diff options
author | chai <chaifix@163.com> | 2018-11-08 08:32:05 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2018-11-08 08:32:05 +0800 |
commit | 186c68f964868eff0ba543777f47ff036735ef77 (patch) | |
tree | 5018aca298c2c7e3d7788e692cbb8f7c778fb2fe /src | |
parent | 78138dc8e08cebff3b8630cab5b54951061844b8 (diff) |
*更新粒子系统
Diffstat (limited to 'src')
-rw-r--r-- | src/libjin/Core/je_configuration.h | 2 | ||||
-rw-r--r-- | src/libjin/Graphics/particles/je_particle_emitter.cpp | 9 | ||||
-rw-r--r-- | src/libjin/Graphics/particles/je_particle_system.h | 2 | ||||
-rw-r--r-- | src/libjin/Graphics/shaders/je_shader.h | 5 | ||||
-rw-r--r-- | src/libjin/Math/je_bezier_curve.cpp | 0 | ||||
-rw-r--r-- | src/libjin/Math/je_bezier_curve.h | 17 | ||||
-rw-r--r-- | src/libjin/Math/je_random.cpp | 15 | ||||
-rw-r--r-- | src/libjin/Math/je_random.h | 18 | ||||
-rw-r--r-- | src/lua/modules/graphics/je_lua_graphics.cpp | 6 |
9 files changed, 67 insertions, 7 deletions
diff --git a/src/libjin/Core/je_configuration.h b/src/libjin/Core/je_configuration.h index 3ef52c8..80e2748 100644 --- a/src/libjin/Core/je_configuration.h +++ b/src/libjin/Core/je_configuration.h @@ -53,4 +53,6 @@ #define jin_ai +#define JIN_EXPORT __declspec(dllexport) + #endif // __JE_COMMON_MODULES_H__
\ No newline at end of file diff --git a/src/libjin/Graphics/particles/je_particle_emitter.cpp b/src/libjin/Graphics/particles/je_particle_emitter.cpp index ded7b8b..63d3393 100644 --- a/src/libjin/Graphics/particles/je_particle_emitter.cpp +++ b/src/libjin/Graphics/particles/je_particle_emitter.cpp @@ -1,5 +1,11 @@ +#include <time.h> + +#include "../../math/je_random.h" + #include "je_particle_emitter.h" +using namespace JinEngine::Math; + namespace JinEngine { namespace Graphics @@ -7,6 +13,9 @@ namespace JinEngine namespace Particles { + // Particle emitter + static RandomGenerator rnd(time(NULL)); + ParticleEmitter::ParticleEmitter(ParticleSystem& ps) : mParticleSystem(ps) { diff --git a/src/libjin/Graphics/particles/je_particle_system.h b/src/libjin/Graphics/particles/je_particle_system.h index 76d86fa..afa96b2 100644 --- a/src/libjin/Graphics/particles/je_particle_system.h +++ b/src/libjin/Graphics/particles/je_particle_system.h @@ -54,7 +54,7 @@ namespace JinEngine void update(float sec); /// - /// Render particle system it self. + /// Render particle system. /// void render(int x, int y, float sx = 1, float sy = 1, float r = 0, float ax = 0, float ay = 0); diff --git a/src/libjin/Graphics/shaders/je_shader.h b/src/libjin/Graphics/shaders/je_shader.h index d89b827..2009e79 100644 --- a/src/libjin/Graphics/shaders/je_shader.h +++ b/src/libjin/Graphics/shaders/je_shader.h @@ -25,8 +25,9 @@ namespace JinEngine /// /// Built in shader program. /// - /// Built in shader program written with custom shading language called JSL (jin shading language). A JSL - /// program is compiled into glsl, so most glsl built in functions and structs are available in JSL. + /// Built in shader program written with custom shading language called JSL (jin shading language). A + /// JSL program is compiled into glsl, so most glsl built in functions and structs are available in + /// JSL. /// class Shader { diff --git a/src/libjin/Math/je_bezier_curve.cpp b/src/libjin/Math/je_bezier_curve.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/src/libjin/Math/je_bezier_curve.cpp diff --git a/src/libjin/Math/je_bezier_curve.h b/src/libjin/Math/je_bezier_curve.h new file mode 100644 index 0000000..6925baf --- /dev/null +++ b/src/libjin/Math/je_bezier_curve.h @@ -0,0 +1,17 @@ +#ifndef __JIN_BEZIER_CURVE_H__ +#define __JIN_BEZIER_CURVE_H__ + +namespace JinEngine +{ + namespace Math + { + + class BezierCurve + { + + }; + + } // namespace Math +} // namespace JinEngine + +#endif
\ No newline at end of file diff --git a/src/libjin/Math/je_random.cpp b/src/libjin/Math/je_random.cpp new file mode 100644 index 0000000..a8f3310 --- /dev/null +++ b/src/libjin/Math/je_random.cpp @@ -0,0 +1,15 @@ +#include "je_random.h" + +namespace JinEngine +{ + namespace Math + { + + + + RandomGenerator::RandomGenerator() + { + } + + } +}
\ No newline at end of file diff --git a/src/libjin/Math/je_random.h b/src/libjin/Math/je_random.h index ff58918..0bcdec7 100644 --- a/src/libjin/Math/je_random.h +++ b/src/libjin/Math/je_random.h @@ -1,14 +1,28 @@ #ifndef __JE_RANDOM_H__ #define __JE_RANDOM_H__ +#include "../common/je_types.h" + namespace JinEngine { namespace Math { + /// + /// A random number generator. + /// + class RandomGenerator + { + public: + RandomGenerator(); + explicit RandomGenerator(uint32 seed); + + uint32 rand(uint32 min, uint32 max); + float rand(float min, float max); + }; - } -} + } // namespace Math +} // namespace JinEngine #endif
\ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_graphics.cpp b/src/lua/modules/graphics/je_lua_graphics.cpp index c45a939..3befdde 100644 --- a/src/lua/modules/graphics/je_lua_graphics.cpp +++ b/src/lua/modules/graphics/je_lua_graphics.cpp @@ -502,8 +502,10 @@ namespace JinEngine LUA_IMPLEMENT RenderMode strtomode(const char* str) { std::string s = std::string(str); - if (s == "fill") return RenderMode::FILL; - else if (s == "line") return RenderMode::LINE; + if (s == "fill") + return RenderMode::FILL; + else if (s == "line") + return RenderMode::LINE; else return RenderMode::NONE; } |