diff options
author | chai <chaifix@163.com> | 2018-10-16 20:18:42 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2018-10-16 20:18:42 +0800 |
commit | 0fc4b3ad5f2ac8d5c0588f61c0cbed4349ee1430 (patch) | |
tree | 535b2dc55a3f12d36d55cb3cf071d40da7e5576f /src | |
parent | be59ac06cbcd60895e25f2e7d76846ee3e6a0d92 (diff) |
*misc
Diffstat (limited to 'src')
-rw-r--r-- | src/libjin/Filesystem/Filesystem.cpp | 2 | ||||
-rw-r--r-- | src/libjin/Game/Game.cpp | 1 | ||||
-rw-r--r-- | src/libjin/Graphics/Drawable.cpp | 206 | ||||
-rw-r--r-- | src/libjin/Graphics/Drawable.h | 54 | ||||
-rw-r--r-- | src/libjin/Graphics/Font/TextureFont.cpp | 6 | ||||
-rw-r--r-- | src/libjin/Graphics/Image.cpp | 66 | ||||
-rw-r--r-- | src/libjin/Graphics/Image.h | 50 | ||||
-rw-r--r-- | src/libjin/Graphics/Particles/Particle.cpp | 0 | ||||
-rw-r--r-- | src/libjin/Graphics/Particles/Particle.h | 0 | ||||
-rw-r--r-- | src/libjin/Graphics/Sprite.h | 14 | ||||
-rw-r--r-- | src/libjin/Input/Event.h | 172 | ||||
-rw-r--r-- | src/libjin/Input/Joypad.h | 66 | ||||
-rw-r--r-- | src/libjin/input/event.h | 172 | ||||
-rw-r--r-- | src/libjin/input/joypad.h | 66 | ||||
-rw-r--r-- | src/lua/modules/graphics/graphics.cpp | 2 |
15 files changed, 437 insertions, 440 deletions
diff --git a/src/libjin/Filesystem/Filesystem.cpp b/src/libjin/Filesystem/Filesystem.cpp index c3d271c..3f91274 100644 --- a/src/libjin/Filesystem/Filesystem.cpp +++ b/src/libjin/Filesystem/Filesystem.cpp @@ -43,8 +43,6 @@ namespace filesystem return smtread(S, path, len); } - - const char* Filesystem::getFull(const char* path) { return smtfullpath(S, path); diff --git a/src/libjin/Game/Game.cpp b/src/libjin/Game/Game.cpp index f4e672d..65baaaa 100644 --- a/src/libjin/Game/Game.cpp +++ b/src/libjin/Game/Game.cpp @@ -17,6 +17,7 @@ namespace core Game::Game() :_running(true) {}; + /* default game loop */ void Game::run() { if (_onLoad != nullptr) diff --git a/src/libjin/Graphics/Drawable.cpp b/src/libjin/Graphics/Drawable.cpp index 4be1cc2..b9a0b36 100644 --- a/src/libjin/Graphics/Drawable.cpp +++ b/src/libjin/Graphics/Drawable.cpp @@ -8,111 +8,111 @@ namespace jin { -namespace graphics -{ - - Drawable::Drawable(int w, int h) - : texture(0) - , size(w, h) - , anchor(0, 0) - { - vertex_coords[0] = 0; vertex_coords[1] = 0; - vertex_coords[2] = 0; vertex_coords[3] = h; - vertex_coords[4] = w; vertex_coords[5] = h; - vertex_coords[6] = w; vertex_coords[7] = 0; - - texture_coords[0] = 0; texture_coords[1] = 0; - texture_coords[2] = 0; texture_coords[3] = 1; - texture_coords[4] = 1; texture_coords[5] = 1; - texture_coords[6] = 1; texture_coords[7] = 0; - } - - Drawable::Drawable(const Bitmap* bitmap) - : texture(0) - , anchor(0, 0) - { - unsigned int w = size.w = bitmap->getWidth(); - unsigned int h = size.h = bitmap->getHeight(); - - vertex_coords[0] = 0; vertex_coords[1] = 0; - vertex_coords[2] = 0; vertex_coords[3] = h; - vertex_coords[4] = w; vertex_coords[5] = h; - vertex_coords[6] = w; vertex_coords[7] = 0; - - texture_coords[0] = 0; texture_coords[1] = 0; - texture_coords[2] = 0; texture_coords[3] = 1; - texture_coords[4] = 1; texture_coords[5] = 1; - texture_coords[6] = 1; texture_coords[7] = 0; - - const Color* pixels = bitmap->getPixels(); - - texture = gl.genTexture(); - gl.bindTexture(texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - gl.texImage(GL_RGBA8, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); - gl.bindTexture(0); - } - - Drawable::~Drawable() - { - glDeleteTextures(1, &texture); - } - - void Drawable::setAnchor(int x, int y) + namespace graphics { - anchor.x = x; - anchor.y = y; - } - void Drawable::draw(int x, int y, float sx, float sy, float r) - { - gl.ModelMatrix.setTransformation(x, y, r, sx, sy, anchor.x, anchor.y); - - Shader* shader = Shader::getCurrentShader(); - shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); - shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); - shader->bindVertexPointer(2, GL_FLOAT, 0, vertex_coords); - shader->bindUVPointer(2, GL_FLOAT, 0, texture_coords); - - gl.bindTexture(texture); - gl.drawArrays(GL_QUADS, 