diff options
-rw-r--r-- | bin/Jin.exe | bin | 552960 -> 573440 bytes | |||
-rw-r--r-- | bin/jin.exe | bin | 552960 -> 573440 bytes | |||
-rw-r--r-- | bin/main.lua | 2 | ||||
-rw-r--r-- | build/vc++/jin.vcxproj | 6 | ||||
-rw-r--r-- | build/vc++/libjin/libjin.vcxproj | 2 | ||||
-rw-r--r-- | src/libjin/Graphics/Drawable.cpp | 4 | ||||
-rw-r--r-- | src/libjin/Graphics/Font.cpp | 6 | ||||
-rw-r--r-- | src/libjin/Graphics/Shapes.cpp | 12 | ||||
-rw-r--r-- | src/libjin/Graphics/Window.cpp | 8 |
9 files changed, 13 insertions, 27 deletions
diff --git a/bin/Jin.exe b/bin/Jin.exe Binary files differindex 5690063..074879b 100644 --- a/bin/Jin.exe +++ b/bin/Jin.exe diff --git a/bin/jin.exe b/bin/jin.exe Binary files differindex 5690063..074879b 100644 --- a/bin/jin.exe +++ b/bin/jin.exe diff --git a/bin/main.lua b/bin/main.lua index e98eb39..eeec09e 100644 --- a/bin/main.lua +++ b/bin/main.lua @@ -48,5 +48,5 @@ function jin.core.onDraw() jin.graphics.draw(img, 0, 0, 1, 1) jin.graphics.unuseShader() jin.graphics.unbindCanvas() - jin.graphics.draw(canvas, 0, 0, 1, 1) + jin.graphics.draw(canvas, 0, 0, 2, 2) end
\ No newline at end of file diff --git a/build/vc++/jin.vcxproj b/build/vc++/jin.vcxproj index a5cfb92..bf6cf82 100644 --- a/build/vc++/jin.vcxproj +++ b/build/vc++/jin.vcxproj @@ -21,7 +21,7 @@ <PropertyGroup Label="Globals"> <ProjectGuid>{A3E35ECA-62EB-45CE-8152-674FBC7F7A3B}</ProjectGuid> <RootNamespace>jin</RootNamespace> - <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> + <WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion> <ProjectName>jin(min version)</ProjectName> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> @@ -82,7 +82,7 @@ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> - <Optimization>MinSpace</Optimization> + <Optimization>Custom</Optimization> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\;$(SolutionDir)libs\SDL2-2.0.5\include;$(SolutionDir)libs\LuaJIT-2.0.5\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> @@ -109,7 +109,7 @@ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> - <Optimization>MinSpace</Optimization> + <Optimization>Custom</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> diff --git a/build/vc++/libjin/libjin.vcxproj b/build/vc++/libjin/libjin.vcxproj index dc0ed9b..76d6226 100644 --- a/build/vc++/libjin/libjin.vcxproj +++ b/build/vc++/libjin/libjin.vcxproj @@ -22,7 +22,7 @@ <VCProjectVersion>15.0</VCProjectVersion> <ProjectGuid>{9EE02090-C15E-4520-9C05-C435E45EF2FC}</ProjectGuid> <RootNamespace>libjin</RootNamespace> - <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> + <WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion> <ProjectName>libjin(min version)</ProjectName> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> diff --git a/src/libjin/Graphics/Drawable.cpp b/src/libjin/Graphics/Drawable.cpp index dc1c8dd..008d54e 100644 --- a/src/libjin/Graphics/Drawable.cpp +++ b/src/libjin/Graphics/Drawable.cpp @@ -42,13 +42,9 @@ namespace graphics glPushMatrix(); glMultMatrixf((const GLfloat*)t.getElements()); - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, textCoord); glVertexPointer(2, GL_FLOAT, 0, vertCoord); glDrawArrays(GL_QUADS, 0, 4); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisableClientState(GL_VERTEX_ARRAY); /* pop the model matrix */ glPopMatrix(); diff --git a/src/libjin/Graphics/Font.cpp b/src/libjin/Graphics/Font.cpp index 1d88280..4988702 100644 --- a/src/libjin/Graphics/Font.cpp +++ b/src/libjin/Graphics/Font.cpp @@ -80,9 +80,6 @@ namespace graphics glBindTexture(GL_TEXTURE_2D, texture); - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - // for saving clip quad stbtt_aligned_quad q; @@ -141,9 +138,6 @@ namespace graphics glDrawArrays(GL_QUADS, 0, 4); } - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisableClientState(GL_VERTEX_ARRAY); - glBindTexture(GL_TEXTURE_2D, 0); } diff --git a/src/libjin/Graphics/Shapes.cpp b/src/libjin/Graphics/Shapes.cpp index f4c5093..13935d2 100644 --- a/src/libjin/Graphics/Shapes.cpp +++ b/src/libjin/Graphics/Shapes.cpp @@ -14,20 +14,14 @@ namespace graphics void point(int x, int y) { float vers[] = { x + 0.5f , y + 0.5f }; - glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, (GLvoid*)vers); glDrawArrays(GL_POINTS, 0, 1); - glDisableClientState(GL_VERTEX_ARRAY); } void points(int n, GLshort* p) { - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(2, GL_SHORT, 0, (GLvoid*)p); glDrawArrays(GL_POINTS, 0, n); - - glDisableClientState(GL_VERTEX_ARRAY); } void line(int x1, int y1, int x2, int y2) @@ -37,10 +31,8 @@ namespace graphics x2, y2 }; - glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, (GLvoid*)verts); glDrawArrays(GL_LINES, 0, 2); - glDisableClientState(GL_VERTEX_ARRAY); } void circle(RenderMode mode, int x, int y, int r) @@ -92,10 +84,8 @@ namespace graphics verts[i * 4 + 3] = p[(i + 1) % count * 2 + 1]; } - glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, (GLvoid*)verts); glDrawArrays(GL_LINES, 0, count * 2); - glDisableClientState(GL_VERTEX_ARRAY); delete[] verts; } @@ -108,10 +98,8 @@ namespace graphics } else if (mode == FILL) { - glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, (const GLvoid*)p); glDrawArrays(GL_POLYGON, 0, count); - glDisableClientState(GL_VERTEX_ARRAY); } } diff --git a/src/libjin/Graphics/Window.cpp b/src/libjin/Graphics/Window.cpp index 8d42bbf..68ebe47 100644 --- a/src/libjin/Graphics/Window.cpp +++ b/src/libjin/Graphics/Window.cpp @@ -73,6 +73,8 @@ namespace graphics glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); /* avoid white screen blink on windows */ swapBuffers(); /* bind to default canvas */ @@ -82,6 +84,12 @@ namespace graphics void Window::quitSystem() { + /* disable opengl */ + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + /* close window */ SDL_DestroyWindow(wnd); SDL_Quit(); } |