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authorchai <chaifix@163.com>2018-08-20 11:51:32 +0800
committerchai <chaifix@163.com>2018-08-20 11:51:32 +0800
commit65bafdc682db46f0f115374ad39f1fbc348832ac (patch)
tree7862548cdf01060e89a45c9817afc6e5d263acd7 /src/lua/modules/graphics/luaopen_JSL.cpp
parent9593ae6ecdfcfb876fa7953f25e19f0a97e1453a (diff)
*update
Diffstat (limited to 'src/lua/modules/graphics/luaopen_JSL.cpp')
-rw-r--r--src/lua/modules/graphics/luaopen_JSL.cpp145
1 files changed, 145 insertions, 0 deletions
diff --git a/src/lua/modules/graphics/luaopen_JSL.cpp b/src/lua/modules/graphics/luaopen_JSL.cpp
new file mode 100644
index 0000000..c7a257a
--- /dev/null
+++ b/src/lua/modules/graphics/luaopen_JSL.cpp
@@ -0,0 +1,145 @@
+#include "lua/modules/luax.h"
+#include "lua/common/common.h"
+#include "libjin/jin.h"
+
+namespace jin
+{
+namespace lua
+{
+
+ using namespace jin::graphics;
+
+ typedef Texture Image;
+
+ static inline Ref<JSLProgram>& checkJSLProgram(lua_State* L)
+ {
+ Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_SHADER);
+ return proxy->getRef<JSLProgram>();
+ }
+
+ static enum VARIABLE_TYPE
+ {
+ INVALID = 0,
+
+ NUMBER,
+ IMAGE,
+ CANVAS,
+ VEC2,
+ VEC3,
+ VEC4,
+ COLOR,
+ };
+
+ static VARIABLE_TYPE strToType(const char* str)
+ {
+ std::string s = std::string(str);
+ if (s == "number") return NUMBER;
+ else if (s == "Image") return IMAGE;
+ else if (s == "Canvas") return CANVAS;
+ else if (s == "vec2") return VEC2;
+ else if (s == "vec3") return VEC3;
+ else if (s == "vec4") return VEC4;
+ else if (s == "Color") return COLOR;
+ else return INVALID;
+ }
+
+ /**
+ * Use send function send variables to JSL program.
+ */
+ static int l_send(lua_State* L)
+ {
+ Ref<JSLProgram>& ref = checkJSLProgram(L);
+ // number Image Texel
+ const char* typestr = luax_checkstring(L, 2);
+ // variable name
+ const char* variable = luax_checkstring(L, 3);
+ if (typestr != nullptr)
+ {
+ int type = strToType(typestr);
+ switch (type)
+ {
+ case NUMBER:
+ {
+ float number = luax_checknumber(L, 4);
+ ref->sendFloat(variable, number);
+ break;
+ }
+ case IMAGE:
+ {
+ Proxy* proxy = (Proxy*)luax_checktype(L, 4, JIN_GRAPHICS_IMAGE);
+ Ref<Image>& tex = proxy->getRef<Image>();
+ ref->sendTexture(variable, tex.getObject());
+ break;
+ }
+ case CANVAS:
+ {
+ Proxy* proxy = (Proxy*)luax_checktype(L, 4, JIN_GRAPHICS_CANVAS);
+ Ref<Canvas>& canvas = proxy->getRef<Canvas>();
+ ref->sendCanvas(variable, canvas.getObject());
+ break;
+ }
+ case VEC2:
+ {
+ float x = luax_checknumber(L, 4);
+ float y = luax_checknumber(L, 5);
+ ref->sendVec2(variable, x, y);
+ break;
+ }
+ case VEC3:
+ {
+ float x = luax_checknumber(L, 4);
+ float y = luax_checknumber(L, 5);
+ float z = luax_checknumber(L, 6);
+ ref->sendVec3(variable, x, y, z);
+ break;
+ }
+ case VEC4:
+ {
+ float x = luax_checknumber(L, 4);
+ float y = luax_checknumber(L, 5);
+ float z = luax_checknumber(L, 6);
+ float w = luax_checknumber(L, 7);
+ ref->sendVec4(variable, x, y, z, w);
+ break;
+ }
+ case COLOR:
+ {
+ color col;
+ col.rgba.r = luax_checkinteger(L, 4);
+ col.rgba.g = luax_checkinteger(L, 5);
+ col.rgba.b = luax_checkinteger(L, 6);
+ col.rgba.a = luax_checkinteger(L, 7);
+ ref->sendColor(variable, &col);
+ break;
+ }
+ default:
+ return 0;
+ }
+ }
+ return 1;
+ }
+
+ static int l_gc(lua_State* L)
+ {
+ Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_SHADER);
+ proxy->release();
+ return 0;
+ }
+
+ static const luaL_Reg f[] = {
+ { "__gc", l_gc },
+ { "send", l_send },
+ { 0, 0 }
+ };
+
+ /**
+ * JSL program
+ */
+ int luaopen_JSL(lua_State* L)
+ {
+ luax_newtype(L, JIN_GRAPHICS_SHADER, f);
+ return 0;
+ }
+
+}
+} \ No newline at end of file