diff options
Diffstat (limited to 'bin/game/main.lua')
-rw-r--r-- | bin/game/main.lua | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/bin/game/main.lua b/bin/game/main.lua index d268e23..98f7bc7 100644 --- a/bin/game/main.lua +++ b/bin/game/main.lua @@ -52,14 +52,14 @@ local spr = nil local bitmap = nil local sprs = {} local animator = nil - +local spr = nil local function createAnimation(path, count, r, c, w, h, loop, speed) local tex = jin.graphics.newTexture(path) local ssheet = jin.graphics.newSpriteSheet(tex) local sprs = ssheet:newSprites(count, r, c, w, h, jin.graphics.SpriteOrigin.BOTTOMCENTER) return jin.graphics.newAnimation(sprs, loop, speed) end -asd + function jin.core.onLoad() bitmap = jin.graphics.newBitmap(200, 200, function(w, h, x, y) return {255*math.sin(x/w),255 - 255,255*math.cos(y/w),255} @@ -70,11 +70,10 @@ function jin.core.onLoad() tex = jin.graphics.newTexture(bitmap) local tex2 = jin.graphics.newTexture("anim.png") local ssheet2 = jin.graphics.newSpriteSheet(tex2) - local animation = createAnimation("anim2.png", 27, 3, 10, 200, 200, true, 100) + local animation = createAnimation("anim2.png", 27, 3, 10, 200, 200, true, 50) animator = jin.graphics.newAnimator(animation) - animation = nil local ssheet = jin.graphics.newSpriteSheet(tex) - spr = ssheet:newSprite({50, 50, 50, 50}, 20, 20) + spr = animation:getFrame(1) tex = nil -- music = jin.audio.newSource("forest.ogg") -- music:setVolume(0.5) @@ -86,9 +85,13 @@ function jin.core.onLoad() local h = timer:every(0.5, function(sp) end, spr) - timer:after(6, function(p) + timer:every(3, function(p) --timer:cancel(h) - --animator:pause() + if animator:getSpeed() == 50 then + animator:setSpeed(100) + elseif animator:getSpeed() == 100 then + animator:setSpeed(50) + end end, animator) jin.graphics.pushMatrix() jin.graphics.translate(0, 0) @@ -119,7 +122,7 @@ function jin.core.onDraw() local x, y = jin.mouse.getPosition() animator:render(x, y, 1, 1, 0) jin.graphics.print(#sprs, 10, 10) - --jin.graphics.draw(spr) + jin.graphics.draw(spr, 100, 100, 1, 1, 0) --jin.graphics.useShader(shader_program2) --jin.graphics.draw(tex, 0, 0,0.2, 0.2) --jin.graphics.unuseShader() |