diff options
author | chai <chaifix@163.com> | 2018-05-21 16:02:00 +0800 |
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committer | chai <chaifix@163.com> | 2018-05-21 16:02:00 +0800 |
commit | fa234f9663b992cf50bcf865a1cde6845b42193c (patch) | |
tree | 34ecd41b60ef48c960a79a4077e5e0c8536102fd /src/script/embed/boot.lua.h | |
parent | 51ba9cb2a6b0b9395a2912eadeb954c95e4c1d3c (diff) |
修改audio模块
Diffstat (limited to 'src/script/embed/boot.lua.h')
-rw-r--r-- | src/script/embed/boot.lua.h | 156 |
1 files changed, 0 insertions, 156 deletions
diff --git a/src/script/embed/boot.lua.h b/src/script/embed/boot.lua.h deleted file mode 100644 index 21c1899..0000000 --- a/src/script/embed/boot.lua.h +++ /dev/null @@ -1,156 +0,0 @@ -/* boot.lua */ -static const char* boot_lua = R"( - --- init filesystem -jin._argv[2] = jin._argv[2] or '.' -jin.filesystem.init() -jin.filesystem.mount(jin._argv[2]) - --- config -local conf = {} -if jin.filesystem.exist("config.lua") then - conf = require "config" -end -conf.width = conf.width or 600 -conf.height = conf.height or 500 -conf.fps = conf.fps or 60 -conf.vsync = conf.vsync or false -conf.title = conf.title or ("jin v" .. jin.version()) - --- initialize subsystems -jin.graphics.init(conf) ---jin.audio.init(conf) - --- open debug mode, must after jin.graphics.init -if jin._argv[3] == '-d' then - jin.debug.init() -end - -function jin.core.run() - local load = jin.core.load - local running = jin.core.running - local second = jin.time.second - local sleep = jin.time.sleep - local poll = jin.event.poll - local unbind = jin.graphics.unbind - local clear = jin.graphics.clear - local color = jin.graphics.color - local study = jin.graphics.study - local onDraw = jin.core.onDraw - local onUpdate = jin.core.onUpdate - local onEvent = jin.core.onEvent - local present = jin.graphics.present - local setkey = jin.keyboard.set - - local dstatus = jin.debug.status - local drender = jin.debug.render - - local fps = conf.fps - - local _onEvent = function (e) - if e.type == "keydown" then - setkey(e.key, true) - elseif e.type == "keyup" then - setkey(e.key, false) - end - if onEvent then - onEvent(e) - end - end - - if load then - load() - end - - local now = second() - local last = now - local fsec = 1/fps - local dt = 0 - - while(running()) do - -- frame controle - last = now - now = second() - dt = now - last - if dt < fsec then - sleep(fsec - dt) - dt = fsec - end - - -- handle events - for _, e in pairs(poll()) do - if _onEvent then - _onEvent(e) - end - end - - -- update - if onUpdate then - onUpdate(dt) - end - - -- bind to default render buffer - unbind() - clear() - color() - study() - - -- custom drawing - if onDraw then - onDraw() - end - - -- render debug window - if dstatus() then - drender() - end - - -- swap window buffer - present() - end -end - -local function onError(msg) - local tab = ' ' - print("Error:\n" .. msg) - function jin.core.onEvent(e) - if e.type == 'quit' then - jin.core.quit() - end - end - local ww, wh = jin.graphics.size() - function jin.core.onDraw() - jin.graphics.write("Error: ", 10, 10, 30, 3, 30) - jin.graphics.write(msg, 10, 50) - end -end - -local function main() - if jin.filesystem.exist("main.lua") then - -- require main game script - xpcall(function() require"main" end, onError) - jin.core.run() - else - -- no game - function jin.core.onEvent(e) - if e.type == 'quit' then - jin.core.quit() - end - end - function jin.core.onDraw() - jin.graphics.clear(111, 134, 125, 255) - local ww, wh = jin.graphics.size() - local fw, fh = jin.graphics.box("no game", 20, 1, 20) - jin.graphics.write("no game", ww /2 - fw / 2, wh * 2/3, 16, 1, 18) - end - jin.core.run() - end - -- quit subsystems - jin.graphics.destroy() - -- exit whole game - jin.core.exit() -end - -main() - -)"; |