0, 4); - gl.bindTexture(0); - } - - void Drawable::draw(const math::Quad& slice, int x, int y, float sx, float sy, float r, float ax, float ay) - { - float vertCoords[8] = { - 0, 0, - 0, slice.h, - slice.w, slice.h, - slice.w, 0 - }; - float slx = slice.x / size.w; - float sly = slice.y / size.h; - float slw = slice.w / size.w; - float slh = slice.h / size.h; - float texCoords[8] = { - slx, sly, - slx, sly + slh, - slx + slw, sly + slh, - slx + slw, sly - }; - - gl.ModelMatrix.setTransformation(x, y, r, sx, sy, ax, ay); - - Shader* shader = Shader::getCurrentShader(); - shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); - shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); - shader->bindVertexPointer(2, GL_FLOAT, 0, vertCoords); - shader->bindUVPointer(2, GL_FLOAT, 0, texCoords); - - gl.bindTexture(texture); - gl.drawArrays(GL_QUADS, 0, 4); - gl.bindTexture(0); - } - -} // render + Drawable::Drawable(int w, int h) + : texture(0) + , size(w, h) + , anchor(0, 0) + { + vertex_coords[0] = 0; vertex_coords[1] = 0; + vertex_coords[2] = 0; vertex_coords[3] = h; + vertex_coords[4] = w; vertex_coords[5] = h; + vertex_coords[6] = w; vertex_coords[7] = 0; + + texture_coords[0] = 0; texture_coords[1] = 0; + texture_coords[2] = 0; texture_coords[3] = 1; + texture_coords[4] = 1; texture_coords[5] = 1; + texture_coords[6] = 1; texture_coords[7] = 0; + } + + Drawable::Drawable(const Bitmap* bitmap) + : texture(0) + , anchor(0, 0) + { + unsigned int w = size.w = bitmap->getWidth(); + unsigned int h = size.h = bitmap->getHeight(); + + vertex_coords[0] = 0; vertex_coords[1] = 0; + vertex_coords[2] = 0; vertex_coords[3] = h; + vertex_coords[4] = w; vertex_coords[5] = h; + vertex_coords[6] = w; vertex_coords[7] = 0; + + texture_coords[0] = 0; texture_coords[1] = 0; + texture_coords[2] = 0; texture_coords[3] = 1; + texture_coords[4] = 1; texture_coords[5] = 1; + texture_coords[6] = 1; texture_coords[7] = 0; + + const Color* pixels = bitmap->getPixels(); + + texture = gl.genTexture(); + gl.bindTexture(texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + gl.texImage(GL_RGBA8, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); + gl.bindTexture(0); + } + + Drawable::~Drawable() + { + glDeleteTextures(1, &texture); + } + + void Drawable::setAnchor(int x, int y) + { + anchor.x = x; + anchor.y = y; + } + + void Drawable::draw(int x, int y, float sx, float sy, float r) + { + gl.ModelMatrix.setTransformation(x, y, r, sx, sy, anchor.x, anchor.y); + + Shader* shader = Shader::getCurrentShader(); + shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); + shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); + shader->bindVertexPointer(2, GL_FLOAT, 0, vertex_coords); + shader->bindUVPointer(2, GL_FLOAT, 0, texture_coords); + + gl.bindTexture(texture); + gl.drawArrays(GL_QUADS, 0, 4); + gl.bindTexture(0); + } + + void Drawable::draw(const math::Quad& slice, int x, int y, float sx, float sy, float r, float ax, float ay) + { + float vertCoords[8] = { + 0, 0, + 0, slice.h, + slice.w, slice.h, + slice.w, 0 + }; + float slx = slice.x / size.w; + float sly = slice.y / size.h; + float slw = slice.w / size.w; + float slh = slice.h / size.h; + float texCoords[8] = { + slx, sly, + slx, sly + slh, + slx + slw, sly + slh, + slx + slw, sly + }; + + gl.ModelMatrix.setTransformation(x, y, r, sx, sy, ax, ay); + + Shader* shader = Shader::getCurrentShader(); + shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); + shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); + shader->bindVertexPointer(2, GL_FLOAT, 0, vertCoords); + shader->bindUVPointer(2, GL_FLOAT, 0, texCoords); + + gl.bindTexture(texture); + gl.drawArrays(GL_QUADS, 0, 4); + gl.bindTexture(0); + } + + } // render } // jin #endif // LIBJIN_MODULES_RENDER
