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authorchai <chaifix@163.com>2018-05-21 16:02:00 +0800
committerchai <chaifix@163.com>2018-05-21 16:02:00 +0800
commitfa234f9663b992cf50bcf865a1cde6845b42193c (patch)
tree34ecd41b60ef48c960a79a4077e5e0c8536102fd /src/script/embed/boot.lua.h
parent51ba9cb2a6b0b9395a2912eadeb954c95e4c1d3c (diff)
修改audio模块
Diffstat (limited to 'src/script/embed/boot.lua.h')
-rw-r--r--src/script/embed/boot.lua.h156
1 files changed, 0 insertions, 156 deletions
diff --git a/src/script/embed/boot.lua.h b/src/script/embed/boot.lua.h
deleted file mode 100644
index 21c1899..0000000
--- a/src/script/embed/boot.lua.h
+++ /dev/null
@@ -1,156 +0,0 @@
-/* boot.lua */
-static const char* boot_lua = R"(
-
--- init filesystem
-jin._argv[2] = jin._argv[2] or '.'
-jin.filesystem.init()
-jin.filesystem.mount(jin._argv[2])
-
--- config
-local conf = {}
-if jin.filesystem.exist("config.lua") then
- conf = require "config"
-end
-conf.width = conf.width or 600
-conf.height = conf.height or 500
-conf.fps = conf.fps or 60
-conf.vsync = conf.vsync or false
-conf.title = conf.title or ("jin v" .. jin.version())
-
--- initialize subsystems
-jin.graphics.init(conf)
---jin.audio.init(conf)
-
--- open debug mode, must after jin.graphics.init
-if jin._argv[3] == '-d' then
- jin.debug.init()
-end
-
-function jin.core.run()
- local load = jin.core.load
- local running = jin.core.running
- local second = jin.time.second
- local sleep = jin.time.sleep
- local poll = jin.event.poll
- local unbind = jin.graphics.unbind
- local clear = jin.graphics.clear
- local color = jin.graphics.color
- local study = jin.graphics.study
- local onDraw = jin.core.onDraw
- local onUpdate = jin.core.onUpdate
- local onEvent = jin.core.onEvent
- local present = jin.graphics.present
- local setkey = jin.keyboard.set
-
- local dstatus = jin.debug.status
- local drender = jin.debug.render
-
- local fps = conf.fps
-
- local _onEvent = function (e)
- if e.type == "keydown" then
- setkey(e.key, true)
- elseif e.type == "keyup" then
- setkey(e.key, false)
- end
- if onEvent then
- onEvent(e)
- end
- end
-
- if load then
- load()
- end
-
- local now = second()
- local last = now
- local fsec = 1/fps
- local dt = 0
-
- while(running()) do
- -- frame controle
- last = now
- now = second()
- dt = now - last
- if dt < fsec then
- sleep(fsec - dt)
- dt = fsec
- end
-
- -- handle events
- for _, e in pairs(poll()) do
- if _onEvent then
- _onEvent(e)
- end
- end
-
- -- update
- if onUpdate then
- onUpdate(dt)
- end
-
- -- bind to default render buffer
- unbind()
- clear()
- color()
- study()
-
- -- custom drawing
- if onDraw then
- onDraw()
- end
-
- -- render debug window
- if dstatus() then
- drender()
- end
-
- -- swap window buffer
- present()
- end
-end
-
-local function onError(msg)
- local tab = ' '
- print("Error:\n" .. msg)
- function jin.core.onEvent(e)
- if e.type == 'quit' then
- jin.core.quit()
- end
- end
- local ww, wh = jin.graphics.size()
- function jin.core.onDraw()
- jin.graphics.write("Error: ", 10, 10, 30, 3, 30)
- jin.graphics.write(msg, 10, 50)
- end
-end
-
-local function main()
- if jin.filesystem.exist("main.lua") then
- -- require main game script
- xpcall(function() require"main" end, onError)
- jin.core.run()
- else
- -- no game
- function jin.core.onEvent(e)
- if e.type == 'quit' then
- jin.core.quit()
- end
- end
- function jin.core.onDraw()
- jin.graphics.clear(111, 134, 125, 255)
- local ww, wh = jin.graphics.size()
- local fw, fh = jin.graphics.box("no game", 20, 1, 20)
- jin.graphics.write("no game", ww /2 - fw / 2, wh * 2/3, 16, 1, 18)
- end
- jin.core.run()
- end
- -- quit subsystems
- jin.graphics.destroy()
- -- exit whole game
- jin.core.exit()
-end
-
-main()
-
-)";