diff options
author | chai <chaifix@163.com> | 2018-12-21 00:09:36 +0800 |
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committer | chai <chaifix@163.com> | 2018-12-21 00:09:36 +0800 |
commit | a567e2277d241be6a03bc5f0f6b3ba71b0efa536 (patch) | |
tree | 2d693e11c98796b9b71c83e09118dfec4e194584 /test/dynamic_light/main.lua | |
parent | cef467cefd2dfcb82b5973542b6d49e96931700b (diff) |
-test
Diffstat (limited to 'test/dynamic_light/main.lua')
-rw-r--r-- | test/dynamic_light/main.lua | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/test/dynamic_light/main.lua b/test/dynamic_light/main.lua deleted file mode 100644 index 0920687..0000000 --- a/test/dynamic_light/main.lua +++ /dev/null @@ -1,61 +0,0 @@ -local shader = [[ -extern Image diffuse; -extern number mx; -extern number my; - -vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords) -{ - vec3 light_vec = vec3(mx ,my,1); - vec3 light_direction = light_vec - vec3(pixel_coords, 0); - float distance = length(light_direction); - light_direction = normalize(light_direction); - - vec3 normal = Texel(texture, texture_coords).xyz; - normal.y = 1 - normal.y; - normal = normalize(mix(vec3(-1), vec3(1), normal)); - - //float attenuation = 1/(7e-5*pow(distance, 2)); - float attenuation = 5000/pow(distance, 2); - //float attenuation = 1; - - float diffuse_term = clamp(attenuation * dot(normal, light_direction), 0.0, 1.0); - - vec3 dark_color = vec3(0.0, 0.0, 1); - //vec3 light_color = vec3(0.6, 0.6, 0.0); - vec3 light_color = vec3(0.8, 0.8, 0.0); - vec3 ambient = mix(dark_color, light_color, diffuse_term) * 0.20; - - // the shaded cel has a light value of 0.5, the light cel has a light value of 1 - float cel_diffuse_term = smoothstep(0.49, 0.52, diffuse_term)/2 + 0.5; - //float cel_diffuse_term = step(0.5, diffuse_term)/2 + 0.5; - - return vec4((cel_diffuse_term * Texel(diffuse, texture_coords).rgb) + ambient, Texel(texture, texture_coords).a); - //return vec4(ambient+Texel(diffuse, texture_coords).rgb/100, Texel(texture, texture_coords).a); - -} -]] - -local jg = jin.graphics -local effect = jg.Shader(shader) -local diffuse = jg.Image("treestump_diffuse.png") -local img = jg.Image("treestump.png") - -jin.core.onEvent = function(e) - if e.type == "quit" then - jin.core.quit() - end -end - -jin.core.onUpdate = function() - local mx, my = jin.mouse.position() - my = 400 - my - effect:send("number", "mx", mx) - effect:send("number", "my", my) -end - -jin.core.onDraw = function() - effect:send("Image", "diffuse", diffuse); - jg.use(effect) - jg.draw(img, 250, 200, 5, 5) - -end |