\ No newline at end of file diff --git a/src/libjin/Graphics/Drawable.h b/src/libjin/Graphics/Drawable.h index 0c4c3ef..29f1946 100644 --- a/src/libjin/Graphics/Drawable.h +++ b/src/libjin/Graphics/Drawable.h @@ -10,39 +10,39 @@ namespace jin { -namespace graphics -{ - - class Drawable + namespace graphics { - public: - Drawable(int w = 0, int h = 0); - Drawable(const Bitmap* bitmap); - virtual ~Drawable(); - void setAnchor(int x, int y); - void draw(int x, int y, float sx = 1, float sy = 1, float r = 0); - void draw(const math::Quad& slice, int x, int y, float sx = 1, float sy = 1, float r = 0, float ax = 0, float ay = 0); - inline int getWidth() const { return size.w; } - inline int getHeight() const { return size.h; } - inline GLuint getTexture() const { return texture; } + class Drawable + { + public: + Drawable(int w = 0, int h = 0); + Drawable(const Bitmap* bitmap); + virtual ~Drawable(); + + void setAnchor(int x, int y); + void draw(int x, int y, float sx = 1, float sy = 1, float r = 0); + void draw(const math::Quad& slice, int x, int y, float sx = 1, float sy = 1, float r = 0, float ax = 0, float ay = 0); + inline int getWidth() const { return size.w; } + inline int getHeight() const { return size.h; } + inline GLuint getTexture() const { return texture; } - protected: - static const int DRAWABLE_V_SIZE = 8; + protected: + static const int DRAWABLE_V_SIZE = 8; - GLuint texture; - GLuint vbo; - /* TODO: vertex buffer object */ - /* GLuint vbo; */ - jin::math::Vector2<unsigned int> size; - jin::math::Vector2<int> anchor; - float vertex_coords[DRAWABLE_V_SIZE]; - float texture_coords[DRAWABLE_V_SIZE]; + GLuint texture; + GLuint vbo; + /* TODO: vertex buffer object */ + /* GLuint vbo; */ + jin::math::Vector2<unsigned int> size; + jin::math::Vector2<int> anchor; + float vertex_coords[DRAWABLE_V_SIZE]; + float texture_coords[DRAWABLE_V_SIZE]; - }; + }; -} // render -} // jin + } // namespace render +} // namespace jin #endif // LIBJIN_MODULES_RENDER #endif // __LIBJIN_DRAWABLE
\ No newline at end of file diff --git a/src/libjin/Graphics/Font/TextureFont.cpp b/src/libjin/Graphics/Font/TextureFont.cpp index 7ee1962..a1f2b27 100644 --- a/src/libjin/Graphics/Font/TextureFont.cpp +++ b/src/libjin/Graphics/Font/TextureFont.cpp @@ -70,8 +70,7 @@ namespace graphics for (Codepoint c : text) { - if (c == 0x0D) - continue; + if (c == 0x0D) continue; if (c == 0x0A) { /* new line */ @@ -80,8 +79,7 @@ namespace graphics continue; } glyph = findGlyph(c); - if (glyph == nullptr) - continue; + if (glyph == nullptr) continue; if (texture != this->texture) { texture = this->texture; diff --git a/src/libjin/Graphics/Image.cpp b/src/libjin/Graphics/Image.cpp index 5700f60..358a144 100644 --- a/src/libjin/Graphics/Image.cpp +++ b/src/libjin/Graphics/Image.cpp @@ -4,42 +4,42 @@ namespace jin { -namespace graphics -{ + namespace graphics + { - using namespace filesystem; + using namespace filesystem; - /*static*/ Image* Image::createImage(const void* imgData, size_t size) - { - if (imgData == nullptr) - return nullptr; - int w, h; - void* data = stbi_load_from_memory((unsigned char *)imgData, size, &w, &h, NULL, STBI_rgb_alpha); - if (data == nullptr) - return nullptr; - Image* image = new Image(); - image->pixels = (Color*)data; - image->width = w; - image->height = h; - return image; - } + /*static*/ Image* Image::createImage(const void* imgData, size_t size) + { + if (imgData == nullptr) + return nullptr; + int w, h; + void* data = stbi_load_from_memory((unsigned char *)imgData, size, &w, &h, NULL, STBI_rgb_alpha); + if (data == nullptr) + return nullptr; + Image* image = new Image(); + image->pixels = (Color*)data; + image->width = w; + image->height = h; + return image; + } - Image* Image::createImage(const char* path) - { - Filesystem* fs = Filesystem::get(); - Buffer buffer; - fs->read(path, &buffer); - return createImage(buffer.data, buffer.size); - } + Image* Image::createImage(const char* path) + { + Filesystem* fs = Filesystem::get(); + Buffer buffer; + fs->read(path, &buffer); + return createImage(buffer.data, buffer.size); + } - Image::Image() - : Bitmap() - { - } + Image::Image() + : Bitmap() + { + } - Image::~Image() - { - } + Image::~Image() + { + } -} -} + } // namespace graphics +} // namespace jin diff --git a/src/libjin/Graphics/Image.h b/src/libjin/Graphics/Image.h index 215ac34..bed1986 