diff options
author | chai <chaifix@163.com> | 2018-10-23 15:56:01 +0800 |
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committer | chai <chaifix@163.com> | 2018-10-23 15:56:01 +0800 |
commit | 6551adeca70d4299a99d45245d4e13dbfdfa87e5 (patch) | |
tree | a766ff9a0cdc52588a6aa62e41d0b134c04c2ba0 /src/lua/modules/graphics/shader.cpp | |
parent | a164919e8eb3409d13bb225cc0e6f0b95446e8e0 (diff) |
*修改lua绑定文件的文件名
Diffstat (limited to 'src/lua/modules/graphics/shader.cpp')
-rw-r--r-- | src/lua/modules/graphics/shader.cpp | 135 |
1 files changed, 0 insertions, 135 deletions
diff --git a/src/lua/modules/graphics/shader.cpp b/src/lua/modules/graphics/shader.cpp deleted file mode 100644 index d7733d4..0000000 --- a/src/lua/modules/graphics/shader.cpp +++ /dev/null @@ -1,135 +0,0 @@ -#include "lua/modules/luax.h" -#include "lua/modules/types.h" -#include "lua/common/common.h" -#include "libjin/jin.h" - -namespace JinEngine -{ - namespace Lua - { - - using namespace JinEngine::Graphics; - - typedef Ref<Shader>& ShaderRef; - - static inline ShaderRef checkShader(lua_State* L) - { - Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_SHADER); - return proxy->getRef<Shader>(); - } - - /** - * jsl:sendNumber("variable", 0.1) - */ - static int l_sendNumber (lua_State* L) - { - ShaderRef ref = checkShader(L); - const char* variable = luax_checkstring(L, 2); - float number = luax_checknumber(L, 3); - ref->sendFloat(variable, number); - return 0; - } - - static int l_sendTexture (lua_State* L) - { - ShaderRef ref = checkShader(L); - const char* variable = luax_checkstring(L, 2); - Proxy* proxy = (Proxy*)luax_checktype(L, 3, JIN_GRAPHICS_TEXTURE); - Ref<Texture>& tex = proxy->getRef<Texture>(); - ref->sendTexture(variable, tex.getObject()); - return 0; - } - - static int l_sendCanvas (lua_State* L) - { - ShaderRef ref = checkShader(L); - const char* variable = luax_checkstring(L, 2); - Proxy* proxy = (Proxy*)luax_checktype(L, 3, JIN_GRAPHICS_CANVAS); - Ref<Canvas>& canvas = proxy->getRef<Canvas>(); - ref->sendCanvas(variable, canvas.getObject()); - return 0; - } - - static int l_sendVec2 (lua_State* L) - { - ShaderRef ref = checkShader(L); - const char* variable = luax_checkstring(L, 2); - if (!luax_istable(L, 3)) - { - luax_typerror(L, 3, "table"); - return 1; - } - float x = luax_rawgetnumber(L, 3, 1); - float y = luax_rawgetnumber(L, 3, 2); - ref->sendVec2(variable, x, y); - return 0; - } - - static int l_sendVec3 (lua_State* L) - { - ShaderRef ref = checkShader(L); - const char* variable = luax_checkstring(L, 2); - if (!luax_istable(L, 3)) - { - luax_typerror(L, 3, "table"); - return 1; - } - float x = luax_rawgetnumber(L, 3, 1); - float y = luax_rawgetnumber(L, 3, 2); - float z = luax_rawgetnumber(L, 3, 3); - ref->sendVec3(variable, x, y, z); - return 0; - } - - static int l_sendVec4 (lua_State* L) - { - ShaderRef ref = checkShader(L); - const char* variable = luax_checkstring(L, 2); - if (!luax_istable(L, 3)) - { - luax_typerror(L, 3, "table"); - return 1; - } - float x = luax_rawgetnumber(L, 3, 1); - float y = luax_rawgetnumber(L, 3, 2); - float z = luax_rawgetnumber(L, 3, 3); - float w = luax_rawgetnumber(L, 3, 4); - ref->sendVec4(variable, x, y, z, w); - return 0; - } - - static int l_sendColor (lua_State* L) - { - return l_sendVec4(L); - } - - static int l_gc(lua_State* L) - { - Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_SHADER); - proxy->release(); - return 0; - } - - static const luaL_Reg f[] = { - { "__gc", l_gc }, - { "sendNumber", l_sendNumber }, - { "sendTexture", l_sendTexture }, - { "sendCanvas", l_sendCanvas }, - { "sendVec2", l_sendVec2 }, - { "sendVec3", l_sendVec3 }, - { "sendVec4", l_sendVec4 }, - { "sendColor", l_sendColor }, - { 0, 0 } - }; - - /** - * JSL program - */ - int luaopen_JSL(lua_State* L) - { - luax_newtype(L, JIN_GRAPHICS_SHADER, f); - return 0; - } - - } // namespace Lua -} // namespace JinEngine
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