgetnumber(L, 3, 1);
- float y = luax_rawgetnumber(L, 3, 2);
- float z = luax_rawgetnumber(L, 3, 3);
- shader->sendVec3(variable, x, y, z);
- return 0;
- }
-
- LUA_IMPLEMENT int l_sendVec4(lua_State* L)
- {
- Shader* shader = checkShader(L);
- const char* variable = luax_checkstring(L, 2);
- if (!luax_istable(L, 3))
- {
- luax_typerror(L, 3, "table");
- return 1;
- }
- float x = luax_rawgetnumber(L, 3, 1);
- float y = luax_rawgetnumber(L, 3, 2);
- float z = luax_rawgetnumber(L, 3, 3);
- float w = luax_rawgetnumber(L, 3, 4);
- shader->sendVec4(variable, x, y, z, w);
- return 0;
- }
-
- LUA_IMPLEMENT int l_sendColor(lua_State* L)
- {
- return l_sendVec4(L);
- }
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader);
- luaObj->release();
- return 0;
- }
-
- LUA_EXPORT void luaopen_Shader(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "__gc", l_gc },
- { "sendNumber", l_sendNumber },
- { "sendTexture", l_sendTexture },
- { "sendCanvas", l_sendCanvas },
- { "sendVec2", l_sendVec2 },
- { "sendVec3", l_sendVec3 },
- { "sendVec4", l_sendVec4 },
- { "sendColor", l_sendColor },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_Shader, methods);
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file