100644 --- a/src/libjin/Graphics/Image.h +++ b/src/libjin/Graphics/Image.h @@ -5,31 +5,31 @@ namespace jin { -namespace graphics -{ - - /* just like bitmap but only from image file*/ - /* readonly bitmap */ - class Image : public Bitmap - { - public: - static Image* createImage(const char* path); - static Image* createImage(const void* imgData, size_t size); - ~Image(); - - private: - Image(); - - void bind(Color* pixels, int w, int h); - void resetPixels(const Color* pixels, int w, int h); - void resetPixels(const Color& pixels, int w, int h); - void setPixel(const Color& pixel, int x, int y); - void setPixels(Color pixels); - void setPixels(Color* pixels); - - }; - -} + namespace graphics + { + + /* just like bitmap but only from image file*/ + /* readonly bitmap */ + class Image : public Bitmap + { + public: + static Image* createImage(const char* path); + static Image* createImage(const void* imgData, size_t size); + ~Image(); + + private: + Image(); + + void bind(Color* pixels, int w, int h); + void resetPixels(const Color* pixels, int w, int h); + void resetPixels(const Color& pixels, int w, int h); + void setPixel(const Color& pixel, int x, int y); + void setPixels(Color pixels); + void setPixels(Color* pixels); + + }; + + } } #endif
\ No newline at end of file diff --git a/src/libjin/Graphics/Particles/Particle.cpp b/src/libjin/Graphics/Particles/Particle.cpp deleted file mode 100644 index e69de29..0000000 --- a/src/libjin/Graphics/Particles/Particle.cpp +++ /dev/null diff --git a/src/libjin/Graphics/Particles/Particle.h b/src/libjin/Graphics/Particles/Particle.h deleted file mode 100644 index e69de29..0000000 --- a/src/libjin/Graphics/Particles/Particle.h +++ /dev/null diff --git a/src/libjin/Graphics/Sprite.h b/src/libjin/Graphics/Sprite.h index 0d73464..2c7e0f5 100644 --- a/src/libjin/Graphics/Sprite.h +++ b/src/libjin/Graphics/Sprite.h @@ -3,16 +3,16 @@ namespace jin { -namespace graphics -{ + namespace graphics + { - /* just like texture but with x,y */ - class Sprite - { + /* just like texture but with x,y */ + class Sprite + { - }; + }; -} + } } #endif
\ No newline at end of file diff --git a/src/libjin/Input/Event.h b/src/libjin/Input/Event.h index 7ab07da..9a31c06 100644 --- a/src/libjin/Input/Event.h +++ b/src/libjin/Input/Event.h @@ -5,101 +5,101 @@ namespace jin { -namespace input -{ -#if LIBJIN_INPUT_SDL -#include "SDL.h" + namespace input + { + #if LIBJIN_INPUT_SDL + #include "SDL.h" - typedef SDL_Event Event; - typedef SDL_Keycode Key; - typedef SDL_MouseWheelEvent Wheel; + typedef SDL_Event Event; + typedef SDL_Keycode Key; + typedef SDL_MouseWheelEvent Wheel; - enum EventType { - QUIT = SDL_QUIT, - /* keyboard events */ - KEY_DOWN = SDL_KEYDOWN, - KEY_UP = SDL_KEYUP, - /* mouse events */ - MOUSE_MOTION = SDL_MOUSEMOTION, - MOUSE_BUTTON_DOWN = SDL_MOUSEBUTTONDOWN, - MOUSE_BUTTON_UP = SDL_MOUSEBUTTONUP, - MOUSE_WHEEL = SDL_MOUSEWHEEL, - /* joypad events */ - JOYBUTTONDOWN = SDL_JOYBUTTONDOWN, - JOYBUTTONUP = SDL_JOYBUTTONUP, - JOYAXISMOTION = SDL_JOYAXISMOTION, - JOYBALLMOTION = SDL_JOYBALLMOTION, - JOYHATMOTION = SDL_JOYHATMOTION, - JOYDEVICEADDED = SDL_JOYDEVICEADDED, - JOYDEVICEREMOVED = SDL_JOYDEVICEREMOVED, - CONTROLLERBUTTONDOWN = SDL_CONTROLLERBUTTONDOWN, - CONTROLLERBUTTONUP = SDL_CONTROLLERBUTTONUP, - CONTROLLERAXISMOTION = SDL_CONTROLLERAXISMOTION, - /* window evnets */ - WINDOW_EVENT = SDL_WINDOWEVENT, - }; + enum EventType { + QUIT = SDL_QUIT, + /* keyboard events */ + KEY_DOWN = SDL_KEYDOWN, + KEY_UP = SDL_KEYUP, + /* mouse events */ + MOUSE_MOTION = SDL_MOUSEMOTION, + MOUSE_BUTTON_DOWN = SDL_MOUSEBUTTONDOWN, + MOUSE_BUTTON_UP = SDL_MOUSEBUTTONUP, + MOUSE_WHEEL = SDL_MOUSEWHEEL, + /* joypad events */ + JOYBUTTONDOWN = SDL_JOYBUTTONDOWN, + JOYBUTTONUP = SDL_JOYBUTTONUP, + JOYAXISMOTION = SDL_JOYAXISMOTION, + JOYBALLMOTION = SDL_JOYBALLMOTION, + JOYHATMOTION = SDL_JOYHATMOTION, + JOYDEVICEADDED = SDL_JOYDEVICEADDED, + JOYDEVICEREMOVED = SDL_JOYDEVICEREMOVED, + CONTROLLERBUTTONDOWN = SDL_CONTROLLERBUTTONDOWN, + CONTROLLERBUTTONUP = SDL_CONTROLLERBUTTONUP, + CONTROLLERAXISMOTION = SDL_CONTROLLERAXISMOTION, + /* window evnets */ + WINDOW_EVENT = SDL_WINDOWEVENT, + }; - enum WindowEvent { - WINDOW_SHOWN = SDL_WINDOWEVENT_SHOWN , - WINDOW_HIDDEN = SDL_WINDOWEVENT_HIDDEN , - WINDOW_EXPOSED = SDL_WINDOWEVENT_EXPOSED , - WINDOW_MOVED = SDL_WINDOWEVENT_MOVED , - WINDOW_RESIZED = SDL_WINDOWEVENT_RESIZED , - WINDOW_SIZE_CAHNGE = SDL_WINDOWEVENT_SIZE_CHANGED , - WINDOW_MINIMIZED = SDL_WINDOWEVENT_MINIMIZED , - WINDOW_MAXIMIZED = SDL_WINDOWEVENT_MAXIMIZED , - WINDOW_RESTORED = SDL_WINDOWEVENT_RESTORED , - WINDOW_ENTER = SDL_WINDOWEVENT_ENTER , - WINDOW_LEAVE = SDL_WINDOWEVENT_LEAVE , - WINDOW_FOCUS_GAINED = SDL_WINDOWEVENT_FOCUS_GAINED, - WINDOW_FOCUS_LOST = SDL_WINDOWEVENT_FOCUS_LOST , - WINDOW_CLOSE = SDL_WINDOWEVENT_CLOSE , - WINDOW_TAKE_FOCUS = SDL_WINDOWEVENT_TAKE_FOCUS , - WINDOW_HIT_TEST = SDL_WINDOWEVENT_HIT_TEST , - }; + enum WindowEvent { + WINDOW_SHOWN = SDL_WINDOWEVENT_SHOWN , + WINDOW_HIDDEN = SDL_WINDOWEVENT_HIDDEN , + WINDOW_EXPOSED = SDL_WINDOWEVENT_EXPOSED , + WINDOW_MOVED = SDL_WINDOWEVENT_MOVED , + WINDOW_RESIZED = SDL_WINDOWEVENT_RESIZED , + WINDOW_SIZE_CAHNGE = SDL_WINDOWEVENT_SIZE_CHANGED , + WINDOW_MINIMIZED = SDL_WINDOWEVENT_MINIMIZED , + WINDOW_MAXIMIZED = SDL_WINDOWEVENT_MAXIMIZED , + WINDOW_RESTORED = SDL_WINDOWEVENT_RESTORED , + WINDOW_ENTER = SDL_WINDOWEVENT_ENTER , + WINDOW_LEAVE = SDL_WINDOWEVENT_LEAVE , + WINDOW_FOCUS_GAINED = SDL_WINDOWEVENT_FOCUS_GAINED, + WINDOW_FOCUS_LOST = SDL_WINDOWEVENT_FOCUS_LOST , + WINDOW_CLOSE = SDL_WINDOWEVENT_CLOSE , + WINDOW_TAKE_FOCUS = SDL_WINDOWEVENT_TAKE_FOCUS , + WINDOW_HIT_TEST = SDL_WINDOWEVENT_HIT_TEST , + }; - inline int pollEvent(Event* e) - { - return SDL_PollEvent(e); - } + inline int pollEvent(Event* e) + { + return SDL_PollEvent(e); + } - inline const char* getKeyName(Key key) - { - return SDL_GetKeyName(key); - } + inline const char* getKeyName(Key key) + { + return SDL_GetKeyName(key); + } - inline const char* getButtonName(int button) - { - switch (button) + inline const char* getButtonName(int button) { - case 1: return "Left"; - case 2: return "Middle"; - case 3: return "Right"; - case 4: return "WheelUp"; - case 5: return "WheelDown"; - default: return "?"; + switch (button) + { + case 1: return "Left"; + case 2: return "Middle"; + case 3: return "Right"; + case 4: return "WheelUp"; + case 5: return "WheelDown"; + default: return "?"; + } } - } -/* - inline const char* getWheelName(Wheel wheel) - { - if (wheel.x == -1) - return "left"; - else if (wheel.x == 1) - return "right"; - else if (wheel.y == -1) - return "near"; - else if (wheel.y == 1) - return "far"; - else - return "none"; - } -*/ + /* + inline const char* getWheelName(Wheel wheel) + { + if (wheel.x == -1) + return "left"; + else if (wheel.x == 1) + return "right"; + else if (wheel.y == -1) + return "near"; + else if (wheel.y == 1) + return "far"; + else + return "none"; + } + */ -#endif // LIBJIN_INPUT_SDL -} // input -} // jin + #endif // LIBJIN_INPUT_SDL + } // input + } // jin -#endif // LIBJIN_MODULES_INPUT + #endif // LIBJIN_MODULES_INPUT #endif
\ No newline at end of file diff --git a/src/libjin/Input/Joypad.h b/src/libjin/Input/Joypad.h index b630aa5..50cbe01 100644 --- a/src/libjin/Input/Joypad.h +++ b/src/libjin/Input/Joypad.h @@ -5,46 +5,46 @@ namespace jin { -namespace input -{ - - inline const char* getJoyButtonName(int button) + namespace input { - switch (button) + + inline const char* getJoyButtonName(int button) { - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_A: return "A"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_B : return "B"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_X : return "X"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_Y: return "Y"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_BACK: return "Back"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_GUIDE: return "Guide"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_START: return "Start"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSTICK: return "LeftStick"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSTICK: