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authorchai <chaifix@163.com>2018-12-21 00:09:36 +0800
committerchai <chaifix@163.com>2018-12-21 00:09:36 +0800
commita567e2277d241be6a03bc5f0f6b3ba71b0efa536 (patch)
tree2d693e11c98796b9b71c83e09118dfec4e194584 /test/dynamic_light/main.lua
parentcef467cefd2dfcb82b5973542b6d49e96931700b (diff)
-test
Diffstat (limited to 'test/dynamic_light/main.lua')
-rw-r--r--test/dynamic_light/main.lua61
1 files changed, 0 insertions, 61 deletions
diff --git a/test/dynamic_light/main.lua b/test/dynamic_light/main.lua
deleted file mode 100644
index 0920687..0000000
--- a/test/dynamic_light/main.lua
+++ /dev/null
@@ -1,61 +0,0 @@
-local shader = [[
-extern Image diffuse;
-extern number mx;
-extern number my;
-
-vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords)
-{
- vec3 light_vec = vec3(mx ,my,1);
- vec3 light_direction = light_vec - vec3(pixel_coords, 0);
- float distance = length(light_direction);
- light_direction = normalize(light_direction);
-
- vec3 normal = Texel(texture, texture_coords).xyz;
- normal.y = 1 - normal.y;
- normal = normalize(mix(vec3(-1), vec3(1), normal));
-
- //float attenuation = 1/(7e-5*pow(distance, 2));
- float attenuation = 5000/pow(distance, 2);
- //float attenuation = 1;
-
- float diffuse_term = clamp(attenuation * dot(normal, light_direction), 0.0, 1.0);
-
- vec3 dark_color = vec3(0.0, 0.0, 1);
- //vec3 light_color = vec3(0.6, 0.6, 0.0);
- vec3 light_color = vec3(0.8, 0.8, 0.0);
- vec3 ambient = mix(dark_color, light_color, diffuse_term) * 0.20;
-
- // the shaded cel has a light value of 0.5, the light cel has a light value of 1
- float cel_diffuse_term = smoothstep(0.49, 0.52, diffuse_term)/2 + 0.5;
- //float cel_diffuse_term = step(0.5, diffuse_term)/2 + 0.5;
-
- return vec4((cel_diffuse_term * Texel(diffuse, texture_coords).rgb) + ambient, Texel(texture, texture_coords).a);
- //return vec4(ambient+Texel(diffuse, texture_coords).rgb/100, Texel(texture, texture_coords).a);
-
-}
-]]
-
-local jg = jin.graphics
-local effect = jg.Shader(shader)
-local diffuse = jg.Image("treestump_diffuse.png")
-local img = jg.Image("treestump.png")
-
-jin.core.onEvent = function(e)
- if e.type == "quit" then
- jin.core.quit()
- end
-end
-
-jin.core.onUpdate = function()
- local mx, my = jin.mouse.position()
- my = 400 - my
- effect:send("number", "mx", mx)
- effect:send("number", "my", my)
-end
-
-jin.core.onDraw = function()
- effect:send("Image", "diffuse", diffuse);
- jg.use(effect)
- jg.draw(img, 250, 200, 5, 5)
-
-end