return "RightStick"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSHOULDER: return "LeftShoulder"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: return "RightShoulder"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_UP: return "DpadUp"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_DOWN: return "DpadDown"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_LEFT: return "DpadLeft"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return "DpadRight"; break; - default: return NULL; + switch (button) + { + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_A: return "A"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_B : return "B"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_X : return "X"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_Y: return "Y"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_BACK: return "Back"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_GUIDE: return "Guide"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_START: return "Start"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSTICK: return "LeftStick"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSTICK: return "RightStick"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSHOULDER: return "LeftShoulder"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: return "RightShoulder"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_UP: return "DpadUp"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_DOWN: return "DpadDown"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_LEFT: return "DpadLeft"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return "DpadRight"; break; + default: return NULL; + } } - } - inline const char* getJoyAxisName(int axis) - { - switch (axis) + inline const char* getJoyAxisName(int axis) { - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTX: return "LeftX"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTY: return "LeftY"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTX: return "RightX"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTY: return "RightY"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERLEFT: return "TriggerLeft"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERRIGHT: return "TriggerRight"; break; + switch (axis) + { + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTX: return "LeftX"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTY: return "LeftY"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTX: return "RightX"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTY: return "RightY"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERLEFT: return "TriggerLeft"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERRIGHT: return "TriggerRight"; break; + } } - } -} // input + } // input } // jin #endif
\ No newline at end of file diff --git a/src/libjin/input/event.h b/src/libjin/input/event.h index 7ab07da..9a31c06 100644 --- a/src/libjin/input/event.h +++ b/src/libjin/input/event.h @@ -5,101 +5,101 @@ namespace jin { -namespace input -{ -#if LIBJIN_INPUT_SDL -#include "SDL.h" + namespace input + { + #if LIBJIN_INPUT_SDL + #include "SDL.h" - typedef SDL_Event Event; - typedef SDL_Keycode Key; - typedef SDL_MouseWheelEvent Wheel; + typedef SDL_Event Event; + typedef SDL_Keycode Key; + typedef SDL_MouseWheelEvent Wheel; - enum EventType { - QUIT = SDL_QUIT, - /* keyboard events */ - KEY_DOWN = SDL_KEYDOWN, - KEY_UP = SDL_KEYUP, - /* mouse events */ - MOUSE_MOTION = SDL_MOUSEMOTION, - MOUSE_BUTTON_DOWN = SDL_MOUSEBUTTONDOWN, - MOUSE_BUTTON_UP = SDL_MOUSEBUTTONUP, - MOUSE_WHEEL = SDL_MOUSEWHEEL, - /* joypad events */ - JOYBUTTONDOWN = SDL_JOYBUTTONDOWN, - JOYBUTTONUP = SDL_JOYBUTTONUP, - JOYAXISMOTION = SDL_JOYAXISMOTION, - JOYBALLMOTION = SDL_JOYBALLMOTION, - JOYHATMOTION = SDL_JOYHATMOTION, - JOYDEVICEADDED = SDL_JOYDEVICEADDED, - JOYDEVICEREMOVED = SDL_JOYDEVICEREMOVED, - CONTROLLERBUTTONDOWN = SDL_CONTROLLERBUTTONDOWN, - CONTROLLERBUTTONUP = SDL_CONTROLLERBUTTONUP, - CONTROLLERAXISMOTION = SDL_CONTROLLERAXISMOTION, - /* window evnets */ - WINDOW_EVENT = SDL_WINDOWEVENT, - }; + enum EventType { + QUIT = SDL_QUIT, + /* keyboard events */ + KEY_DOWN = SDL_KEYDOWN, + KEY_UP = SDL_KEYUP, + /* mouse events */ + MOUSE_MOTION = SDL_MOUSEMOTION, + MOUSE_BUTTON_DOWN = SDL_MOUSEBUTTONDOWN, + MOUSE_BUTTON_UP = SDL_MOUSEBUTTONUP, + MOUSE_WHEEL = SDL_MOUSEWHEEL, + /* joypad events */ + JOYBUTTONDOWN = SDL_JOYBUTTONDOWN, + JOYBUTTONUP = SDL_JOYBUTTONUP, + JOYAXISMOTION = SDL_JOYAXISMOTION, + JOYBALLMOTION = SDL_JOYBALLMOTION, + JOYHATMOTION = SDL_JOYHATMOTION, + JOYDEVICEADDED = SDL_JOYDEVICEADDED, + JOYDEVICEREMOVED = SDL_JOYDEVICEREMOVED, + CONTROLLERBUTTONDOWN = SDL_CONTROLLERBUTTONDOWN, + CONTROLLERBUTTONUP = SDL_CONTROLLERBUTTONUP, + CONTROLLERAXISMOTION = SDL_CONTROLLERAXISMOTION, + /* window evnets */ + WINDOW_EVENT = SDL_WINDOWEVENT, + }; - enum WindowEvent { - WINDOW_SHOWN = SDL_WINDOWEVENT_SHOWN , - WINDOW_HIDDEN = SDL_WINDOWEVENT_HIDDEN , - WINDOW_EXPOSED = SDL_WINDOWEVENT_EXPOSED , - WINDOW_MOVED = SDL_WINDOWEVENT_MOVED , - WINDOW_RESIZED = SDL_WINDOWEVENT_RESIZED , - WINDOW_SIZE_CAHNGE = SDL_WINDOWEVENT_SIZE_CHANGED , - WINDOW_MINIMIZED = SDL_WINDOWEVENT_MINIMIZED , - WINDOW_MAXIMIZED = SDL_WINDOWEVENT_MAXIMIZED , - WINDOW_RESTORED = SDL_WINDOWEVENT_RESTORED , - WINDOW_ENTER = SDL_WINDOWEVENT_ENTER , - WINDOW_LEAVE = SDL_WINDOWEVENT_LEAVE , - WINDOW_FOCUS_GAINED = SDL_WINDOWEVENT_FOCUS_GAINED, - WINDOW_FOCUS_LOST = SDL_WINDOWEVENT_FOCUS_LOST , - WINDOW_CLOSE = SDL_WINDOWEVENT_CLOSE , - WINDOW_TAKE_FOCUS = SDL_WINDOWEVENT_TAKE_FOCUS , - WINDOW_HIT_TEST = SDL_WINDOWEVENT_HIT_TEST , - }; + enum WindowEvent { + WINDOW_SHOWN = SDL_WINDOWEVENT_SHOWN , + WINDOW_HIDDEN = SDL_WINDOWEVENT_HIDDEN , + WINDOW_EXPOSED = SDL_WINDOWEVENT_EXPOSED , + WINDOW_MOVED = SDL_WINDOWEVENT_MOVED , + WINDOW_RESIZED = SDL_WINDOWEVENT_RESIZED , + WINDOW_SIZE_CAHNGE = SDL_WINDOWEVENT_SIZE_CHANGED , + WINDOW_MINIMIZED = SDL_WINDOWEVENT_MINIMIZED , + WINDOW_MAXIMIZED = SDL_WINDOWEVENT_MAXIMIZED , + WINDOW_RESTORED = SDL_WINDOWEVENT_RESTORED , + WINDOW_ENTER = SDL_WINDOWEVENT_ENTER , + WINDOW_LEAVE = SDL_WINDOWEVENT_LEAVE , + WINDOW_FOCUS_GAINED = SDL_WINDOWEVENT_FOCUS_GAINED, + WINDOW_FOCUS_LOST = SDL_WINDOWEVENT_FOCUS_LOST , + WINDOW_CLOSE = SDL_WINDOWEVENT_CLOSE , + WINDOW_TAKE_FOCUS = SDL_WINDOWEVENT_TAKE_FOCUS , + WINDOW_HIT_TEST = SDL_WINDOWEVENT_HIT_TEST , + }; - inline int pollEvent(Event* e) - { - return SDL_PollEvent(e); - } + inline int pollEvent(Event* e) + { + return SDL_PollEvent(e); + } - inline const char* getKeyName(Key key) - { - return SDL_GetKeyName(key); - } + inline const char* getKeyName(Key key) + { + return SDL_GetKeyName(key); + } - inline const char* getButtonName(int button) - { - switch (button) + inline const char* getButtonName(int button) { - case 1: return "Left"; - case 2: return "Middle"; - case 3: return "Right"; - case 4: return "WheelUp"; - case 5: return "WheelDown"; - default: return "?"; + switch (button) + { + case 1: return "Left"; + case 2: return "Middle"; + case 3: return "Right"; + case 4: return "WheelUp"; + case 5: return "WheelDown"; + default: return "?"; + } } - } -/* - inline const char* getWheelName(Wheel wheel) - { - if (wheel.x == -1) - return "left"; - else if (wheel.x == 1) - return "right"; - else if (wheel.y == -1) - return "near"; - else if (wheel.y == 1) - return "far"; - else - return "none"; - } -*/ + /* + inline const char* getWheelName(Wheel wheel) + { + if (wheel.x == -1) + return "left"; + else if (wheel.x == 1) + return "right"; + else if (wheel.y == -1) + return "near"; + else if (wheel.y == 1) + return "far"; + else + return "none"; + } + */ -#endif // LIBJIN_INPUT_SDL -} // input -} // jin + #endif // LIBJIN_INPUT_SDL + } // input + } // jin -#endif // LIBJIN_MODULES_INPUT + #endif // LIBJIN_MODULES_INPUT #endif
\ No newline at end of file diff --git a/src/libjin/input/joypad.h b/src/libjin/input/joypad.h index b630aa5..50cbe01 100644 --- a/src/libjin/input/joypad.h +++ b/src/libjin/input/joypad.h @@ -5,46 +5,46 @@ namespace jin { -namespace input -{ - - inline const char* getJoyButtonName(int button) + namespace input { - switch (button) + + inline const char* getJoyButtonName(int button) { - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_A: return "A"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_B : return "B"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_X : return "X"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_Y: return "Y"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_BACK: return "Back"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_GUIDE: return "Guide"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_START: return "Start"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSTICK: return "LeftStick"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSTICK: return "RightStick"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSHOULDER: return "LeftShoulder"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: return "RightShoulder"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_UP: return "DpadUp"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_DOWN: return "DpadDown"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_LEFT: return "DpadLeft"; break; - case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return "DpadRight"; break; - default: return NULL; + switch (button) + { + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_A: return "A"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_B : return "B"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_X : return "X"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_Y: return "Y"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_BACK: return "Back"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_GUIDE: return "Guide"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_START: return "Start"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSTICK: return "LeftStick"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSTICK: return "RightStick"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSHOULDER: return "LeftShoulder"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: return "RightShoulder"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_UP: return "DpadUp"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_DOWN: return "DpadDown"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_LEFT: return "DpadLeft"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return "DpadRight"; break; + default: return NULL; + } } - } - inline const char* getJoyAxisName(int axis) - { - switch (axis) + inline const char* getJoyAxisName(int axis) { - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTX: return "LeftX"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTY: return "LeftY"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTX: return "RightX"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTY: return "RightY"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERLEFT: return "TriggerLeft"; break; - case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERRIGHT: return "TriggerRight"; break; + switch (axis) + { + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTX: return "LeftX"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTY: return "LeftY"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTX: return "RightX"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTY: return "RightY"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERLEFT: return "TriggerLeft"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERRIGHT: return "TriggerRight"; break; + } } - } -} // input + } // input } // jin #endif
\ No newline at end of file diff --git a/src/lua/modules/graphics/graphics.cpp b/src/lua/modules/graphics/graphics.cpp index 2963fa9..4ef2b56 100644 --- a/src/lua/modules/graphics/graphics.cpp +++ b/src/lua/modules/graphics/graphics.cpp @@ -412,7 +412,7 @@ namespace lua if (luax_gettop(L) == 4) context.curRenderColor.a = luax_checknumber(L, 4); else - context.curClearColor.a = 255; + context.curRenderColor.a = 255; glColor4f(context.curRenderColor.r / 255.f, context.curRenderColor.g / 255.f, context.curRenderColor.b / 255.f, |